Bell Digest vol08-00.txt

To: RuneQuest@Glorantha.Holland.Sun.COM
From: RuneQuest-Request@Glorantha.Holland.Sun.COM
Subject:  RuneQuest Digest Volume 8, no 0, 
Comment: Revision @(#)v8n00	1.1	92/09/15
Comment: This was previously sent as separate articles.
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM 
	(RuneQuest Digest Submission Address)
Sender: Henk.Langeveld@Holland.Sun.COM

Contents:

Editorial:

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From: Tim Leask 
Date: Mon, 6 Apr 92 10:37:52 EST
Subject: Tales Of The Reaching Moon [ISSUE 7 out now]

TALES OF THE REACHING MOON - THE RUNEQUEST MAGAZINE

Issue Seven "HeroQuest" Special, OUT NOW!

The periodic sales plug....

Issue Seven is the most comprehensive overview of the major approachs to the 
enigmatic and elusive topic of HEROQUESTS ever published.

The front cover is a fine Mark Baldwin work depicting Orlanth slaying Yelm.
What's inside....


AN INTRODUCTION TO THE HEROQUEST SPECIAL

Dave Hall tells you what it's all about.


HEROQUEST: MY GREAT BANE

An extract from Greg Stafford's talk at PhanCon '91 at Dusseldorf in Germany.


DESIGNING HEROQUESTS

Steve Marsh

A "How To Do It" HQ article.


THE SILVER FOX QUEST

David Hall

The first of many mythic animals you can meet (and eat) in this issue.


FRAGMENT #1645

Greg Stafford

A fragment from the Lhankor Mhy archives, telling a stirring tale of Blood,
Lust and Forbidden Wind.


THE HEROQUEST QUIZ 

Tales asks Greg Stafford the questions that YOU want to know.


THE WHOLE WORLD IN YOUR HANDS

Mike Dawson

An inside perspective on new HQ developments.


THE HEROQUEST QUIZ PART TWO

Tales tries out the questionnaire on Sandy Petersen ...gets different
answers, of course.


BERSERKERGANG PATH

Sandy Petersen

Sink a few beers in the court of Kargan Tor, and maybe try your hand at
bullfighting. 
Ole'!


HEROQUESTING BASICS

By Steve Marsh

Types of HQs, examples and background - just the thing to give your aspiring
Hero ideas above his station!


CALADRA AND AURELION

Chuck Huber

The (very) long official cult writeup, including the cult's most dire secrets!


THE RUNE CZAR SPEAKS

Upcoming RQ products, from the man with his finger on the pulse at Avalon
Hill (Ken Rolston).


THE BLUE BOAR HEROQUEST

David Dunham

Still feeling hungry?


GLORANTHA: THE GAME

David Hall

The results of a night's drunken bickering, recorded faithfully just for
you.  Includes Glorantha: The Game Character Sheet.


THE HERO WITH A THOUSAND FACES

David Dunham

A review of the HeroQuester's Bible.


THE OLD HARE RIDDLE

Jon Quaife

A HQ set in peaceful Greydog Vale, home of the Tales House Campaign.  And
no, you can't eat this one.


LETTERS

More complaints.  Sigh.


THE HERO BIT

Oliver Dickinson

Griselda meets Batulco the Great and sees whether he lives up to his name.


ALSO: 


NOTES FROM NOCHET

Lhankor Mhy files dredged from the depths of the Library.


FREE CLASSIFIEDS

Buying, selling and trading rare and not-so-rare RQ releases.


EDICT

The latest RQ news.


REPLACEMENT ART

The first in a series of illustrations which you can photocopy and stick
over the Mr D. "Look mom, no hands" Dobyski's offensively bad artwork in
TROLL GODS and ELDER SECRETS.  This issue, a new Dark Arkat, to replace
Mr Dobyski's very silly looking Arkat statue in TROLL GODS.  Next issue,
the Crimson Bat!


CONTRIBUTIONS

Contributions are gratefully received, especially artwork.  All written
contributions should be double-spaced and typed.  Contributions on floppy
disc will be given preferential treatment.  Disks can be sent to David
Hall on both 3.5" and 5.25", in ASCII or Wordperfect 5.0 format., or 3.5"
Word for Windows format.  3.5" Macintosh disks can be sent to Michael
O'Brien in ASCII, Word, RSG or Write.  Alternatively, you can e-mail MOB
via Tim Leask (tsl@cs.mu.OZ.AU).  Please remember to give full credit for
all your sources.  For artwork, please don't send originals by normal post,
good photocopies are preferred.  As ever, the generous reward for
publication is a FREE copy of the issue!


ADVERTISING

Advertising rates are available from David Hall.


SUBSCRIPTIONS

TALES OF THE REACHING MOON has readers in over 16 countries and is available 
at the following addresses:


UK: 1.75 pounds per issue, plus 34p postage.  5.00 pounds gets you a five
issue sub, including postage.  Available from David Hall.  Please make
cheques or postal orders to "David Hall".  NO CASH.  Address: 21 Stephenson
Court, Osbourne Street, Slough, Berks. SL1 1TN.

GERMANY: Contact Dr. Lutz Reimers-Rawcliffe for details.  Address: Theodor-
Heuss-Ring 1, D-5000 Koln 1.

NORWAY: Contact Lars-Roger Moe for details.  Address: Gjerdhaugen 2, 8050 
Tverlandet.

SWEDEN: Contact Jussi Hyvonen for details. Address: Henriksdalsringen 65,
S-131 32, Nacka.

FINLAND: Contact Lauri Tudeer for details.  Address: Fantasiapelit Tudeer Oy, 
Laulurastaantie 1, 01450 Vantaa.

AUSTRALIA: $5.00 per issue, including postag, available from Michael O'Brien. 
Please make cheques payable to "Michael O'Brien".  Address: 2/33 Carween Ave. 
Mitcham 3132, Victoria.

USA & CANADA: $3.00 per issue, including postage.  Available from David 
Gadbois.  Please make cheques available to "David Gadbois".  Address: PO Box 
49475, Austin, Texas 78765 USA.

REST OF THE WORLD (though we hope to have our man in New Zealand soon!): 
5.00 pounds per issue, including postage, available from David Hall.  Check
with David Hall to see you're covered by European postal rates first.
Please make money orders and Girobank Postal Orders payable to "David Hall".
Write for details about direct bank transfers.  Address: see above.


Michael O'Brien

via: tsl@cs.mu.OZ.AU


Associate Editor and Australian Distributor,

TALES OF THE REACHING MOON Magazine.

2/33 Carween Ave. 

MITCHAM 3132 

Victoria, Australia.


Telephone (IDD): 61-3-874-1923

Fax (IDD): 61-3-898-6203

--------------------

From: David Cheng 
Date: Mon, 1 Jun 92 22:49:03 EDT
Subject: Convulsion of the Trillion Tentacles 

    [FYI, I am sending this out even though I don't know whether
     there's still room available - HL]


 From David Hall, roving reporter for Tales of the Reaching  
Moon (The RuneQuest Magazine): 
 
New York, 1st June 1992. 
  
CONVULSION OF THE TRILLION TENTACLES 
Leicester University, England, July 24th-26th 1992. 
 
One last plug for this one-off convention in the UK before it's  
too late. For RuneQuesters it is going to be the event not to be  
missed. The guests of honour are Greg Stafford, Sandy  
Petersen and Ken Rolston - all available to be interrogated by  
fanatical Gloranthaphiles. Other Gloranthaphiles of ill-repute  
in attendance are, Oliver Dickinson, Dave Morris, Jon Quaife,  
Mr. Gloranthan Insighter '91, and various international parts  
of the "Tales of the Reaching Moon" monolith. 
 
What events have we got planned? Well, biggest and best is our  
Gloranthan freeform game set in Lunar occupied Boldhome at  
a time of great unrest. A freefrom game is a sort of Live action  
game, but with very simple rules, detailed character  
motivation and lots of role-play. As part of the freeform  
information pack there will be a special Boldhome book with  
maps, a new essay on the city by Greg Stafford, and various  
other essays on local history and politics. This is only available  
at the convention.  
 
Then we've got a Gloranthan panel where we line up the  
guests to answer purely Gloranthan questions - no rules! Ever  
wondered what NeverStarve biscuits are? Just ask!  
 
Ken Rolston will be doing his Avalon Hill and RuneQuest talk,  
with support from Sandy Petersen. This is your chance to ask  
all those sorcery rules questions. 
 
Other RuneQuest events will include The Griselda Experience,  
numerous games (Ken will be running one or two and Sandy  
may run Dorastor for the foolish amongst you), and the  
traditional Eat at Geo's Party (more POWSIE anyone?). 
 
Lastly, the auction may interest some of you. The real goodies  
include The Gloranthan Encyclopedia, The RQ Movie Script,  
Mega-notes on Sandy Petersen's world-spanning Gloranthan  
campaign, and Lucky dip packages including fragments of  
Harmast Saga, Orlanthi myths and Glorantha: The Game.      
 
More mainstream RQ stuff includes: Nomad Gods; White Bear  
and Red Moon 1st Edition; RuneQuest 1st Edition; Original  
copies of Wyrms Footnotes 1, 2, 5, 6, & 8 to14; Cults of Prax;  
Cults of Terror; Griffin Mountain; Borderlands; Big Rubble;  
RQ2 Trollpak; Foes; Balastor's Barracks; and Tales of the  
Reaching Moon 1-6. 
 
We have two or more copies of many of the above. 
 
Other stuff:  There will be three tournaments, Stormbringer,  
Call of Cthulhu and Pendragon. Also, there is a big Tekumel  
lobby, so a number of games of this are planned. Otherwise,  
there is plenty of room for you to play your own games, either  
organised through the committee or off-the-cuff.  
 
The convention itself is a small, residential, relaxed, with only  
150 people attending. At the last count I saw (April) there were  
30 or 40 places left, though space on the freeform game was  
limited. Membership costs #15 for a resident and #20 for a non- 
resident at the convention. Room costs are #15 per night,  
breakfast included. (# = Pounds Sterling). There is a fully  
licensed bar at the convention, with various delightful warm  
English beers, delicious Olde English Cider, crass cold lagers  
from Australia and Germany, and spirits and other stuff for  
the wimps. 
 
For details of the convention send post haste a self-addressed  
envelope with two or three International Reply Coupons (just  
ask for 'em at your local Post Office) to: 
 
Convulsion '92 
8 Birkbeck Road 
Ealing 
London      W5 4ES 
ENGLAND 
 
Ask Steve for a copy of PR2, the freeform registration form, and  
anything else he'd care to send you. Tell him Dave sent you.   
 
Good Luck. I hope to see you there!  

--------------------

From: "Roderick Robertson, SC1-5, x52936" 
Date: Mon, 15 Jun 1992 12:54 PST
Subject: Review of Sun County

Sun County Review

$19.00
Avalon Hill
128 pages, maps on front & back covers.
Michael O'Brian and others


    This is the first RQ Product under Ken Rolston's editorial tenure, 
and it's a goody. It has the feel of vintage Chaosium material, and 
builds on a lot of now out-of-print modules, specifically Pavis, Big 
Rubble and Borderlands. I don't know if AH is planning on re-releasing 
the modules for 3rd (or 4th edition), so if you don't already have 
them, start looking in flea markets, garage sales, etc. 

   The first 20 or so pages introduce Sun County in Prax, south of 
Pavis on the river of Cradles. Also introduced are important figures 
in this Theocracy (The cult of Yelmalio runs the County for most 
intents and Purposes), and some words about the surrounding regions. 

   The next twenty-odd pages cover the Religious and Military side of 
things, there is a Cult write up of Yelmalio in the style of Cults of Prax 
(updated to fit the 3rd ed. rules). A description of the Sun Dome 
Temple is included, including magical defenses, followed by
descriptions of the Sun Dome Templars and the militia. A short
write-up of a new Gloranthan game, Shield Push is included, but the
mechanics of the Game are left up to the GM (Mike, do you have the
rules? or should we just make them up?). Now we have another game to
play besides Troll Ball. 

   There are eight pages of scenes and encounters before the main 
scenario section. Some GM hints are included as to the severity of the 
scenarios, and sample characters are included for a Yelmalian party.
a number of player handouts are included, to both spur the players and 
to provide important information about Sun County.

   The first scenario introduces an annual event, the Garhound 
Contest, which actually takes place outside the County (just 
outside), allowing Non-Yelmalian PC's to meet and interact with the 
religiously strict Yelmalians on neutral ground, or for Yelmalians to 
meet the lewd and lascivious Orlanthi and Lunars. Seven contests take 
place during the games, and mechanics and rules are included for all 
events. A specific year's contest is presented, with Lunar intrigue,
Home-town patriotism, and mysterious murders. Numerous Scenario hooks
are included to appeal to most any party, Orlanthi, Praxian, Lunar or
Solar. 
  
   Rabbit Hat Farm is a treasure hunt in an abandoned hamlet, and is 
recommended for new PC's and GM's. It is pretty linear in 
presentation, and reminded me of the, old Snake-Pipe Hollow. If the 
characters manage to get all the way through the scenario, they can 
acquire a plot of land and some responsibility in Sun County (If of 
the appropriate cult affiliations of course. 

   The last two scenarios, Old Sun Dome and Solinthor's Tower are 
linked together in a nebulous fashion, with clues from Old Sun Dome 
pointing to Solinthor's Tower. In each case, the characters face old 
and deadly opponents. 
 
   Overall, the module was well presented. The Illustrations were nice 
for the most part (the cover by Roger Raupp caught my eye as I walked
into the store), though some of the interior illos were not to my 
taste. The text is broken up with illustrations, boxed commentary, and 
supplemental material. Character statistics are presented with 
outlines appropriate to the creature in question. 

   In all, this is a quantum step ahead of the drek AH last foisted 
off on us (El Darad and Daughters of Darkness). The artwork, stories
and supplemental material not to mention that it's the first new 
Gloranthan material since Elder secrets, and the first Gloranthan 
Scenarios since 2nd edition, make this a welcome addition to the Rune 
Quest line. For the first time since 3rd edition came out, I feel 
that AH is trying to live up to the standards set by Greg Stafford and 
Chaosium. Well done Michael, I'm impressed (Now, where are those 
Shield Push rules?)

Roderick Robertson
Robertson@Delphi.Intel.Com

--------------------

From: dogwood!warren@gatech.edu (Warren E. Taylor)
Date: Fri, 19 Jun 1992 16:35:54 -0400
Subject: A RuneQuestion

I know I've probably asked this before, but I'm looking for a copy of
the pre-Avalon Hill RuneQuest. A photocopy would do, I guess.

	[Beware, it still falls under Chaosium's copyright - HL]

I used to play RQ. I had RQII at one time and eventually it got
ruined. I quit playing it. A while later I bought the Avalon Hill
version but I've not been too happy with it. I seem to remember better
quality in the older version.

I want to teach this game and world to my group of 10, and I'd like to
use some of the older stuff if possible. Is there any hope of this?

                                        Warren.


-- 
----------------------------------------------------------------------------
 Warren E. Taylor                                  warren@dogwood.atl.ga.us
----------------------------------------------------------------------------

--------------------

From: henkl (Henk Langeveld - Sun Nederland)
Date: Thu, 16 Jul 92 9:48:45 MET DST
Subject: Re: Glorantha as Mail address

> From: Tom Zunder 
> 
> I love the idea of a domain called glorantha, do Chaosium have
> access?
> 

Actually, when I started my job with Sun NL,  I chose Glorantha as
the name of my workstation.  (My first choice was Cthulhu, but on
second thought I decided Glorantha was less depressing...)

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