Subject: RuneQuest Digest Volume 8, no 1 From: RuneQuest@Glorantha.Holland.Sun.COM TALES OF THE REACHING MOON The RuneQuest* Magazine Michael O'Brien Associate Editor - Australian Distributor 2/33 Carween Ave. MITCHAM, Victoria 3132, Australia Telephone: +61-3-874-1923 Fax: +61-3-898-6203 Internet: tsl@cs.mu.oz.au (via Tim Leask) NEW STUFF... 1. HOW TO GET YOUR MANUSCRIPT PUBLISHED BY AVALON HILL - Part the Last. - by MOB. 2. ***SUN COUNTY*** UNOFFICIAL ERRATA - by MOB 3. ***SUN COUNTY*** GAMEMASTER NOTES ON THE RIVER RITUAL OF THE SUN PEOPLE - by Michael O'Brien & Troy Bankert 4. Nick's Off 5. Greg Stafford Down Under 6. RuneQuest Character Generator 7. Cold Wind Over Sartar 8. About the SUN COUNTY Artists 9. TALES OF THE REACHING MOON - Issue #8 (The Chaos Feature) *Out Now!* -- [With thanks to Tim Leask, our MOB relay:] ================================================================================ Department of Computer Science /*\__/\ "Money is something you have in University of Melbourne < \ case you don't die tomorrow." Parkville, Vic., 3052, AUSTRALIA \ _ _/ Gordon Gecko. Phone: +61 3 282 2439 \| -- e-mail: tsl@cs.mu.oz.au ================================================================================ ----------------------------- Subject: HOW TO GET YOUR MANUSCRIPT PUBLISHED BY AVALON HILL - Part the Last. Reply-To: tsl@cs.mu.oz.au (MOB via Tim Leask) From: MOB (Michael O'Brien) As you would know if you've read of my previous "How to Get Your manuscript Published By Avalon Hill" articles, I submitted a complete RQ-Glorantha manuscript to Nick Atlas at Avalon Hill nearly two years ago. Well, after several years of trial and struggle (and a new editor at AH), my book SUN COUNTY is out, and, having finally gotten a look at it (I had to actually *buy* copy as my author copies from AH haven't arrived yet!), I'm pleased to say that it was well worth the wait! IUm absolutely knocked out about the way it's finally come out! As the author, I was always had confidence in the written quality of SUN COUNTY, but when you think what the finished product could've *looked* like if Nick Atlas had still been at the helm... the crappy art, the dull non-layout, the lack of editing... it could've looked pretty awful. I shudder when I think about it! Would you believe that Nick was seriously considering using Dave Dobyski for the art, not just the maps (which he has done a creditable job of in SUN COUNTY)? He was also going to publish the manuscript I sent him without any playtesting, and the only editing he wanted ME to do was to rewrite "room descriptions" so they were "more like a D&D module"!* In contrast, Ken got his cronies to exhaustively playtest SUN COUNTY, and together we fine-tuned the manuscript (in the process we added about an extra 30 pages!) More than anything, RuneQuesters have been disappointed with the poor quality of the artwork in the Avalon Hill releases from TROLL GODS onwards. Because graphics and visual presentation of information was one of the key features of Chaosium RQ, Ken now hopes to match or even better this in Avalon Hill RQ by using professional-standard freelance artists, and giving them plenty of direction. He asked me to write an art design guide for the SUN COUNTY artists to ensure the details of clothing, structures and setting fitted the text and accurately captured the atmosphere. My guide eventually ran to dozens of pages, including pencilled sketches, computer-generated graphics, written descriptions and xeroxed reference photos from art and history books. Such an approach has obviously paid off, because the artwork in SUN COUNTY is a beautiful thing. The cover art especially, is wonderful. Roger Raupp took my pathetic pencilled sketches and long-winded written description and turned it into something quite beautiful. Merle Insigna's picture of the nasty vampire (p.116) is a knockout, and truly warrants a full page, unlike the pathetic full-page art in everything else released since TROLL GODS. My fave pic of Merle's though, is the Sun Dome Templar on p.46, attacking a giant scorpion. Even Dave Dobyski, whose come in for some hard knocks in his time at AH (some of them from me), has really shown us what he can do, as the graphics and mapwork in SUN COUNTY are fine. I especially like his Map of the Town of Garhound on the inside back cover. So, as you can see if you go and buy SUN COUNTY, under Ken's masterful direction, RQ off the ropes and is on the way back to a brighter future. * To give Nick his due, when at AH he was an unenergetic 22 year old D&D player plucked out of a gaming shop and, with no editing experience, given a job editing a game system he'd never played... no wonder things got so bad. So really, the blame is not really Nick's, but the people who made the mistake of hiring him in the first place. Hell, I would've taken on a job like if they offered it to me! Fortunately, the powers-that-be at AH substantially made up for their error by replacing Nick with Ken Rolston (although not until RQ had almost died). Although I had a *VERY* trying time dealing with Nick and AH from mid 1990 to late 1991, this will be my last tirade on the topic. I feel that RQ has now turned the corner under Ken's direction, and it's time to look to a promising future rather than dwell on the troublesome past. -------------------------------- Subject: ***SUN COUNTY*** UNOFFICIAL ERRATA Reply-To: tsl@cs.mu.oz.au (Send to MOB via Tim Leask) From: MOB (Michael O'Brien) Having just sung SUN COUNTY's praises, I guess I'd better pick out some of its faults. Having read through it carefully, I've come up with an Unofficial errata list. Actually, I was surprised at how few glitches there were. Anyway, I hope that this list clears them up! UNOFFICIAL ERRATA *The opinions expressed are those of the author, but not necessarily those of the Avalon Hill Game Company, publishers of RuneQuest and SUN COUNTY.* SUN COUNTY LEADERS (p.8, 12 - 15) The ransom figures for these characters should be expressed in Wheels, not Lunars. For example, Count Solanthos's ransom is 1500W (30,000L), not 1500L. SUN DOME MILITIA UNITS CHART (p.43) A = Acolyte. TWO-HANDED SPEAR-AND-SHIELD TECHNIQUE (p.43 - 44) The armour point value of shield used in conjunction with the 2-handed- spear-and-shield technique is *not* halved. Thus, a hoplite shield affords 18 points of armour protection to the left arm, chest and abdomen of a templar employing this combat style, rather than 9 points as indicated.* *Why MOB Thinks So: RQ3 has a rule where slung shields only give half their AP in protection to the hit locations underneath (see Delux RQ Players Book p.68). If the rule applies in this instance, there would be little point using this technique. Why would a Templar use the two-hand spear-and-shield technique, if it only gives him one measly extra AP in a few locations and he has to sacrifice all parries? In RQ 2, the user of this technique got the AP value in protection from his shield when using this technique, and so too I think this interpretation should apply here. Otherwise, nobody (let alone the canny Templars) would risk using such a limiting technique. Note that this is my own interpretation of the rules, and is not necessarily congruent with the official RQ3 rules. It is up to individual referees to decide whether they go with my interpretation or an interpretation of their own. JAXARTE VISITS HARPOON (p.56) The final sentence of the boxed section reads: "His recollections are quoted here (with the notes of his biographer, the Grey Sage Floriat Fedora, in italics.)" PREGENERATED CHARACTERS (p.62 - 65) All divine magic known by these characters is one-use except for Delishi Koris (p.63), who knows a reusable Catseye spell gained as a Yelmalio gift. THE WRESTLING (p.73 - 74) All spirit magic except Befuddle, Demoralize and Disrupt is permitted in this event, but can only be cast after the bout begins. It is considered unsporting to win this event using an overt magical advantage, and some opponents may agree among themselves not to use magic before their bout. SUN COUNTY RUINS: THE SCHOLAR (p.110) The final sentence of this section reads: "If she's really impressed with their performance, they may even get a copy of her thesis." THE VAMPIRE'S CRYPT: VAMPIRE STATS (p.115) Divine Magic: Replace "River Eyes" (which is actually a spirit magic spell) with another use of "Drown". -------------------------------- Subject: ***SUN COUNTY*** Gamemaster notes on THE RIVER RITUAL OF THE SUN PEOPLE Reply-To: tsl@cs.mu.oz.au (Send to MOB via Tim Leask) From: Michael O'Brien & Troy Bankert The River Ritual of the Sun People appears on p.40 - 41 of SUN COUNTY. This chapter describes an important ritual carried out annually by the people of Sun County. The ritual reenacts the alliance made by the first Count with the daughter of Zola Fel, god of the River of Cradles. The quester fights and defeats a designated foe of the river, and then enters into a ritual marriage with the nymph. In return, the Sun Dome lands are irrigated by the life-giving waters of the Zola Fel. Independent questers may also take part in such a quest, in order to gain assistance from the river. The five stages of the quest are as follows: I. The quester seeks sanctuary in the River from his foes . II. The quester meets the naiad and is transported magically to the enemy which is harming or polluting the river. III. The quester fights and defeats the foe. IV. If successful, the quester strengthens the ties of the river with the land, and receives the river's blessing. V. The quester and the naiad consummate their union and the quester returns with the river's gift. These gamemaster notes expand on the River Ritual, providing more information about independent quests, and describing the wonderous naiad Kinope, daughter of Zola Fel. The initiate chosen to take part in the River Ritual is ideally an unmarried male, who then enters into a ritual marriage with the nymph. Theoretically, a female could undertake the quest, seeking to marry Zola Fel himself, but this would be unheard of in the patriarchal Sun Dome society, even for one of their Yelornan cousins. The ritual requirements and difficulties of independent questers vary with their origin. In Prax, three such alternate origins are probable: Storm worshippers, Praxian nomads, and Lunars. Storm Worshippers: Storm worshippers have the best chance of success of the independents, reenacting their own myths of alliance between Storm and Sea. The most common among Praxian storm cultists would be the marriage of Rainbow Girl into the Storm pantheon; among Orlanthi, the god's rescue and wooing of Huraya, a mist spirit. Praxian Nomads: The river forces are hostile to the nomads, due to Waha's pollution of the Sounder's River when he forced her to wash away the remains of the Devil. However, the river is friendly to the Earth powers, as represented by Eiretha, and so while the quest is difficult for them, it is not impossible. Usually, some force of the river must be faced in Stage II. If the nomad offers gifts or aid, and avoids combat with it regardless of its actions, he can succeed. If he fights and wins, he is enacting Waha's subjugation of the Sounder's River. He can succeed in the main quest, but will be considered a foe of the river and will be subject to the geas of Stage IV. The benefits he gains will be tailored towards conquest: a Command spell for a type of river creature or undine, or perhaps a plundered River Eye spell. If the nomad fails to appease or defeat the river force, he may not continue the quest. Lunars: Because this ritual has certain similarities to river rituals in their own lands, the Lunar priestesses are researching its secrets in the hope that one day they can make a similar pact with Zola Fel to help the many Lunar farmers who are settling in the valley. The Lunars will try to draw on their ties to the Oslir River to complete the quest. But in their conquest of Peloria they exterminated the intelligent life of the Oslir, and so they are distrusted. The Lunars have been making friendly overtures to the Zola Fel cult, and even plan to marry the river god into their pantheon. They are also staunch allies of the Sun Dome temple, so perhaps the quest is possible. The procedure is similar to that of the Praxian nomads, but the penalty for failure at any stage is more severe. Kinope the Nymph: Daughter of Zola Fel This naiad is a gentle soul, whose days are spent in blissful frolic with all number of river creatures. Farmers, travellers, nomads and boatmen count themselves lucky if they are fortunate enough to spot her plunging through the currents, for Kinope is a remarkable beauty, in a fragile, waiflike way. She often indulges wayfarers in playful banter and sports with them a while. But it is known that her usually ebullient mood can abruptly sour if she is blundered into when she is at rest in still water, and Kinope is not above swamping boats and driving off intruders with huge undines. The nymph can be seen the length of the river, but always returns to the Sun County area for her ritual obligations in sea season. She takes this task quite seriously, for the pact she made in distant times with Count Arinsor brings benefits to her father and his river folk. Kinope drinks only ambrosia, the nectar of the gods which bubbles forth from secret springs near the Zola Fel's headwaters. Note that Kinope's abilities exceed those of a normal naiad, for she is the daughter of a god. STR 10 19-20 Head 20 0/5 CON 17 16-18 L.A. 18-19 0/4 SIZ 08 13-15 R.A. 16-17 0/4 INT 15 12 Chest 11-15 0/6 POW 28 09-11 Abdm 07-10 0/5 DEX 17 05-08 L.L 04-06 0/5 APP 23 01-04 R.L 01-03 0/5 Fatigue: 31 (uses no FP when in the River) Dodge: 266% Hit Points: 13 Move: 3/9 swimming - No weapon skills - Spirit Magic (140%): Shimmer-5; Heal-5 (effective on targets of any species); Extinguish-1; Mobility-3; River Eye. The naiad can also automatically cast a Lantern spell of any intensity (up to current magic points), gained from Count Skindilli Longlegs. Divine Magic (140%): Breathe Air x4 ; Breathe Water x5; Extension x8; Float x6; Mindlink; Purify Water x11; Sanctify x3; Soul Sight; Spellteaching; Summon Undine x12; Summon/Ride River Horse x1 (one-use). Skills: Ceremony 344%; Summon 299%; Hide in water 202%; Sneak in water 189%; Courtesan 117%; Sing 153%. Languages: Riverspeech 75%; Various local tongues 40%. Magic Items: When in the River, the naiad can draw upon an additional 14 magic points to power her spells and abilities. This is gained directly from her father. Special Abilities: For every 10 meters she is away from the River, she loses a magic point. Magic points cannot be regained until she returns to the river. The naiad can transform herself into an undine: SIZ is equal to 1 cubic meter for each magic point she expends. She can also command any number of incomplete creatures living in the river for an hour at a cost of one magic point per creature. -------------------------------- Reply-To: tsl@cs.mu.oz.au (Send to MOB via Tim Leask) Subject: NICK'S OFF From: MOB (Michael O'Brien) Nick Atlas, who left Avalon Hill for a similar job at GDW was reportedly sacked from there after only 4 months in the job. I guess the powers-that-be at GDW finally saw Atlas's RQ disasters ELDARAD and DAUGHTERS OF DARKNESS... (or maybe they just read the back issues of RQ DIGEST?) -------------------------------- Reply-To: tsl@cs.mu.oz.au (Send to MOB via Tim Leask) Subject: GREG STAFFORD DOWN UNDER From: MOB (Michael O'Brien) Greg Stafford will be attending Necronomicon IV in Sydney, Australia on 2-5th October 1991 as Guest of Honour. Greg will be presenting a series of talks over the weekend, and hosting a prepublication demonstration of *Glorantha: The Game*. Necronomicon is one of the most popular roleplaying conventions in Australia, and features a number of unusual events at the leading edge of roleplaying, including systemless freeforms and live-action trollball! For more information about NECRO contact: John Hughes 10/28 Frencham Street, Downer ACT 2602 AUSTRALIA To help contribute towards Greg's travel costs, there will be a special RQ Auction at Arcanacon X convention to be held in Melbourne, Australia on 16th-19th July. Items to be flogged include rare and ancient RQ2 supplements and (gasp!) a copy of *The Gloranthan Encyclopedia*! For an Arcanacon brochure write to: Random Inc. Arcanacon X, PO Box 125, Parkville VIC 3052 AUSTRALIA. Arcanacon is hosting three single-session RQ tournaments; Necro is likely to hold a major RQ tournament and an introductory RQ session set in Sun County entitled MAD PRAX: BEYOND SUN DOME. -------------------------------- Reply-To: tsl@cs.mu.oz.au (Send to MOB via Tim Leask) Subject: RUNEQUEST CHARACTER GENERATOR From: MOB (Michael O'Brien) A Road-Test by MOB Mac-based RQ fans may be interested in RUNEDESK, a public domain RQ3 character generator. RuneDesk is a quick, simple way to roll up human-type characters with stats ranging from 0-999, and it calculates such things as skills modifiers, hit locations, strike ranks etc. I've installed it on my own Macintosh and found it handy (though I don't often have call to roll up characters with stats in the 999 range). RuneDesk is free-ware, which means whilst the writer retains copyright, it can be distributed for no cost. You can obtain RuneDesk and manual from: Richard Todd 47 Mundy Street Mentone VIC 3194 Australia. Please enclose $A5.00 ($A7.50 for overseas) to cover postage and the price of a disk. -------------------------------- Reply-To: tsl@cs.mu.oz.au (Send to MOB via Tim Leask) Subject: COLD WIND OVER SARTAR From: MOB and John Hughes. The scenario "Melisande's Hand" featured in TALES OF THE REACHING MOON issue #4 and will feature (revised and expanded) in the forthcoming RQ release SUN COUNTY. This scenario contains a brief snippet of a song called "Cold Wind Over Sartar", a banned rebel song which one of the NPCs sings to irritate the Lunar governor. Below is the full version of the "Cold Wind Over Sartar", and the original folk song it was adapted from. My good friend John Hughes rewrote the lyrics. ONLY OUR RIVER Composed by Michael MacConnell (that's Mickie to you, lads!). Recorded by Planxty and featured on the album A??? Copyr 1984, Polydor 815 229-1 When apples still grow in November When blossoms still grow from each tree When leaves are still green in December It's then that our land will be free. I wander her hills and her valleys And still through my sorrow I see A land that has never known freedom And only her rivers run free. I drink to the death of her manhood Those men who would rather have died Than to live in the cold chains of bondage To bring back the rites we're denied. Where are you know that we need you, What burns where the flame used to be? Have you gone like the snows of last winter And will only our rivers run free. How sweet is life but we're crying How mellow the wine but we're dry How fragrant the rose but it's dying How gentle the wind but it's ice. What good is a youth when it's aging What joy is an eye that can't see When there's sorrow in sunshine and flowers And still only our rivers run free. *ALSO KNOWN AS....* COLD WIND OVER SARTAR When Aldrya blooms in the darkness Her blossoms swing light from each tree When Dragon awakes and spreads fire* It's then that our land will be free. I wander her hills and her valleys And still through my sorrow I see A land that has never known freedom And only her rivers run free. I drink to her sons and her daughters Those ones who would rather have died Than to live in the cold chains of bondage To bring back the rites we're denied. Where are you know that we need you, What thunders where storm used to be? All gone, like the rains of last season And only our rivers run free. How sweet is life but we're crying How mellow the mead but we're dry How fragrant the grape but it's dying How gentle the wind but it's ice. What good is a youth when it's aging What joy is an eye that can't see When there's sorrow in stormwind and shower And still only our rivers run free. *Undoubtedly a Third Age Hero War prophecy. Notes: Silverquill, Grey Sage of the Tower by the Pond at Aldachur, reports that this ballad gained sudden popularity among Orlanthi loyalists after it was sung before the Pavis Governor at a Praxian Harvest Ritual. Her Ally, a particularly vexatious spirit named Aristophanes, claims that the song originated as an Esrolian dirge from the Lesser Darkness. It is a slow, maudlin ballad in a minor key, usually sung late at night when the fire is low and the mead tankards empty. It exhibits that typically Sartarite sentimentality so difficult for outsiders to comprehend. Silverquill marks it as especially significant because of it is a *house ballad*, a traditional form normally employed only by housemothers and teachers of the young - in effect a song for women who had not chosen the warrior's path. It stands in stark contrast to the long, winding boastful sagas more typical of the fighting castes. For Orlanthi warriors to accept such a song as their own marked a seachange in their view of the struggle and the role of the Sartarite resistance. In effect, the warriors simultaneously debased themselves and uplifted the common people by their acceptance of the ballad. They identified their resistance with the land itself, and saw Sartar as belonging to all the people rather than just the warriors and chiefs. The warriors of Orlanth present themselves as mothers of the old/new kingdom yet unborn. It represents a universalisation of the struggle, a call for all to share in Sartar's debasement and freedom. The popularity of the song had profound effects on the hero plane, where it laid ritual foundations for many of the female and child heroquesters who lived and died for Sartar during the Hero Wars. Helena Truespear, who successfully heroquested to retrieve a part of Sheng Seleris from the keeping of Gorgorma, reported her first liberation after hearing the song sung from the depths of an Ironspike jail compound. *SO!... Fighting men of Sartar's stock would you have some Lunar Cock Perched upon Orlanthi Rock? Fly up and teach him manners ! -------------------------------- Reply-To: tsl@cs.mu.oz.au (Send to MOB via Tim Leask) Subject: ABOUT THE SUN COUNTY ARTISTS From: MOB (Michael O'Brien) Robin Jenkins, Managing Editor of Roleplaying Games at Avalon Hill, has provided the following biographical details about the SUN COUNTY artists: MERLE INSINGA Merle is a long-time science fiction and fantasy artist whose work has seen print in a number of fan and professional publications. Convention-goers will recognize her work from a number of Boskone programs, Noreascon programs and "LA in `96 World SF Con" campaigns. Merle has also done the illustrations for Planetary Magick by Melita Denning and Osborne Phillips and The Best of James Schmitz, edited by Mark L. Olon. A gamer and RQ fan from way back, Merle lives with her husband and two children in Nashua, New Hampshire. Merle is responsible for the interior illustrations in SUN COUNTY. ROGER RAUPP As the former Art Director for DRAGON(TM) magazine, Roger Raupp needs little introduction. His distinctive style has graced the covers of many DRAGON issues, as well as the covers of Dungeon* Adventures and Amazing Stories and various AD&D(TM) game supplements. Since leaving TSR in 1988, Roger has worked as a freelance artist for a number of companies, including Mayfair Games, TSR, and of course, Avalon Hill. Roger lives in rural Dodgeville, Wisconsin, with his girlfriend and a houseful of cats. Roger is the cover artist for SUN COUNTY, and is responsible for a few interior diagrams. (MOB: And damn fine they are too!) -------------------------------- Reply-To: tsl@cs.mu.oz.au (Send to MOB via Tim Leask) Subject: TALES OF THE REACHING MOON - Issue #8 OUT NOW! From: MOB (Michael O'Brien) The semi-regular sales hype from MOB Issue #8 of TALES is called "The Chaos Feature", and is once again brought to you from Down Under. Whilst David Hall was enjoying his round-the world jaunt (including a stay on my study floor), I was been busy putting this issue together. **What the critics say: "Boy, I love this `zine" - Greg Stafford "Tales... is it!" - Oliver Dickinson "Lovely nutty flavour" - Zorg, Dark Troll This bumper (52 page) issue features: SECRETS OF THE CHAOS GODS [Chaosium] What the Broo Priest says, so shut up and listen! GODS OF TERROR [Chaosium] The Deities of Chaos STORM BULL PSYCHOLOGY [Simon Campey] What makes those crazy Sons of Bulls tick MEN OF STORM BULL [Mark Robins] A song to sing while your killin' chaos RED EMPEROR [Greg Stafford] The immortal ruler of the Lunars COVEN OF FIVE Part One [Jon Quaife] A chaos-coterie of Daemons BROO SOCIETY [Mark Holsworth] Broo Society RENT-A-ROGUE [MOB] ...from the Pavis Brotherhood of Beggars THE CULT OF THE CRIMSON BAT [Greg Stafford & Sandy Petersen] Steed of the Red Goddess THE SPIRIT CULT OF ULFORG [MOB & Jon Quaife] A whiff of malignant essence on the Spirt Plane. STONY BONES [MOB] The Ulforg cult scenario LIVE ACTION TROLLBALL [John Hughes] Fun for everyone (except the Trollkin) SUN COUNTY - WRITING FOR RUNEQUEST [MOB] Author Notes and Nice Art. RUNEQUEST REVISITED [Chaosium] The Official Chaosium RuneQuest 3 errata RUMOURS [Eds.] The latest gossip and whisperings ZINES SEEN [Eds.] Fanzines from around the globe A HARD LANDING [MOB] A hard day's work in the Orlanthi Landing Room LETTERS Torrid abuse from around the globe FLORA CHAOTICA [Paul Lee, Derek Prout] A tossed salad of chaotic vegetation DEVIL'S PLAY [Oliver Dickinson] Griselda and her gang meet their match FORTHCOMING ISSUES: Issue 10 - The Oceans; Issue 11 - Malkion Special... So how do you get your hands on this magnificent mag? Contact your local TALES Megacorp rep: -------------------------------- Subject: Tales of the Reaching Moon - SUBSCRIPTIONS From: TALES Megacorp SUBSCRIPTIONS (Please note that subscriptions are now only available for three issues only). UK GBP 2.00 per issue, plus 40p postage. GBP 6.00 gets you a three issue sub. including postage. Available from David Hall. Please make cheques or postal orders "David Hall" NO CASH. Address: 21 Stephenson Court, Osborne Street, Slough, Berkshire, SL1 1TN. Europe Germany: Contact Dr. Lutz Reimers Rawcliffe. Address: Theodor-Heuss-Ring 1, D-5000 Koln 1. Norway: Contact Lars-Roger Moe. Address: Hans Hagerupsgt. 1, 7012, Trondheim. Sweden: Contact Jussi Hyvonen. Address: Hendriksdalsringen 65, S-131 32, Nacka. Finland: Contact Lauri Tudeer. Address: Fantasiapelit Tudeer Oy, Laulurastaantie 1, 01450 Vantaa. Rest of Europe: GBP 2.50 per issue, including postage, available from David Hall. Please make money orders or Girobank Postal Orders payable to "David Hall". Write for details about direct bank transfers. Australia $4.50 per issue, plus $1.50 postage. $16.00 gets you a three issue sub. including postage. Available from Michael O'Brien. Please make cheques payable to "Michael O'Brien". Address: 2/33 Carween Ave. Mitcham 3132, Victoria. New Zealand Contact: N.F. Sanson for details. Address: F2A 145 Ohiro Rd. Brooklyn, Wellington. USA & Canada $3.00 per issue, including postage, available from David Gadbois. Please make cheques payable to "David Gadbois". Address: PO Box 49475, Austin, Texas 78765, USA. Mali, The Gambia and Sierra Leone Details next issue (we also hope to have Our Man in Havana soon!) The Lunar Empire & Provinces 5 silver imperials per issue, delivered to your door by Bat Post (please tip delivery-thing generously). Available from Ralzakeel the Twisted Sister, address: Teelo Norri Orphanage & Borstal No.5, Blessed Torang, Kostaddi. Sun County 1 gold Wheel per issue, dropped at your gate by Lokarnos-Express mule "when it absolutely, positively has to get there, overnight (or at least in the coming season)". Available from Hector the Wise, temple librarian, Sun Dome, Prax. Dorastor Wanted: a new distributor in this challenging sales area (our last one got eaten). Rest of the World GBP 5.00 per issue, including postage, available from David Hall. Check with David first to see if you're covered by European postal rates. Please make money orders and Girobank Postal Orders payable to "David Hall". Write for details about direct bank transfers. ADVERTISING Advertising rates are available from David Hall. When replying to adverts please mention "Tales..." even if you got the ad from another magazine! CONTRIBUTIONS Contributions are gratefully accepted, particularly artwork. Contributions should be sent to David Hall and be double-spaced and legible, preferably typed. Contributions on floppy disk will receive preferential treatment; either IBM 3.5" or 5.25" discs can be accepted in ASCII and Wordperfect 5.0 format, and 3.5" disks in Word for Windows format. 3.5S Macintosh disks using Write, Word, SGR or plain text can also be sent to MOB. Please remember to give full credit to all the sources of the article. Don't send us originals of your artwork by normal post, good photocopies are preferred. As ever, the generous reward for publication is a FREE copy of the issue! ---------------------------- From: RuneQuest-Request@Glorantha.Holland.Sun.COM Subject: RuneQuest Digest Volume 8, no 1, Epilogue Reply-To: RuneQuest-Request@Glorantha.Holland.Sun.COM Sender: Henk.Langeveld@Holland.Sun.COM Still residing in Nochet: (coming soon) From: David ChengSubject: RQ Digest submission: Alternate Rune Magic Comments: Can someone in touch with David Cheng try to get get a correct mail address for me? Both sales.stern.nyu.edu and stern.nyu.edu bounce with `host unknown' Subject: Dragonewt Table file 1 of 1 From: Peter Maranci Subject: RQ Discussion - When can a player D.I. ? From: Tim Leask From: steve@tfs.COM (Steve Maurer) Subject: Cult of Arin (ah-Rin) the Smuggler Published in RQ discussion 37: From: steve@tfs.COM (Steve Maurer) Subject: Cult of Misarde - God of Nightmares From: steve@tfs.COM (Steve Maurer) Subject: Cult of The Sky River Titan From: paul@minerva.phyast.pitt.edu (Paul Reilly) Subject: Re: RQ discussion In volume 8, issue 0: Subject: Tales Of The Reaching Moon [ISSUE 7 out now] From: Tim Leask From: David Cheng Subject: Convulsion... From: "Roderick Robertson, SC1-5, x52936" Subject: Review of Sun County From: dogwood!warren@gatech.edu (Warren E. Taylor) Subject: A RuneQuestion -- Henk.Langeveld@Sun.COM postmaster@sun.nl Sun NL - Information Resources disclaimer: My words, not Sun's Maintainer of the RuneQuest List Enquiries to: -- RuneQuest is a trademark of Chaosium, Inc. --