In a message dated 28/02/04 16:57:43 GMT Standard Time, petersven_at_yahoo.com writes:
> My initial thinking was that the spirits would benefit, since their MgF is
> apparently linked to the magician's, but then I thought that maybe the
> Glowline should be a defensive benefit equivalent to the rugged terrain and
> fortifications of Sartar. Being able to keep the magicians inside the Glowline and
> project their power at full strength on to the Dwarf Mine is a pretty big
> advantage for the Lunars.
>
>
I go for the second option - where the spirit is counts, not the magician.
Keith
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<HTML><FONT FACE=3Darial,helvetica><HTML><FONT SIZE=3D2 PTSIZE=3D10 FAMILY= =3D"SANSSERIF" FACE=3D"Arial" LANG=3D"0">In a message dated 28/02/04 16:57:4= 3 GMT Standard Time, petersven_at_yahoo.com writes:<BR> <BR>
<BLOCKQUOTE TYPE=3DCITE style=3D"BORDER-LEFT: #0000ff 2px solid; MARGIN-LEFT= : 5px; MARGIN-RIGHT: 0px; PADDING-LEFT: 5px">My initial thinking was that th= e spirits would benefit, since their MgF is apparently linked to the magicia= n's, but then I thought that maybe the Glowline should be a defensive benefi=t equivalent to the rugged terrain and fortifications of Sartar. Being able=20=
to keep the magicians inside the Glowline and project their power at full st= rength on to the Dwarf Mine is a pretty big advantage for the Lunars.</FONT>= <FONT COLOR=3D"#000000" BACK=3D"#ffffff" style=3D"BACKGROUND-COLOR: #ffffff=" SIZE=3D3 PTSIZE=3D12 FAMILY=3D"SANSSERIF" FACE=3D"Arial" LANG=3D"0"><BR> <BR>
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