Re: Rules comments

From: Peter Svensson <glorantha-board_at_rpglist.org>
Date: Mon, 1 Mar 2004 15:07:54 -0800 (PST)


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I don't recall any disputes or changes involved with the latter section, but there is some confusion in NG over battles, and the old DP rules _suitably clarified_ are what is planned.

Stephen,

That sounds good. As I read NG 7.4.5, ("all the attacking units must be adjacent to at least one defending unit") multihex battles can span non-contiguous hexes, which is a departure from DP ("all the attacking units must be adjacent to ALL of the defending units")

> Basically, I prefer the old DP versions of those 
> rules. I can elaborate if Dieux Nomades is the seen as the basis for 
> the new rules.

For ranged magic, please do, as I don't recall any changes, only some clarifications to cover the spirits present in Nomad Gods, which do not have a range but otherwise use spirit magic like ranged magic. The two rules sets are supposed to be uniform.

My quibble is with NG section 7.4.3: "Any stacks that magicians' spirits or agents were committed to attack must be attacked by them and at least one adjacent unit."

This sounds to me like ranged spirit and physical magic is not allowed without support from close-combat units, i.e. you need a "spotter" to bring in the spiritual "artillery."

I'm guessing the intent was to leave the Dragon Pass rule untouched (NG 7.3.3 seems to indicate that) but emphasize that inactive units next to active units need to be attacked, and not just by magic, but it can be read differently.

Best,

Peter



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<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">
<P>I don't recall any disputes or changes involved with the latter section,<BR>but there is some confusion in NG over battles, and the old DP rules<BR>_suitably clarified_ are what is planned.<BR></P></BLOCKQUOTE>
<P>Stephen, </P>
<P>That sounds good. As I read NG 7.4.5, ("all the attacking units must be adjacent to at least one defending unit") multihex battles can span non-contiguous hexes, which is a departure from DP ("all the attacking units must be adjacent to ALL of the defending units")</P>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">
<P><BR>&gt; Basically, I prefer the old DP versions of those <BR>&gt; rules. I can elaborate if Dieux Nomades is the seen as the basis for <BR>&gt; the new rules.<BR><BR>For ranged magic, please do, as I don't recall any changes, only some<BR>clarifications to cover the spirits present in Nomad Gods, which do not<BR>have a range but otherwise use spirit magic like ranged magic. The two<BR>rules sets are supposed to be uniform.<BR></P></BLOCKQUOTE>
<P>My quibble is with NG section 7.4.3: "Any stacks that magicians' spirits or agents were committed to attack must be attacked by them and at least one adjacent unit." </P>
<P>This sounds to me like ranged spirit and physical magic is not allowed without support from close-combat units, i.e. you need a "spotter" to bring in the spiritual "artillery." </P>
<P>I'm guessing the intent was to leave the Dragon Pass rule untouched (NG 7.3.3 seems to indicate that) but emphasize that inactive units next to active units need to be attacked, and not just by magic, but it can be read differently.</P>
<P>Best,</P>
<P>Peter </P><p><hr SIZE=1>

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