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Peter:
My quibble is with NG section 7.4.3: "Any stacks that magicians' spirits =
or agents were committed to attack must be attacked by them and at least =
one adjacent unit."
This sounds to me like ranged spirit and physical magic is not allowed =
without support from close-combat units, i.e. you need a "spotter" to =
bring in the spiritual "artillery."
DP rule 7.4.3 "...magicians' spirits and agents can take part in the = attack, but they cannot be the only attacking units." Both rules are pretty much the same, only reworded. I've always played = that you do have to have the "spotter" or "sacrifice", but some people = read the rule differently. In any case you can play it either way, at = the agreement of anyone playing with you. Either way could be seen as = making sense and be useable without any problems.
Daniel
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<DIV>Peter:</DIV>
<DIV>My quibble is with NG section 7.4.3: "Any stacks that magicians' =
spirits or=20
agents were committed to attack must be attacked by them and at least =
one=20
adjacent unit."</DIV>
<DIV>This sounds to me like ranged spirit and physical magic is not =
allowed=20
without support from close-combat units, i.e. you need a "spotter" to =
bring in=20
the spiritual "artillery."</DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV>DP rule 7.4.3 "...magicians' spirits and agents can take part in =
the=20
attack, but they cannot be the only attacking units."</DIV>
<DIV>Both rules are pretty much the same, only reworded. I've =
always played=20
that you do have to have the "spotter" or "sacrifice", but some =
people read=20
the rule differently. In any case you can play it either way, at the=20
agreement of anyone playing with you. Either way could be seen as =
making=20
sense and be useable without any problems.</DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Daniel</FONT></DIV></BODY></HTML>
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