My list of properties:
Properties:
KING'S VILLA:pay tax, government offices for sale. A cyclopean structure. It is carved from a single piece of translucent pinkish white crystaline stone. This is not a property that can be owned.
SMALL TOWN: inhabited by pygmys and other smaller folk.
value: 12
build: 1 villa, 3 tenements.
NOMAD CLANS ATTACKS: increase tax by 10
OLD TOWN: the architecure here is reminiscent of Esrolian designs. It is
occupied by Jrusteli immigrants.
value: 14
build: 2 villa, 2 tenements
CRADLE LOOT: the magical treasures looted from the Giants Cradles that float down the river. Pick a card from the CRADLE LOOT pile
WYVERN GATE:an ancient entrance
value: 28
income: 10 if one gate owned 20 if two owned 40 if 3 owned 100 if all owned.
MAGICIAN'S HILL: home of a powerful sorceror.
value: 20
build: 1 palace, 3 tenements
SPIRIT OF PAVIS: the spirit of Lord Pavis is still strong within the city. Pick a card from the SPIRIT OF PAVIS pile.
SMALL QUARRY: arm and bodystones are quarried here.
value: 24
build: 4 tenements
PAVIS MINT: the Jrusteli got this enormous Giant Treasure to it's current
position. All Pavis coinage is made here.
value: 26
build: 1 palace, 1 villa, 2 tenement.
PUZZLE CANAL: people landing in this space are stuck. Those stuck in the Puzzle Canal need to roll a double to get out.
ART MUSEUM: this magical building often contains magical artefacts.
value: 24
build: 1 palace, 3 tenements
DOWN TOWN: a well established residential area.
value: 25
build: 2 villa, 2 tenement
STATUE QUARRY: the northern quarry, an open pit that is filled with water.
Most of the city has been built from stone from this quarry.
value: 30
income = 5 x number moved to get here.
if both quarries owned then =10 x number moved.
ZEBRA TOWN: this part of town is striped dark and light. Here live the
civilised Zebra Riders, descendants of the Pure Horse People.
value: 27
build: 1 palaces, 2 villa, 1 tenement.
GRIFFIN GATE: an ancient entrance
value: 28
income: 10 if one gate owned 20 if two owned 40 if 3 owned 100 if all owned.
GRIFFIN GARDENS: the residential areas around the gate. There are extensive
military barracks in this area, mostly of the Royal Guard.
value: 30
build: 4 villas
FLINTNAIL FORT: a beautiful and wonderous property, the surface part of the
Mostali town.
value: 31
build: 1 palace, 3 villas
CRADLE LOOT
KING'S HILL: this beautiful hill is a prime site for top grade residences.
Moves from this property only get one die roll and therefore no choice of where
they go next - it is a 'Blind' corner.
value: 33
build: 2 palaces, 2 villa
FURNER'S FIELDS: this area must be left free from all building, by order of Lord Pavis himself. It cannot be owned.
TEMPLE HILL: a holy site.
value: 34
build: 3 palaces,
CLIFF QUARRY: cheaper stone is quarried here in greater quantity than the
Statue Quarry. Also nearby is the Halite Mine.
value: 30
build:no building - income = 5 x number moved to get here.
if both quarries owned then =10 x number moved.
EAST SIDE: a new residential area.
value: 32
build: 4 villas
RIVERSIDE: an aea full of trademen and merchants wanting first option on
trade from the sea.
value: 33
build: 1 palace, 3 tenements
ZOLA FEL GATE an ancient entrance
value: 28
income: 10 if one gate owned 20 if two owned 40 if 3 owned 100 if all owned. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ANGLE TOWERS: beautiful towers on Sun hill.
value: 27
build: 1 palace, 2 villas,
SUN HILL: the original site of Robcradle. Now settled by Sun Worshippers.
value: 28
build: 2 palaces,
SPIRIT OF PAVIS:
IMPERIAL EMBASSY: an embassy from the Empire of Wyrm's Friends and a haven
for Left Thinkers.
Any move from here can be in either direction.
value: 29
build: 1 palace, 1 villa.
DEVIL'S PLAYGROUND: a market.
CRADLESNATCH ISLAND: site of the Basher, a device for capturing cradles.
value: 35
build: 2 villa, 2 tenements
SOUTH SUBERBS: beautiful location and convenient for trade.
value: 40
build: 1 palace, 3 villas
CRADLE LOOT:
GREEN HILL: features a beautiful Park tended by Aldryami.
value: 45
build: 2 palaces, 1 villa.
HIPPOGRIFF GATE:an ancient entrance
value: 28
income: 10 if one gate owned 20 if two owned 40 if 3 owned 100 if all owned.
SPIRIT OF PAVIS
NORTH SUBERBS: the largest residential area.
value: 45
build: 4 villa
THOG ATTACKS: increase tax by 100
REAL CITY: the finest part of the City of Lord Pavis. Overshadowed by the
massive Temple of Pavis.
value: 50
build: 4 palaces.
Spirit of Pavis and Cradle Loot Cards:
have instruction for their play. Once played they are placed in a 'used'
pile. When the last one is picked up they are reshuffled and replaced in the
centre of the board.
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