I always thought it strange for them to be able to do a whole 500+
people, but hey, this is magical Glorantha!
>> SJW: Oh, by all means, slaughter those Ducks! I just meant, if there happens to be an individual
>> around, they should be the one to get the blame - makes it more personal. (BTW, how would those
>> Ducks kill Beat-Pot? In every game we've played, they've been utter dross. Until the first playtest
>> game for Rule 2 - then they were heroes! Amazing.)
I quite like the idea of a group of individuals hanging around with some fast cavalry or flying unit and, when the best friend is done in (and fail a recovery IMG), then all of them stand around whistling, looking at each other, and saying things like "Me? No, I didn't have a sword in my hand. I think it was the <unit> that's running <*very* fast> that way <points>" :-]
>>>> 10. Major Independents are allied by emissaries, not Diplomacy Points...
I like the idea of independents leaving an alliance (for various reasons), and needing to re-ally. This includes *not* being able to get some independents if you have others (escapes me at the present but I'm sure there's reasons :-)
>> http://www.boldhome.freeserve.co.uk/webhex/default.htm)
Interested, but the sites down (from here) at the moment.
> Watch this space for a Cyberboard Gamebox for Griffin Mountain/Elder Wilds with a full map.
Nice!
Rob
Powered by hypermail