Going on the RQ3 principle of the gift reflecting the geas, or vice
versa, my thoughts/suggestions for an appropriate gift fall into 3
groups. Perhaps one of the following might work:
- By rejecting companionship, the Humakti enhances his/her
awareness of enemies; Gain Sense Enemies skill at 05% + Perception
Bonus, or; Able to cast Detect Enemies at will [either with or
without paying MP cost]. This fits the Clint Eastwood/Man With No
Name loner/drifter type of fantasy hero, but may not be very
Gloranthan. Also, it's a powerful gift for such an easy (for the
player, not the PC) geas, and I dislike introducing new skills
unnecessarily.
- On a more human note, the reason many people distance themselves
from others is to protect themselves from emotional pain; Gain a
permanent 1pt Protection spell, or; Gain 4pts Protection ONLY when
not wearing any other armour, or; Immune to the effects of shock.
The permanent 1pt Protection feels too crude -- the 4pts when out of
armour is a bit like the "False CON" gift, and resembles the
Sartarite/Orlanthi use of woad as well as the Humakti "Wear no armour
on X geases.
- Another explanation for the "Never marry or sire/bear children"
geas is that the Humakti is filling him/herself with the essence of
Death (as opposed to Life), which could have an adverse effect on
enemies, perhaps by making Resurrection harder; an enemy slain by a
Humakti with this gift is counted as one day longer dead for Res.
casts, or; the slain enemy's POW is treated as 4pts higher for Res.
purposes.
It should be noted that unless you consider the gift/geas to render
the Humakti sterile, or play that all appropriate Gloranthan cultures
have a 100% effect contraceptive or abortifacient spell or herb, this
geas is effectively equivalent to a total celibacy geas. Play up the
social effects.
Hope this is helpful,
Aidan.