I agree; it's the little variations and different takes on the same thing that are amusing. I remember me and the GM being amused when my Ditali Vorlant worshipper met some Dragon Pass Orlanthi -- and the latter didn't even notice the difference. Likewise, Pam Carlson and I are having fun with variations of the Orlanthi Greeting in our Post Dragonkill game (one person gave a greeting that everyone except the Orlanthi recognized as being full of hospitality; another gave a ritually correct Greeting but had changed it so the greeting was on behalf of The Pack).
And I certainly agree that anyone who isn't looking at long-term MGF simply isn't maximizing their GF. (Or runs isolated scenarios instead of campaigns.)
Martin Crim wrote:
>It's the group nature of the hack 'n' slash model which makes it so useful.
A stunning insight. I find in my games that everyone joins in when there's a fight (even if their character should refrain), and all too often my more carefully contrived plots exclude at least one or two players.
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