Re: little differences -> maximum game fun

From: David Dunham <dunham_at_pensee.com>
Date: Mon, 4 Dec 1995 21:18:05 -0800


Sandy wrote (of Maximum Game Fun):
>Rather than
>having the Orlanthi and the Tarshites be utterly different in every
>detail, I find it more fun to display them has having essentially
>the same culture and many of the same gods, but perceived from a
>slightly different angle.

I agree; it's the little variations and different takes on the same thing that are amusing. I remember me and the GM being amused when my Ditali Vorlant worshipper met some Dragon Pass Orlanthi -- and the latter didn't even notice the difference. Likewise, Pam Carlson and I are having fun with variations of the Orlanthi Greeting in our Post Dragonkill game (one person gave a greeting that everyone except the Orlanthi recognized as being full of hospitality; another gave a ritually correct Greeting but had changed it so the greeting was on behalf of The Pack).

And I certainly agree that anyone who isn't looking at long-term MGF simply isn't maximizing their GF. (Or runs isolated scenarios instead of campaigns.)

Martin Crim wrote:
>It's the group nature of the hack 'n' slash model which makes it so useful.

A stunning insight. I find in my games that everyone joins in when there's a fight (even if their character should refrain), and all too often my more carefully contrived plots exclude at least one or two players.

David Dunham Pensee Corporation dunham_at_pensee.com Voice/Fax: 206 783 7404 http://www.pensee.com/dunham/

    "I say we should listen to the customers and give them what they want."     "What they want is better products for free." --Scott Adams


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