Re: Dinosaurs, skullbushes

From: Sandy Petersen <sandyp_at_idgecko.idsoftware.com>
Date: Thu, 22 Feb 96 09:55:22 -0600


>But then again, we're talking Glorantha; fantasy. So I too say why
not have >feathered dinosaurs, or frolicking, agile, warm-blooded Praxian hunting >theropods, or chameleon-skinned Stinking Forest ambushers?

        Because in Glorantha, dinosaurs are the creatures of the Earth, and it is inappropriate for them to be bird-like. They should either be draconic or reptilian.

John R. Hutchinson
>Anyway, I guess I do have something worthwhile to say: I'm
wondering about >skullbushes -- the stories surrounding them (and their pollinators, the >skullbats), etc. They appear to be an important plant species in Prax, so the >natives must have many interesting myths and traditions concerning them. How do >they explain the bat connection (i.e. Plants and Darkness?)? What's the story >behind the skull motif?

        I invented the skullbushes from scratch, because I wanted to give an example of a potentially interesting plant that would obviously have superstitions grown up around it, and that would be a little creepy to players (skull-like fruit, bats, etc.). When I did this, I hoped that these superstitions, myths, and old wives tales would be written by players. I haven't seen many. Perhaps a plant which doesn't move around and try to eat you, or which isn't magical, is ignored by most folks. *sigh*

Sandy P. Still waiting for the definitive skullbush legend.


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