weather

From: Carlson, Pam <carlsonp_at_wdni.com>
Date: Tue, 13 Aug 1996 14:33:00 -0700


"Manu" wondered: " how do you decide how is the weather?"

I made a little table for my Riskland campaign a while ago. It's based on d100. (And heavily influenced by our Western Washington weather.)

01-05  bright and sunny; dead calm wind
06-15  bright and sunny; slight breeze
16-25  sunny, breeze
26- 30  partly cloudy, dead calm wind
31-40  partly cloudy, slight breeze
41-50  partly cloudy; breeze
51-55  partly cloudy; windy
56-60  mostly cloudy, breeze
61-70 mostly cloudy, windy
71-75 cloudy; drizzle, dead calm
76-80 cloudy; light rain, breeze
81-85 cloudy; rain, dead calm
86-90 cloudy; heavy rain; breeze
91-95 very cloudy; heavy rain; windy
96-100 - thunderstorm

Modifiers
Fireseason: -15
Earthseason: none
Dark Season: none. rain = snow
Storm Season: +15
Seaseason: none
Sacredtime - magical influences (wing it)

You might want to modify this somewhat for extreme climates, such as Prax or Farpoint.

Pam


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