>I know they're non-corporeal, but I still need to come up with some
>physical thing I can use on the tabletop that looks like a Shade or that
>looks like a Lune. Any suggestions on what they look like? (Whether on a
>40mm x 40mm base or in "real life".)
Just because they can be penetrated doesn't mean that they are non-corporeal - - you can still harm (disrupt?) them with pointed, edged or even blunt weapons.
I imagine a shade to look a bit like a column or explosion-mushroom of a black cloud. The lune is harder, how do you model a floating sphere (or IMO rather ellipsoid, i.e. flattened) of light? Since Lunacy goes to the head, the main "substance" ought to be chest- to head-height.
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