Assorted logical inversion.

From: Alex Ferguson <abf_at_interzone.ucc.ie>
Date: Thu, 3 Jul 1997 14:25:38 +0100 (BST)


Paul Heinz notes of the GC-V Lore Auction:
> Certain questions are off limits (e.g. `What is the God Learner secret?')

And another (of the Seven (or so (and rising))) is "What are the questions you won't answer?" On the other hand, since this _isn't_ the Lore Auction, how many of the Refusenik questions can we reconstruct?

A definite No Prize to anyone who can manage to blow $7 by asking the whole set. ;-)

> your dollar will be refunded.

Not! ;-) In extreme cases, you'll get surcharged. I confidently expect that one day, someone will ask a _really_ Verbotten question, and Greg will have his or her house repossessed.

> Sat 8:00pm Rules Are Okay Too!

Yay! The fightback starts here... Which reads me neatly to --

Jeff "HQ rules get off the air" Richard, who:
> could care less what length the digests are

So could I -- but admittedly, not by all that much.

> Having read Harmast's Saga, it seems to me that our bare-footed hero was
> very concerned about the ritual elements of the Westfaring. According to
> my recollections, in one section Harmast is annoyed because he encounters a
> dragonewt from the wrong direction!

An interesting point though, is whether he was, in all instances, right to be quite so concerned. A repeated "discovery" made by later HQers is that parts of the ritual _can_ be changed, to equal or possibly greater effect. Part of the art of extrapolative questing is clearly to decide what's a Mythicly Vital part of the original quest, and what just happened to be that day's Wandering Monster (to exaggerate the distinction wildly).

> As a GM, this heroquest could be run using RQ,
> PenDragon Pass, GURPS or Prince Valiant.

It _could_ be, but this is at least partly a question of When all you you have are different sizes and shapes of hammer, everything looks like a nail. In some cases, a nifty ratchet-mechanism phillips-head screwdriver would be distinctly preferable.

> It is, as I keep insisting, a problem of plot not a problem of mechanics.

You do indeed keep insisting, and the point you keep glossing over is the difference between a Hero Quest, and a mundane adventure which just "happens" to have the same "plot". A heroquest differs from the above in the effects it has on the quester, and on the invisble world. To wit, personal transformation and myth-making. Of course, we don't necessarily _need_ rules for these, we could just wing it. We could also just wing magic, personality traits, combat, character generation... Which may also be in some circumstances better for some, but others would be put off by being told "Here's a free-format description of the world, go play in it. Rules are for wimps." And as below, so above.

> I'd rather see the effort that is going into create a Generic Heroquesting
> mechanic into writing rituals and myths of the various cultures that could
> be the basis of heroquests.

I'd rather see the money put into the Common Agricultural Policy put into my Swiss Bank Account, but it ain't gonna happen. The two sorts of endeavour are sufficiently distinct that I don't think one exists by virtue of Tapping the other. It'd be about as accurate to criticise playing Trollball or posting about the length of issues of the digest on those grounds, I think.

> Of course, that might require reading books
> like KoS, the Fortunate Succession, GRoY, or even the Entekosiad. :)

Read 'em in microscopic detail (which isn't to say I remember them that way), why do you ask? _Especially_ the Entekosiad! I haven't noticed any of the Attic Absentionists in the HQ rules discussion, or if they're in there, they're keeping quiet about it.

not (not Alex).


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