"Erik Nolander" <eriknolander_at_hotmail.com> wrote:
> How do people handle the effects of acid corrosion on armour? Do you use
> the "parry" rules (AP:s are reduced by one each time they receive excess
> damage) or the more nasty "one AP removed for each damage point"-rule? I
> can4t find a clear reference in the (RQ3) rules.
If a 12 point shield is hit by 8 point acid it becomes a 4 point shield. Acid damage is *nasty*. Our GM's (me included) tend to use it to strip characters of too-tough armour.
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