RE: Flintnail in RQ3

From: Steven D. Leary <Myrddin_Emrys_at_email.msn.com>
Date: Sat, 3 Jan 1998 11:58:33 -0800


Mr. Metcalfe... You know more than you should about our social structure and will be paid a visit shortly by our enforcers.

We manipulate the same world forces that all others of our species use, and have been endowed by our leader with other powers as well (divine magic).

Ferric Kragstone

PS. The reports of my being yo-yoed to death in East of Pamaltela have been greatly exaggerated.

Steven D. Leary

I would alter the cult structure slightly so that it resembles the traditional guild for humans. Lay members are apprentices and journeymen, intitiates are masters and the 'rune level' is really the guild leadership. The mostali openhandists really dominate the cult by insisting on meritocratic leadership - those who can sculpt the best should be the leaders.

If the mostali use spirit magic then they are apostate. However since Flintnail was a rock mostali (and true mostali cannot by definition be apostate IMO), then the cult must be sorcery-using. Thus I would convert all the rune magic spells to sorcery equivalents (mould rock becomes form/set rock, warrior of stone becomes animate stone etc). A human cultist would only get tuition in the more complex sorcery skills when he becomes an initiate.

I don't think Flintnail would give Divine Intervention. IMO the cult is devoid of any spiritual element and most human cultists look to Orlanth and Ernalda for afterlife etc.

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