"I'll keep quiet about it. I won't tell my players. I won't let it ruin my gaming experience. But I rilly rilly want a simple one-line explanation of one of the Great Gloranthan Mysteries."
This is a very traditional example of why Glorantha has mysteries. "Needing" to know whether the gods are "real" in order to be able to run a Gloranthan game is, IMO, like "needing" to know who killed Kennedy in order to play a Cthulhu Now scenario. If it's relevant to your game, surely you would make up your own answer to fit. And if it isn't, why dwell on it?
I am reminded of Richard Develyn's early desire to have the "purest" Gloranthan campaign in existence...
Nick
:::: web: <http://ourworld.compuserve.com/homepages/Nick_Brooke>
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