Having gamemastered a demo of HW at Convulsion, I really *must* side with Nick Brooke in
the HW "debate". The betting system and Plot points system are excellent devices which
really allow the players to concentrate on what they like to simulate, and get rid of
what they don't like in a couple of quick rolls, without sacrificing accuracy of
simulation. I think I repeat myself ... The rule set also strikes me as being *very* easy
to fiddle around with. So you don't like PPs? Easy! get rid of them! It's a D20 system
too, so you might even be able to wipe the cobwebs off your old (and sorely-missed) house
rules for The Other Game, and use them for (the more politically correct) Hero Wars and
Glorantha. HW is also an excellent paradigm for developing RQ, PDP, GURPS, etc.. house
rules (with a lot of work) for Glorantha.
>From the little I've seen of HW, it is excellent work.