The recent discussion on maps seems to have missed this subcult,
which makes mapping its speciality. Back in RQ2, they taught the
mapmaking skill. This skill was presumably thought of as
anachronistic and never made it into RQ3. As compensation, the
members of the subcult received the "Seek Sun Dome" spirit magic
spell, which with some minor assumptions, can be the base for
accurate mapping, *without* assuming a very high level of
mathematical skills. What I try to do here is show the - magic
heavy, mathematics light - way that a subcult devoted to mapping
might go about making accurate maps, and how that fits into their
mythology. Since I don't have KoS, this description only applies
to followers of Yelmalio. I'm not sure if Togtuvei is worshipped
by Elmal followers.
Assumptions:
Togtuvei mapping procedure.
The vision of Togtuvei is one of order. His cartography is based on
the Law Rune (the equilateral triangle). The fundamental
correspondence of law and cartography is at the basis of the
mysticism of the subcult.
A minimum of three Togtuvei Initiates - much larger numbers are
normal in hostile country - form the mapping party. The first step
is to measure and record a straight line in open country of 1600
meters. An initiate stands at either end of this base line and casts
a "Sanctify" spell at a prearranged time. The third initiate stands
roughly equidistant from both at the apex of an equilateral triangle.
By means of many "Seek Sun Dome" spells and a wooden instrument set
to show an exact 60 degree angle, he zeroes in on the exact apex
point, then estimates the gradient from the measuring point to the
other two points of the triangle, and notes the terrain at the
measurement point. The two new lines are of course also 1600 meters
long, and form the new base line for the next measurement. In some
types of terrain, the triangle with sides measuring 1600 meters is
subdivided into four or sixteen constituent triangles, measuring 800
and 400 meters respectively. The resultant measurements form the
basis for the accurate map. The outlines of woods, hills, canyons
etc. are then drawn onto this triangular grid with information
gathered by Vrok Hawk familiars.
The master map that results never leaves the Sun Dome Temple. Copies
do not reveal the triangular pattern of measurement, but rather always
show the Sun Dome Temple at the map centre, with concentric circles to
allow placing of one's position through use of the "Seek Sun Dome"
spell. Naturally, these copies are intended to be most useful to
Togtuvei Initiates.
Scenario Hooks.
Togtuvei Yellowfeather.
He is an example of an accidental Hero. A Dara Happan Yelmalio
Priest in the late Dawn Age, Togtuvei was a dangerous, but not deadly
fighter who heroquested in a notably methodical manner. As a young
man he took part in the negotiations that bought Dara Happa into the
Broken Council, met and was impressed by the worldview of the Mostali
Representatives. Years later, he fumbled his role in the Sacred Time
Ceremonies, and became lost in a Wilderness in the Greater Darkness.
His gathering of heavenly support and perspective allowed him not
only to guide himself but also his God home. The rest of his life
was spent in honest cartographic endeavour.
Togtuvei Initiates.
Any Yelmalio Initiate who completes the lesser Togtuvei Quest may
learn the Spirit Magic Spell of "Seek Sun Dome". These are the rank
and file cartographers of the cult.
Togtuvei Rune-Levels.
The Light Guide of the respective Sun Dome Temple appoints the chief
Cartographer, who officiates at all subcult events.
Togtuvei Heroes.
Successful completion of the greater Quest of Togtuvei automatically
qualifies one for this status. For Procedures and benefits see a
later posting.
End of The Glorantha Digest V6 #424
Powered by hypermail