Your points make a lot of sense, but they're also based on an as-yet-unproven assumption that people really do want to play Storytelling-focussed games more than they do Combat-focussed games. Inextricably tied to this is the rules-lite vs. rules-heavy issue. Will HW and storytelling, rules-lite RPG gaming win out over the despicable opposition? I guess we'll have to wait and see :)...personally I plan to take the best storytelling and non-combat aspects out of HW and affix them to a certain rules-heavy combat-friendly system...
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