I have to say I'm with Nils on this.
The person running the world (GM, Narrator, etc) should know what makes the world tick. I'm all for knowing the broad objective truths of Glorantha. I'll be much more capable of running the myriad cultures and viewpoints that have insights into some portions, and are wrong on others.
Why should the GM be kept in the dark? I run a game where philosophy and metaphysics are a distinct streak. I need to know what can be found by digging below the surface. Greg had decided to keep us guessing, and indeed one can find a pattern to Glorantha. It's a great excersise in holistic and coherentistic thinking.
Still, I wish he would give us some clearer metarules. Hero Wars advanced magic chapter gives some, at least...
-Adept
I think I think... Therefore I think I am.
End of The Glorantha Digest V8 #49
Powered by hypermail