That's far to 'top down' for my tastes. If Greg had created Glorantha that way, then it'd be like every other game-world out there, and far less interesting, so I'm rather glad it has these "problems".
> Do you think somebody out there really knows how our world ticks?
No, but then again, I don't think anyone knows how Glorantha "really works", either...
> In Glorantha, I as a GM can know these things, but they
> will be very hard for anybody on the inside to work out.
Well, you say that, but I see little crucial difference.
> Because I need to know what happens when the characters do something that
> isn't covered by the cultural data, or by published examples. In my
> campaign the silly characters managed to destroy a crystal that was the
> heart of a chaos tainted serpent god*. The heartstone had been sucking in
> every soul that had died in the area for the last thousand years, and when
> it all went up, the energy released was enough for a Gloranthan
> A-bomb. Except that energy was lifeforce and Will, with no guiding mind.
> I need to understand the gameworld so I can deduce what happens.
You've told us nothing about the cultural background, making it possible for anyone to answer in those terms. But I can't see any fundamental problem here; this is an exercise in the mirco-descriptive, not the cosmo-explanatory. Nor am I clear what "objective game-world fact" you actually deduced, and applied here, anyway.
Cheers,
Alex.
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