From: robert darvall <Robert.Darvall_at_general.monash.edu.au>
Date: Fri, 13 Oct 2000 20:09:15 +1100
Mike Dawson
> I should imagine that GMs who let narrative fiat enter their games have a > lot of trouble running games like that, where mysteries and "detective" work > play a part.
No not at all. Consequences still follow logically. They may not be the
same consequences as IYG but then they don't have to be as a) its MG &
b) there's no absolute objective "Truth" constraining us.