So what makes a good myth? Have you discovered any useful principles of myth-building? Should myths be... short? long? simple? detailed? Should they tie in with well-known Gloranthan mythology? Should they be independent? Are there certain features myths should have (other than or beyond Joseph Campbell's analysis)? Do you start with a feat or heroquest idea, and then make up a myth to justify it? Or are feats and heroquests occasional byproducts of mythmaking? Should theistic myths be different from animistic, sorcerous, or mystical myths? Are there certain functions good myths fill in a game sense (perhaps but not necessarily the same as the functions of myth in our world)? How do you communicate these myths to players? Do their heroes hear a story? Enact a ritual? Is the myth-building process the same or different when you create new myths for existing deities?
James
End of The Glorantha Digest V8 #255
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