Re: Flesh Man

From: Topi Pitkanen <topi.pitkanen_at_helsinki.fi>
Date: Fri, 27 Apr 2001 15:57:57 +0300 (EEST)


Hi!

Jerome:
> I'm especially teased by the 'horror' possibilities. If you've got
> any idea, expand please... :-)

I, alas, do not have too many specific ideas. But I'd like to expand on general level. _Supernatural and horror do not mix well._ If a narrator wants to create and maintain fearful mood in his horror-story he had better not to introduce too unreal elements. The best horror that can be conjured through a roleplaying experience is somewhat minimalistic in form.

(If one wants to use supernatural special effects then they should be overwhelming. It's not horror to have characters see vampiric mist descending to their home village. Replace vampires with Crimson Bat)

Flesh Man in his everyman, human aspect is mundane - compare to gods. Mundane is the scene for horror, error, worry, pain, loss, tragedy. Themes that are human are themes were Flesh Man can easily appear. And Flesh is so superfiscially defined that Man can be where the story requires.

(Orlanthi horror is finding out your mother is propriating Malia.)

> What we know about him is that he went mad because he (fore)saw
> someone die. Maybe the 'someone' was himself
> (which makes sense if he represents humanity).

Could Flesh Man be thought of as Wyter of all humanity or all mortals? If so, he could actually include malkioni, the Hidden Kings, Harmast's tribe etc - lots of groovy ideas - while still not being Malkion or Fetch of Grandfather Mortal or anyone else.

> Underworld, because it's the normal thing to do when you're dead.
> And Chalana Arroy followed him to heal him. And so on.

With this you gave me the idea, that Flesh Man could be seen as the first being committing voluntary suicide. Flesh Man wasn't quite dead yet when he entered hell. He had only realized that once he will die. Then he made it happen.

(If your into death-mysticism and unworthy word-plays then ask what Flesh Man had Unrealized to commit The Self-Murder...)

>>Flesh Man heroquest might be desperate and perilous heortling
>>possibility to foresee "the dark future" (and that way find out
>>bout the lunar plots and shepelkirtian schemes and blue assassins).

> I like this idea, though probably you'd need to know what exactly
> the role of Flesh Man on the full quest consists in. What sort of
> guy plays that role, to begin with?

A scetch:

A human I would suppose. Not runie, eh? Perhaps the flesh man has to give up all cult ties to _every_ deity, ancestor, daimon and community wyter he has been connected to and then he must wait for a vision of death to come to him. The tragedy is that the vision may never come, yet it can come any minute, any day, any year. Speaking before "seeing the elephant" will spoil the quest and kill. It won't be easy and there is no one flesh man can really turn to.

Perhaps some flesh men actively seek visions through "staring sun and self mutilation". If it doesn't help it will only hurt like hell.  

If he receives the vision he may tell it to godar and folks, but then he must go to hell alive (literally?) haunted by the things he saw.

"Any worldwiew that isn't strange is automatically false."


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