> The difficulty with a trickster is that, if played
> right, they are disruptive. To other players, to
> the story the narrator is trying to tell, in the
> end to everything.
> . . .
> But after a while constant attempts to make even the
> best laid plans 'go aft awry' become tiring. The
> trickster inevitably becomes a focus hog, always
> wanting to steer events in their direction, always
> willing to sacrifice the other players for a good
> trick.
It seems to me like the only way to run a trickster is
in a party composed entirely of tricksters. Why
anyone would let five of so tricksters congregate
together is beyond me, though. Also, I'm not sure
that it would be very fun to play for very long.
Chris Lemens
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