Re: Re: Re: Myth-making

From: Jerome Blondel <jeblondel_at_free.fr>
Date: Thu, 6 May 2004 22:25:11 +0200


Charles Corrigan
> Jerome
>
> > I mean rituals or practice heroquests: not leaving the mundane world.
> > When I was talking about "re-enacting myths" or "heroquesting", I meant
> > it as a heroquest in the Gods War, or going to the Otherworld to
> > re-enact historical ancestral or founding myths, which makes no sense
> > to me since mundane history is not part of the Otherworld.
>
> See http://games.groups.yahoo.com/group/HeroQuest-RPG/message/21487
> where Greg told us, in the context of the Lunar religion/events that
>
> > It is posible to go to many of the "historical" events and participate as
> > one of the lesser folk, or even replace the original actor in the HQ.
> > For instance, the "strange hordes of beings that come from the sky" in so
> > many descriptions of epic battles include heroquesters coming to
> > participate.
>
> My guess is that not many historical events are important enough to
> imprint on the Heroplane so that people can quest to them.

Thank you, it is an interesting bit... Maybe more Lunar specific than most heroquests in Time.

Graham
> >For example, if you seek Indrodar
> >Greydog's magic, you must go to the Upland Marsh.
>
> Indrodar provides his worshippers with feat(s). Gaining a feat involves
> performing a heroquest - in the full, travel to the otherside sense. You
> cannot get his magic just be making a mundane trip into the Upland Marsh.

Well, can you take a piece of the Upland Marsh with you in the Gods War?

Jerome

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