Date: Wed, 24 Mar 93 17:15:11 +0100 From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Subject: The RuneQuest Daily, Wed, 24 Mar 1993 This digest was generated automatically. You may find messages that should not belong here, like subscription requests, etc. Sorry. You will of course send such requests to RuneQuest-Request@Glorantha.Holland.Sun.COM. All mail sent to RuneQuest@Glorantha.Holland.Sun.COM will automatically be included in a next issue. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. -Henk Langeveld -- Send Submissions to:Enquiries to: The RuneQuest Daily is a spin-off of the RuneQuest Digest and deals with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Maintainer: Henk.Langeveld@Sun.COM --------------------- From: mabeyke@batman.b11.ingr.com (boris) Subject: Comments on Sungods, rituals, and spirits Message-ID: <199303231653.AA22424@batman.b11.ingr.com> Date: 23 Mar 93 16:53:16 GMT Neil Taylor writes: >"mabeyke@batman.b11.ingr.com (boris)" says: >> [stuff about Elmal cult having some fire powers that Yelmalio lost] > >As Elmal, the cult derives its strength from association with Orlanth; I >don't see them as having much real fire magic -- I see them as very like >Yelmalio in magical terms. >When the cultists fled and took up with Yelm, one might have expected them to >gain more Fire, but they didn't -- maybe the tale of losing to ZZ is the >reason, but maybe it's actually an excuse for not having real Fire powers! >The excuse then becomes reality when built into Myth... Maybe so, but there is a case that they would at least have the fire magics that the ZZ cult supposedly stole from Yelmalio. But they most likely didn't have any major fire powers, because KOS tells of one clan importing an "Antesmia statue" before the schism to get Sunspear, and needing to pay worship to a foreign deity (Yelm, perhaps) to get it. ---------------------------------------------------------------------------- >Holy Day Rituals: >I also have Odayla, Yelorna, Yelmalio, Orlanth rituals -- I don't think the >Issaries Merchant did much in this line... > >If people are interested I'll add them too. This was very cool. I'd certainly like to see more. --------------------------------------------------------------------------- Rob Mace writes: >I presume from what you said that only one binding or plundering attempt >can be made per spirit. If this is not the case then everyone would >just keep fighting the spirit until they had bound it fully or stolen >everything from it. Since the spirit is already at 0 there is no risk >to the binder/plunderer continuing the fight. > >My question is, what is the Gloranthan physics that restricts one to only >one attempt? I also like Tim's ideas about spirits. One mechanic to limit how a bound spirit may be used is to expand the enchantment rules. When a binding enchantment for a spirit is made, it is made specifically to allow use of the spirit's MPs, it's INT, or spellcasting ability. If the use of more than one of these aspects is desired, then an additional point of POW must be expended per aspect (the first aspect is free, and determined, with the basic binding enchantment). These may be added later, as for adding conditions to an enchantment. If binding the spirit in a natural crystal, then only one aspect may be used unless the crystal is enchanted for more. As powerful a result as having additional magical aspects available should be costly, and seems reasonable. As far as plundering the spirit multiple times, simply rule than once plundered, the spirit is "wounded" and is useless for additional plundering or binding until it is allowed to return to the spirit plane to "heal". It could be bound, but would be in a state of "shock", unable to regenerate magic points, or remember or cast spells. -- Boris Mikey, aka |"Here the ways of men part: if you wish to strive Maurice Beyke | for peace of soul and pleasure, then believe; if mabeyke@ingr.com | you wish to be a devotee of truth, then inquire." Intergraph doesn't want my opinions Nietzsche --------------------- From: eco0kkn@cabell.vcu.edu (Kirsten K. Niemann) Subject: Copyrights Message-ID: <9303232019.AA13370@cabell.vcu.edu> Date: 23 Mar 93 20:19:54 GMT Rather than restricting them so far with a blanket policy, I would suggest that each author make a note of what sort of repro rights he retains. Tht would keep the flexibility of the old digest, where the whole idea was to reproduce it as much as possible. It would also let me excerpt the ultra-cool bits for various other boards, like the RQ/AH board on America Online. Soembody asked me for my hypercard character generator last week. I now have a way to upload & download to my UNIX host, so send me e-mail again and I'll see what I can do. Let me know if you can handle .sit files. A warning to all interested in this generator--it is definitely sub-beta at the moment. All the numbers come out right, but it is Hypercard slow, and not the tinyest bit polished. Oliver Jovanovic nas a nice RQ III character generator/ character sheet, but it only works in Excel 3 or 4. And yes, these are bot mac based, though I guess you poor guys who need it might be able to open the excel sheet in a DOS version of Excel. Anyone out there besides Paul Reilly running a Fronelan/Sog City campaign? Please send e-mail if so. Mike M >|< eco0kkn@cabell.vcu.edu sogcity@aol.com --------------------- From: NEIL@ARC.UG.EDS.COM (Neil Taylor ext 315) Subject: Re: The RuneQuest Daily, Tue, 23 Mar 1993 Message-ID: <01GW60TF3SRM00012J@UG.EDS.COM> Date: 23 Mar 93 17:25:43 GMT I have a problem with the Runequest III experience rolls, which you get after succeeding with a skill: roll D100+category_bonus > MIN(skill,100) If you have an unreasonable category bonus, you get unreasonable amounts of experience... Consider CELEDORIE, an Avenger (Priest) of Babeestor Gor, and an Elf maiden too. She has STR 13 (2D6+2 -- training limited to MAX(STR,CON,SIZ) CON 13 (3D6 -- ditto SIZ 9 (2D4+2 INT 22 (3D6+6 -- not a bad roll, but not unreasonable POW 18 (2D6+6 at birth - with SpeciesMax of 28 has 50% POW gain DEX 25 (3D6+3 -- trained to SpeciesMax, from 17 APP 15 (3D6 -- just lucky... Showing that she has trained her trainable-characteristics up from her birth-levels, but not to unreasonable levels for an Elf. Remember also that Priests are *successful* characters, especially those of violent cults - they are not avergae wimps... She has the following category bouses: Parry/Agility +18 Communicate +19 Knowledge +12 Magic +28 **** Attack/Manip +29 **** Perception +18 Stealth +8 As an Avenger of Babeestor Gor, she gets to trail around Avenging (with her Axe...) wrongs done to Earth Cults, so she can expect a "tick" on her Axe skills about once a week (say), plus Tracking, and Cermony (as a priest). She's already well over 100%, so she gets 29% success rate at getting +1D6%iles. Over a Gloranthan year, she gets 0.29 * 42 * 3.5 = 42.6%iles to Attack and Manipulation tickers 0.28 * 42 * 3.5 = 41.4%iles to Magic skills like Ceremony 0.18 * 42 * 3.5 = 26.5%iles to Perception skills, like Tracking and to Parry/Agility skills After 10 years, she has accumulated 426% added to her Attack (ie best) skills, 414% to her ritual skills, and 265% to Tracking, Parry & Dodge... Wheee! Why bother training yourself, just train your stats up... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B-)