Bell Digest v930324

Date: Wed, 24 Mar 93 17:15:11 +0100
From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Subject: The RuneQuest Daily, Wed, 24 Mar 1993

  This digest was generated automatically.  You may find
  messages that should not belong here, like subscription
  requests, etc.   Sorry.  You will of course send such
  requests to RuneQuest-Request@Glorantha.Holland.Sun.COM.

  All mail sent to RuneQuest@Glorantha.Holland.Sun.COM will
  automatically be included in a next issue.

Selected articles may also appear in a regular Digest.  If you 
want to submit articles to the Digest only,  contact the editor at
RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM.

						-Henk Langeveld
--
Send Submissions to: 		    
Enquiries to:		  
The RuneQuest Daily is a spin-off of the RuneQuest Digest and deals
with the subjects of Avalon Hill's RPG and Greg Stafford's world of
Glorantha.  			 Maintainer: Henk.Langeveld@Sun.COM

---------------------

From: mabeyke@batman.b11.ingr.com (boris)
Subject: Comments on Sungods, rituals, and spirits
Message-ID: <199303231653.AA22424@batman.b11.ingr.com>
Date: 23 Mar 93 16:53:16 GMT

Neil Taylor writes:
>"mabeyke@batman.b11.ingr.com (boris)" says:
>> [stuff about Elmal cult having some fire powers that Yelmalio lost]
>
>As Elmal, the cult derives its strength from association with Orlanth;  I
>don't see them as having much real fire magic -- I see them as very like
>Yelmalio in magical terms.
>When the cultists fled and took up with Yelm, one might have expected them to
>gain more Fire, but they didn't -- maybe the tale of losing to ZZ is the
>reason, but maybe it's actually an excuse for not having real Fire powers!
>The excuse then becomes reality when built into Myth...

Maybe so, but there is a case that they would at least have the fire
magics that the ZZ cult supposedly stole from Yelmalio.  But they most
likely didn't have any major fire powers, because KOS tells of one
clan importing an "Antesmia statue" before the schism to get Sunspear,
and needing to pay worship to a foreign deity (Yelm, perhaps) to get
it.

----------------------------------------------------------------------------
>Holy Day Rituals:

>I also have Odayla, Yelorna, Yelmalio, Orlanth rituals -- I don't think the
>Issaries Merchant did much in this line...
>
>If people are interested I'll add them too.

This was very cool.  I'd certainly like to see more.

---------------------------------------------------------------------------

Rob Mace writes:
>I presume from what you said that only one binding or plundering attempt
>can be made per spirit.  If this is not the case then everyone would
>just keep fighting the spirit until they had bound it fully or stolen
>everything from it.  Since the spirit is already at 0 there is no risk
>to the binder/plunderer continuing the fight.
>
>My question is, what is the Gloranthan physics that restricts one to only
>one attempt?

I also like Tim's ideas about spirits.  One mechanic to limit how a
bound spirit may be used is to expand the enchantment rules.  When a
binding enchantment for a spirit is made, it is made specifically to
allow use of the spirit's MPs, it's INT, or spellcasting ability.  If
the use of more than one of these aspects is desired, then an
additional point of POW must be expended per aspect (the first aspect
is free, and determined, with the basic binding enchantment).  These
may be added later, as for adding conditions to an enchantment.  If
binding the spirit in a natural crystal, then only one aspect may be
used unless the crystal is enchanted for more.  As powerful a result
as having additional magical aspects available should be costly, and
seems reasonable.

As far as plundering the spirit multiple times, simply rule than once
plundered, the spirit is "wounded" and is useless for additional
plundering or binding until it is allowed to return to the spirit
plane to "heal".  It could be bound, but would be in a state of
"shock", unable to regenerate magic points, or remember or cast
spells.

-- 
 Boris Mikey, aka        |"Here the ways of men part: if you wish to strive
 Maurice Beyke           | for peace of soul and pleasure, then believe; if
 mabeyke@ingr.com        | you wish to be a devotee of truth, then inquire."
 Intergraph doesn't want my opinions                           Nietzsche

---------------------

From: eco0kkn@cabell.vcu.edu (Kirsten K. Niemann)
Subject: Copyrights
Message-ID: <9303232019.AA13370@cabell.vcu.edu>
Date: 23 Mar 93 20:19:54 GMT

Rather than restricting them so far with a blanket policy, I would
suggest that each author make a note of what sort of repro rights he
retains. Tht would keep the flexibility of the old digest, where the
whole idea was to reproduce it as much as possible. It would also let
me excerpt the ultra-cool bits for various other boards, like the
RQ/AH board on America Online.
 
Soembody asked me for my hypercard character generator last week. I
now have a way to upload & download to my UNIX host, so send me e-mail
again and I'll see what I can do. Let me know if you can handle .sit
files.
 
A warning to all interested in this generator--it is definitely
sub-beta at the moment. All the numbers come out right, but it is
Hypercard slow, and not the tinyest bit polished.  Oliver Jovanovic
nas a nice RQ III character generator/ character sheet, but it only
works in Excel 3 or 4. And yes, these are bot mac based, though I
guess you poor guys who need it might be able to open the excel sheet
in a DOS version of Excel.
 
Anyone out there besides Paul Reilly running a Fronelan/Sog City
campaign? Please send e-mail if so.

Mike
M >|<
eco0kkn@cabell.vcu.edu      sogcity@aol.com

---------------------

From: NEIL@ARC.UG.EDS.COM (Neil Taylor ext 315)
Subject: Re: The RuneQuest Daily, Tue, 23 Mar 1993
Message-ID: <01GW60TF3SRM00012J@UG.EDS.COM>
Date: 23 Mar 93 17:25:43 GMT

I have a problem with the Runequest III experience rolls, which you
get after succeeding with a skill:

	roll D100+category_bonus > MIN(skill,100)

If you have an unreasonable category bonus, you get unreasonable
amounts of experience...  Consider CELEDORIE, an Avenger (Priest) of
Babeestor Gor, and an Elf maiden too.  She has

    STR	13   (2D6+2  -- training limited to MAX(STR,CON,SIZ)
    CON	13   (3D6    --  ditto
    SIZ	 9   (2D4+2
    INT	22   (3D6+6  -- not a bad roll, but not unreasonable
    POW	18   (2D6+6 at birth - with SpeciesMax of 28 has 50% POW gain
    DEX	25   (3D6+3  -- trained to SpeciesMax, from 17
    APP	15   (3D6    -- just lucky...

Showing that she has trained her trainable-characteristics up from her
birth-levels, but not to unreasonable levels for an Elf.  Remember
also that Priests are *successful* characters, especially those of
violent cults - they are not avergae wimps...  She has the following
category bouses:

	Parry/Agility	+18
	Communicate	+19
	Knowledge	+12
	Magic		+28	****
	Attack/Manip	+29	****
	Perception	+18
	Stealth 	 +8

As an Avenger of Babeestor Gor, she gets to trail around Avenging
(with her Axe...) wrongs done to Earth Cults, so she can expect a
"tick" on her Axe skills about once a week (say), plus Tracking, and
Cermony (as a priest).  She's already well over 100%, so she gets 29%
success rate at getting +1D6%iles.  Over a Gloranthan year, she gets

	0.29 * 42 * 3.5 = 42.6%iles to Attack and Manipulation tickers
	0.28 * 42 * 3.5 = 41.4%iles to Magic skills like Ceremony
	0.18 * 42 * 3.5 = 26.5%iles to Perception skills, like Tracking
				and to Parry/Agility skills

After 10 years, she has accumulated 426% added to her Attack (ie best)
skills, 414% to her ritual skills, and 265% to Tracking, Parry &
Dodge... Wheee!

	Why bother training yourself, just train your stats up...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   B-)