Bell Digest v930406

Date: Tue, 6 Apr 93 17:15:07 +0200
From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Subject: The RuneQuest Daily, Tue, 06 Apr 1993

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From: wroberts@magnusug.magnus.acs.ohio-state.edu (William C Robertson)
Subject: Gloranthan Armies, Troll motivations.
Message-ID: 
Date: 5 Apr 93 09:27:04 GMT

    I have two questions, and speculation by any and all is welcome.

First, on Glorantha, just how big are armies?  What size of an army
could they realisically support with thier (various) levels of
sophistication?  What complicates the whole question in my mind too is
the pervasive nature of magic on Glorantha.

In our history here on earth I've read accounts of armies that were
sized in the tens of thousands.  I don't know if it's exaggeration or
not, but if there were armies that big, then just how large were the
battlefields?

Second, Why would a group of trolls want to conquer and rule over a
bunch of humans anyway?  There have been several instances of this,
and I'd hate to oversimplify uz culture by making their motivations
the same as your average central Asian horde.

-Bill

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From: rowe@soda.berkeley.edu (Eric Rowe)
Subject: Gloranthan Plants/Herbs
Message-ID: <9304060826.AA28323@soda.berkeley.edu>
Date: 5 Apr 93 18:26:56 GMT

Pierre Boulet wondered about herbs and plants in Glorantha.  The
Chalana Arroy write-up in Cults of Prax gives the skill Find Healing
Plants which covers the finding and use of herbs in Glorantha.
Unfortunately, it does so without flavor or listing of any named
plants.  It is up to you to make up names and distinctive features or
glean what you can from already named plants.

As to named plants in Glorantha, there are many, such as Red Clover,
Missle Root, Kokolonni and IronTree Pine (All of which are found in
Dragon Pass and were used to alleviate the acid itch plague until a
cheaper dried cactus from prax was also found to work).  The only herb
known in great detail is Skullbush.  I have managed to gather all the
Gloranthan plants together in a compendium and may someday be
convinced to type them all in and send them to the digest.

eric

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From: STEVEG@ARC.UG.EDS.COM (Steve Gilham)
Subject: Re: The RuneQuest Daily, Mon, 05 Apr 1993
Message-ID: <01GWO61HYVWI001ED3@UG.EDS.COM>
Date: 5 Apr 93 17:09:14 GMT

Tom Zunder remarks:-
>> Isn't Glorantha small? You could walk it! let alone fly..

Genertela certainly tries to cram cultures from much of Eurasia, along
with a number of others, into an area the size of the continental US.

DO9EA00@sysa.computing-services.manchester-metropolitan-university.ac.uk
comments:-
>> we must ask why the Lunar empire has not botherd to conquer the troll
>> strongholds in the big rubble and the troll home lands of Dagori Inkarth.

I suspect the fact that one of the Seven Mothers was a Troll gives the
Lunar Empire a way to at least defuse the potential Troll menace,
provided that they don't provoke them.  Given that the Red Moon
incorporates Chaos, and casts light not authorised by the Compromise,
one would at first expect a Troll jihad - that there isn't one speaks
of strange influences behind the scenes (i.e. where the Blue Moon
operates)

Pierre Boulet asks:-
>> I was wondering if someone knew something
>> about the use of herbs or plants in Glorantha.

The only material I recall was the system for collecting healing herbs
given in Cults of Prax, which was along the lines of : Given time
taken & terrain, make a number of Find Herbs checks,then determine
what part of plant & what disease it was effective against; and given
the season, & part, how effective.  The names of a couple of such
herbs were mentioned in the Biturian Varosh commentary to the Chalana
Arroy cult.

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From: burt@ptltd.com (Burton Choinski)
Subject: Rune stuff wanted
Message-ID: <9304061305.AA05286@vino>
Date: 6 Apr 93 13:05:19 GMT

Hello, all.  Well, I'm getting back into RQ (after lurking on this
list for a year or so) with RQ-IV.  My brother, who had reservations
when we played RQ-III seems much more comfortable with RQ-IV (granted,
the draft rules) after I tweaked the world down a bit.

I have some questions on runes in the GoG book, and I know this was
probably answered previously, so if the originator could mail the
answers to me I would be much obliged.

#1. Looks like the earth Rune, only filled in instead of an outline.
#2. Looks like the darkness Rune, only is a stroked circle instead of filled.
#3. Lookes like the darkness Rune, but has a horizontal line sticking out of
    both sides.
#4. Looks like an asterisk (*)
#5. Looks like (in my book) to be a stroked circle with a smaller stroked
    circle contained within.

And, if you could confirm these guesses....

#6. Up arrow (I guess it means "God", thus Pamalt is "God Mastery" ?
#7. Looks like a Pi symbol...Luck?
#8. Looks like the fertility rune on it's side with a vertical bar running
    throught the center...was this decided to be "Hunger"?
#9. Looks like the inverse of the fire rune (found with Vlind)..."Cold"?

Are there any others, besides those listed in Book 5?  I was thinking
of putting together a postscript font of the runes for general use
with laser printers for people here.

On a related note (postscript laser printers), I have taken D.M.
Ingram's RQ-III NPC generator and used it as the base of a postscript
program that generates RQ-IV characters.  It's not 100% the same as
the draft, and some tweaking for ease of generation had to be made,
but it gets the right feel I think.  I have almost finished the basic
careers, and after that will add the non-human races.

The way it works is you edit the global parameters to the way you
want, then send the file to your local laser printer.  Want another
set of completely different NPCs?  Send it again.  Every sheet is
generated fresh.

If you are interested in a copy of the file, mail me at BURT@VINO.PTLTD.COM.
     -- Burton