(Message rqd:81) Return-Path:Received: from Holland.Sun.COM (sunnl) by homeland.Holland.Sun.COM (4.1/SMI-4.1) id AA00915; Sat, 22 May 93 17:16:46 +0200 Received: from glorantha.Holland.Sun.COM by Holland.Sun.COM (4.1/SMI-4.1e) id AA06364; Sat, 22 May 93 17:16:30 +0200 Received: by glorantha.Holland.Sun.COM (4.1/SMI-4.1) id AA07228; Sat, 22 May 93 17:15:27 +0200 Date: Sat, 22 May 93 17:15:27 +0200 Message-Id: <9305221515.AA07228@glorantha.Holland.Sun.COM> From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Sat, 22 May 1993, part 2 Precedence: junk Status: OR The RuneQuest Daily and RuneQuest Digest deal with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM", they will automatically be included in a next issue. Try to change the Subject: line from the default Re: RuneQuest Daily... on replying. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. Send enquiries and Subscription Requests to the editor: RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld) --------------------- From: joe@tpki.toppoint.de (Joerg Baumgartner) Subject: Regaining Divine Magic Message-ID: Date: 21 May 93 21:34:20 GMT X-RQ-ID: 844 (Sorry if this hangs back a bit, but I have to pay my own phone bills, and contact my account once a day only...) In X-RQ-ID 785, Boris answered to / asked Nick Brooke about how to regain divine magic on holy days. (On Friday the thread continued, giving priests rather overpowering gains of 3 points per day) I'd suggest that characters who want to regain divine spells on high holy days spend the day in prayer and meditation etc. and partake in the service, then rolling for Ceremony. If succesful, they stay for the necessary number of days to regain the magic (1 day/point of spell). Although I stick with the "initiates: on High Holy Days only" concept, I'd give no limit to the number of spell points of a spell an initiate can regain over the years - I see little point in Storm Bull Initiates who call themselves berserks not to be able to regain this very spell. Instead, I'd have them perform successful ceremony twice before allowing them to regain one use of the spell. (I'd introduce some more cult ranks as intermediates, about halfway to Lord membership (having mastered two of the skills) or acolyte membership, slowly easing the access to regainable divine magic.) I do miss some common divine spells I want to outline here: (gamma releases) Spiritual Reenactment 1 point, stackable, reusable, ritual (ceremony) to be cast to participate in or to facilitate a cult heroquest, e.g. as one of the Vinkotlings in the battle against the Luatha in the far west as described in the KoS description of the Lightbringers' Quest, or to open the heroquest path for some chosen few, giving them extra will (or the like). Each event would have its own spell. Sacrificing for this spell is a sign of great piety (or despair). Consecrate Ground/Altar (Maybe as a one use, permanent variant of the Issaries Create Market spell, as ritual ceremony/enchant) Hasn't anybody else wondered about how to consecrate a shrine? To consecrate a temple or otherwise more powerful structure, more castings or maybe POW sacrifices of the whole parish (or all its leaders) might be necessary. This might also be a way to increase temple defenses. Opinions? -- Joerg Baumgartner joe@tpki.toppoint.de 2300 Kiel Free INT - Das RuneQuest-Magazin --------------------- From: joe@tpki.toppoint.de (Joerg Baumgartner) Subject: Re: RuneQuest Daily, Fri, 21 May 1993, part 2 Message-ID: Date: 21 May 93 22:34:15 GMT X-RQ-ID: 845 Sorry, couldn't hold back here. > From: MOBTOTRM@vaxc.cc.monash.edu.au > Subject: Scenarios for TALES OF THE REACHING MOON! > Message-ID: <01GYGGHCHZDO95PG3O@vaxc.cc.monash.edu.au> > Date: 22 May 93 11:40:24 GMT > X-RQ-ID: 837 > > G'Day all, > Someone recently mentioned that they had a "Balazar-based" > scenario. To that RQ DAILY NEWS reader and other > scenario writers out there in the ether, I would like > to invite you to submit your scenario material to > TALES. We probably receive fewer scenarios/cameos than > any other types of submissions, but their is great > demand for them. > Yeah. I don't know about French, Japanese or Finnish magazines, but there is another RQ-mag online, and I'm the editor. So, if you don't mind being translated into German... (MOB doesn't!) > Scenarios should be no longer than about 8000 words, and > the shorter they are, the easier we can fit 'em in. Stats > should be kept to a minimum. > > Scenarios must be Gloranthan and certain elements can > make a scenario more Gloranthan, such as detail on the > local culture or society, magic and mysticism, myth, > religion and ritual. We're especially on the lookout > for scenarios that are innovative and challenging, but not > necessarily via lots of hack 'n slash. We do take non-Glorantha scenarios, but in general I agree with MOB. > Cameos are scenario or campaign ideas without the detail and > explanation of the typical scenario. There should be little > or no stats, and maybe a map or magic item description. > Good cameos will always see print because we can get more > in the zine! > Well, I can't promise that, but: I'm interested, too. If anybody is interested in more info, contact me by email. BTW: Are there finnish RQ-players around here who could give me some help about finnish language RQ-mags? I'm an advanced beginner in finnish and need to train... -- Joerg Baumgartner joe@tpki.toppoint.de Free INT - Das RuneQuest-Magazin --------------------- From: jacobus@sonata.cc.purdue.edu (Bryan J. Maloney) Subject: A long list of things for PCs to waste their money on. Message-ID: <9305220234.AA16073@sonata.cc.purdue.edu> Date: 21 May 93 16:34:12 GMT X-RQ-ID: 846 The following is a list of items I have worked up for my Pavis-based RQ campaign. I found the lists in the RuneQuest 3rd edition set and the fourth editon manuscript to be very much lacking. This has been cooked up over several years and has been converted through several different game systems and campaigns, so it may not all make sense, but most of it should work. Some of the items below have been culled from pre-existing RQ works, notably the third edition GM's book and the Pavis Pack. Most of it has not. Clothing Poor Cheap Common Super. Rich Noble V. Noble Cost Cost Cost Cost Cost Cost Cost Man's Leggings 4C 2L 3L 7L 17L 25L 40L Man's Undertunic 4C 2L 3L 8L 25L 35L 40L Man's Tunic 6C 3L 8L 15L 40L 85L 165L Man's Cloak 1L 7L 15L 40L 125L 165L 250L Woman's Undertunic 4C 2L 3L 8L 17L 35L 60L Woman's Underskirt 4C 2L 3L 15L 25L 40L 85L Woman's Tunic 6C 3L 8L 35L 65L 125L 200L Woman's Cloak 1L 7L 15L 65L 125L 200L 290L Sandals 4C 2L 3L 6L 13L 35L 80L Slippers 30L 40L 50L 80L 165L Work Boots 30L 45L 60L Riding Boots 145L 220L 290L 365L Infantry Boots 45L 60L 75L Belt/Girdle 4C 2L 3L 8L 25L 60L 125L Animals Riding Cost Bison 800L Horse 300L Llama 225L Impala 45L Sable 155L Hybrid Zebra 330L Cavalry Cost Horse 1500L Impala 210L Sable 760L Hybrid Zebra 1650L War Animals Cost Bison, Untrained 13,350L Bison, Trained 26,700L Herd Man, Untrained 1,350L Herd Man, Trained 2,700L Llama, Untrained 3,750L Llama Trained 7,500L Horse, Untrained 5,000L Horse, Trained 10,000L Rhino, Untrained 45,650L Rhino, Trained 91,300L Sable, Untrained 2,450L Sable, Trained 4,900L Zebra, Untrained 5,500L Zebra, Trained 11,000L Other Animals Cost Bull 800L Calf 37L Chicken 4C Cow 200L Donkey 250L Goose 8C Horse, Draft 1500L Lamb 7L Mule 250L Ox 825L Sheep 60L Camp Equipment Cost ENC Backpack, 10ENC 6L 2.0 Backpack, 20ENC 15L 2.5 Backpack, 30ENC 30L 3.6 Canvas Backpack 150% 50% Blanket, Lightweight 13L 1.0 Blanket, Heavyweight 26L 2.0 Sleeping Furs 65L 4.5 Woolen Sheet 80L 0.5 Linen Sheet 150L 0.5 Bucket, Canvas, 20l 4L 0.5 Bucket, Leather, 20l 6L 1.5 Camp Bed, Cloth 12L 7.0 Paliasse w/Straw 1L 1.0 Sleeping Straw (weekly) 3C 2.0 Portable Wooden Bed 120L 18.0 Canteen, 0.5l (filled) 2L 0.5 Canteen, 1l (filled) 4L 1.0 Canteen, 2l (filled) 6L 2.0 Waterskin, 4l (filled) 6L 4.5 Waterskin, 20l (filled) 12L 23.0 Fish Hook & Line 1L neg Fishing Net, Large 30L 2.0 Fishing Net, Small 6L 0.5 Hammock, Cloth 20L 1.0 Lamp Oil, 1l 2L 1.0 Oil Lamp 4L 0.5 Oil Lantern 15L 1.5 Torch 5C 0.5 Sack, 5 ENC 2C 0.5 Sack, 10 ENC 4C 0.8 Sack, 20 ENC 6C 1.0 Canvas Sack 150% Tent, Canvas, 2-Man 20L 14.0 Tent, Canvas, 4-Man 40L 27.0 Tent, Canvas, 8-Man 75L 40.0 Leather Tent 150% Containers Cost ENC 50l Cask, Wooden 15L 4.5 100l Cask, Wooden 25L 11.0 200l. Cask, Wooden 40L 23.0 0.5l Pottery Jar 1L 0.5 2l Pottery Jar 4L 1.0 4l Pottery Jar 6L 2.0 20l Pottery Crock 17L 9.0 50l Wine Amphora 40L 16.0 0.5l Glass Jar 40L 0.5 1l Glass Jar 65L 0.5 2l Glass Jar 90L 1.0 4l Glass Jar 150L 2.0 25ml Glass Vial 30L 0.1 125ml Glass Vial 70L 0.2 25ml Tin Vial 12L 0.1 125ml Tin Vial 30L 0.2 Silver Vials 500% 25ml Pottery Vial 1L 0.1 125ml Pottery Vial 5L 0.2 Porcelain Vials 500% 20l Wooden Bucket 1L 1.0 20l Metal Bucket 12L 1.0 Le Chef Equipment Cost ENC 1l Pan 7L 1.0 2l Pan 11L 1.5 5l Pot 20L 11.0 25l Kettle 110L 11.0 50l Cauldron 240L 23.0 100l Cauldron 600L 55.0 200l Cauldron 1200L 110.0 Wooden Spoon 5C 0.1 Bronze Knife or Spoon 4L 0.1 Silver Knife or Spoon 25L 0.1 Gold Knife or Spoon 359 0.1 Bronze Fork 5L 0.1 Silver Fork 35L 0.1 Gold Fork 420L 0.1 Wooden Ladle 7C 0.1 Bronze Ladle 5C 0.1 Silver Ladle 35L 0.1 Gold Ladle 720L 0.1 Wooden Platter or Bowl 6C 0.1 Bronze Platter or Bowl 12L 0.1 Enamelled Platter/Bowl 12L 0.1 Silver Platter or Bowl 90L 0.2 Gold Platter or Bowl 1800L 0.2 Wooden Mug 6C 0.1 Earthenwear Mug 6C 0.1 Bronze Mug 17L 0.1 Porcelain Cup 30L 0.1 Silver Goblet 60L 0.1 Gold Goblet 1200L 0.1 Porcelain Goblet 60L 0.1 Bronze Salt Cellar 90L 0.5 Silver Salt Cellar 210L 0.5 Gold Salt Cellar 4200L 0.5 Drinking Horn 12L 0.1 Drinking Horn, Silvered 50L 0.1 Silver Alloy 50% Silver Cost Gold Alloy 30% Gold Cost Household Goods Cost ENC Rushlight (1 hr. x 3) 1C 0.1 Candle, Tallow (1 hr.) 2C 0.1 Candle, Wax (1 hr.) 4C 0.1 Candelabra, Wood 1L 0.2 Candelabra, Bronze 12L 0.5 Candelabra, Silverplate 120L 0.5 Candelabra, Silver 270L 0.5 Add'l Candle Spikes +30%ea +0.2 ea Wooden Stool 2L 2.0 Wooden Chair 4L 4.5 Wooden Bench (2-man) 4L 7.0 Wooden Bench (4-man) 6L 14.0 Wooden Table 12L 23.0 Good Bed 60L 45.0 Fine Bed 240L 70.0 Seat Cushion 9L 0.5 Fine Seat Cushion 30L 0.5 Small Metal Mirror 25L 0.5 Large Metal Mirror 105L 9.0 Soap, Plain 6L 0.1 Soap, Perfumed 25L 0.1 Brazier, Small Bronze 17L 1.0 Brazier, Tripod Bronze 180L 9.0 Charcoal (40 hrs.) 1L 4.5 Bed Hangings 60L 4.5 Fine Bed Hangings 240L 9.0 Tools Cost ENC Adze 25L 1.0 Auger 25L 1.0 Auger Bits (5) 25L 0.5 Hatchet 10L 1.0 Wood Axe 15L 2.0 Chisel, Masonry 13L 0.5 Chisel, Wood 9L 0.5 Rock Drill 17L 2.5 Crowbar 4L 2.0 Crowbar, Heavy 8L 4.5 Hammer, Claw 10L 1.0 Wooden Mallet 7C 1.0 Grappling Hook 9L 0.5 Rope Ladder/3m 11L 2.0 Ladder/3m 20L 11.0 Spikes (10) 17L 0.5 Nails (100) 25L 0.5 Wedges (3) 5L 0.5 Glue, 1 pint 1L 0.5 Paint, 4l 13L 4.5 Padlock 35L 0.5 Pick Axe 45L 2.5 Pitchfork 20L 2.0 Plough Blade 65L 11.0 Pole, 2m 2L 1.5 Pulley, 1.5:1 (50 ENC) 10L 1.5 Pulley, 2:1 (50 ENC) 20L 2.0 Pulley, 3:1 (50 ENC) 45L 2.0 Pulley, 4:1 (50 ENC) 65L 2.5 Pulley, 5:1 (50 ENC) 110L 3.0 Per add'l 50 ENC lift 110% Chain/meter 55L 2.5 Hvy Chain/meter 155L 7.0 Rope, per 15m 2L 0.5 Scythe 10L 1.5 Shovel 20L 2.0 Sickle 13L 0.5 Light Anvil 65L 7.0 Med. Anvil 110L 11.0 Standard Anvil 220L 23.0 Small Bellows 30L 2.0 Large Bellows 65L 11.0 Cold Chisel 13L 1.0 Portable Forge 220L 45.0 Forge 660L 450.0 Smith's Hammer 13L 1.5 Small Tongs 9L 1.0 Large Tongs 17L 2.5 String, 25m 6C 0.2 Waxed 25m Cord 9L 1.0 Hourglass 310L 1.5 Ornate Sundial 440L 45.0 Pocket Sundial 45L 0.1 Sundial 175L 23.0 Water Clock 660L 23.0 Minuteglass 65L 0.1 Whetstone 2L 0.5 Wire, 25cm 15L 1.5 Wood Saw 20L 1.5 Level 20L 1.0 Square 4L 1.0 Vehicular Stuff Cost ENC Draft Harness 12L 4.5 Horse Collar 20L 9.0 Ox Yoke 15L 14.0 Whip (2 m) 17L 2.0 Small Cart (250 ENC) 90L 45.0 Cart (500 ENC) 130L 90.0 Small Wagon (1000 ENC) 220L 135.0 Large Wagon (3000 ENC) 350L 180.0 Open Coach (2-horse) 440L 135.0 Closed Coach (2-horse) 590L 180.0 Open Coach (4-horse) 700L 360.0 Closed Coach (4-horse) 880L 455.0 2m Rowboat 90L 135.0 4m Longboat 310L 1100.0 5m Longboat 350L 2540.0 Collap. Leat. Boat 220L 45.0 Paddle 4L 1.0 Oar 9L 1.5 Mast & Sail 90L 45.0 Writing Materials Cost ENC 90cm x 100cm Paper 3C 0.1 90cm x 100cm Parchment 6C 0.1 90cm x 100cm Vellum 1L 0.1 Writing Tablet, Slate 2L 0.5 Quill Pen, Avg. 2C neg Quill Pen, Good 3C neg Brush (writing) 7C 0.1 Chalk, Stick 1C 0.1 Ink & Pot 7C 0.1 Portable Desk 9L 4.5 Large Desk 45L 45.0 Seal 20L 0.1 Seal, Silver 90L 0.1 Seal, Gold 660L 0.1 Sealing Wax 4L 0.1 Sealing Ribbon 4L 0.1 Beverages Serving Cask Fresh Cider 1C 25L Fermented Cider 2C 40L Sour Wine 1C 16L Poor Wine 2C 30L Average Wine 4C 85L Good Wine 6C 140L Fine Wine 2L 270L Vintage Wine 4L 390L Mead 3C 155L Piss Beer 1C 30L Small Beer 3C 55L Beer 4C 80L Double Beer 4C 95L Ale 4C 110L Stout 8C 140L Bitters 3C 55L Brandy 4L 390L Brandy, Fine 8L 780L Home Away From Home Cost Cheap Stew & Bread 2C Good Stew & Bread 6C Good Meal 2L Banquet 4L Common Room 7C Average Room 4L Good Room 15L Stable 6C Grain/Feed 2L Bread Cost ENC White Loaf 3C 0.5 White Loaf 1L 1.5 Brown Loaf 1C 0.5 Brown Loaf 3C 1.5 Rye Loaf 1C 0.5 Rye Loaf 2C 1.5 Meat Cost ENC Antelope Steak 3C 0.5 Other Antelope 2C 0.5 "Pork" Loin 2C 0.5 Other "Pork" 2C 0.5 "Ham" 3C 0.5 "Bacon" 2C 0.5 Mutton 1C 0.5 Lamb 5C 0.5 Fish 1C 0.5 Chicken 1C 0.5 Goose 2C 0.5 Game Birds 2C 0.5 Tusker 1L 0.5 Dairy Cost ENC Dozen Eggs 3C 1.0 Poor Cheese 1C 0.5 Good Cheese 3C 0.5 Fine Cheese 1L 0.5 Curds & Whey 1C 0.5 Liter Milk 1C 1.0 Liter Cream 8C 1.0 Unsalted Butter 2C 0.5 Salted Butter 5C 0.5 Veggies et al. Cost ENC Apples 2C 0.5 Cherries 3C 0.5 Pears 2C 0.5 Plums 1C 0.5 Grapes 2C 0.5 Figs 1L 0.5 Dates 3C 0.5 Fresh Beans 1C 0.5 Fresh Peas 1C 0.5 Cabbage 1C 0.5 Beetroots* 1C 0.5 Carrots* 1C 0.5 Cucumbers 3C 0.5 Garlic* 2C 0.5 Onions* 1C 0.5 Turnips* 1C 0.5 *These fruits and vegetables available year round, double cost in Storm Season, Sacred Time, and the first two weeks of Sea Season. Preserved Foods Cost ENC Dried Fruit 150% fruit Candied Fruit 200% fruit Dried Beans 1C 0.5 Dried Lentils 1C 0.5 Dried Peas 1C 0.5 Sauerkraut 1C 0.5 Salt Mockpork 3C 0.5 Salt Antelope 3C 0.5 Salt Fish 2C 0.5 Smoke Sausages 6C 0.5 Dried Fish 2C 0.5 --------------------- From: carlf@Panix.Com (Carl Fink) Subject: Chaos and Disorder Message-ID: <199305220515.AA18219@sun.Panix.Com> Date: 21 May 93 21:15:24 GMT X-RQ-ID: 847 In a fascinating discourse on tying characters to runes, paul@phyast.pitt.edu writes: R> Those tied to the Chaos Rune got a bonus for UnLawful actions and of >course a penalty if they tried to go straight! This works to explain the >actions of Broo and the like. Along these lines we decided that many of >the Chaos gods were tied to breaking one specific law - Thed, Goddess of >Rape, Cacodemon, God of Cannibalism, Selana (our own) Goddess of Incest, >etc. Breaking these 'fundamental' laws gave a chance of Involuntary >Initiation, and further crimes were counted as acts of worship - this is >where Thed gets much of her power. I do believe you're confusing the Chaos and Disorder runes. Disorder would promote unlawful activities, not Chaos. Chaos is the opposite of lawbreaking, as well as of law. Ompalam worshippers, for instance, would NOT break laws, nor would Gark worshippers. -- Carl Fink carlf@panix.com C.FINK4 (GEnie) "If you can't laugh at yourself, then you can bet that everyone else is doing so." - Ed Johnston -- Carl Fink carlf@panix.com C.FINK4 (GEnie) "If you can't laugh at yourself, then you can bet that everyone else is doing so." - Ed Johnston