Bell Digest v930603p1

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Date: Thu, 3 Jun 93 17:15:11 +0200
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From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Thu, 03 Jun 1993, part 1
Precedence: junk
Status: O

The RuneQuest Daily and RuneQuest Digest deal with the subjects of
Avalon Hill's RPG and Greg Stafford's world of Glorantha.

Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM",
they will automatically be included in a next issue.  Try to change the
Subject: line from the default Re: RuneQuest Daily...  on replying.

Selected articles may also appear in a regular Digest.  If you 
want to submit articles to the Digest only,  contact the editor at
RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM.

Send enquiries and Subscription Requests to the editor:

RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld)

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From: rking@scopus.com (Robyn King-Nitschke)
Subject: Help--need large group reaction posting
Message-ID: <9306021633.AA11949@scopus.com>
Date: 2 Jun 93 16:33:30 GMT
X-RQ-ID: 926

Hi,

I accidentally deleted the recent posting on determining large group reactions. 
I believe it was by Brian Hebert. (Please forgive me if I got the name wrong--
I'm new to the list). Brian, could you please forward this to me?

(Please don't anyone else forward it to me, in the interests of not filling
up my mailbox!) :-)

Thanks muchly,
--Rat
rking@scopus.com

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From: f6ri@midway.uchicago.edu (charles gregory fried)
Subject: Re: RuneQuest Daily, Wed, 02 Jun 1993, part 2
Message-ID: 
Date: 2 Jun 93 18:18:22 GMT
X-RQ-ID: 927

Greg Fried here:

Thanks for editing my Uralog write-up, Henk.  I will invetigate how to
improve my skills with email myself, and only bother you if I get stuck. 
Thanks again!

I thought Dave Cake made some good suggestions in the direction of a more
subtle sorcery system.  His discussion was fairly abstract, so I wasn't sure
how the mechanics would work, but I like the idea of having skills in broad
areas of magic that can overlap with one another.  

Brian Herbert: I think a codified system for group attitudes for use in
resolving large scale plot twists could be useful, but only as a guide for
the GM.  If it gets too mechanical, players will find ways to abuse it! On
the other hand, I have PCs trying to introduce a new cult into their tribe;
it would help a lot to map out numerically some of the factors that might
make this effort more or less likely to succeed.  Such situation are very
complex, and unfold over a considerable period of time.  It is hard for the
GM to stay objective about the reaction of entire communities in such cases.

Graeme slams my idea of a 'combat sense' too!  OK, OK!  But to get back to
the more pressing question: how DO we encourage more interesting combats and
the use, by PCs, of more skills in combat beside that one weapon they've
trained up so assiduously?!

-- Greg Fried

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From: T.S.Baguley@open.ac.uk (Thom Baguley)
Subject: Cult Points
Message-ID: <9306021859.AA23896@Sun.COM>
Date: 2 Jun 93 09:36:42 GMT
X-RQ-ID: 928

CULT POINTS

Nice idea. I might use them myself. If I do I'll call it Cult Status and
probably make it percentile. Cult members would then have a percentage chance
to know of someone according to their cult status (penalties for being of the
same temple etc.). Increasing cult status could then be based on a standard
experience roll (with a few variations). Initiates could have a liklihood/value
of ransom depending on cult status and similarly for access to temple
facilities, spell teaching and so on. I'm not so sure about trading for POW
gain rolls. Maybe it could be tied to recovering Rune Magic by initiates.
Initiates could have one point of reusable Rune Magic for each ten or twenty %
of status. Losing status would mean that magic would stop being reusable.


It has the added advantage of not getting too mechanical because the status
should be closely associated with correct cult behaviour.

[On a related theme, next time I referee I'm going to introduce simplified
Cthulhu type SAN rules for dealing with chaos. It is too easy for players to
charge into battle against really scary chaos monsters.]

Thom

N.B. Orlanthi initiates would start to get impests if their status falls below
15%. Storm Bulls would probably not be able to sense chaos at that point either
...

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