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From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Tue, 22 Jun 1993, part 2
Precedence: junk
Status: OR

The RuneQuest Daily and RuneQuest Digest deal with the subjects of
Avalon Hill's RPG and Greg Stafford's world of Glorantha.

Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM",
they will automatically be included in a next issue.  Try to change the
Subject: line from the default Re: RuneQuest Daily...  on replying.

Selected articles may also appear in a regular Digest.  If you 
want to submit articles to the Digest only,  contact the editor at
RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM.

Send enquiries and Subscription Requests to the editor:

RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld)

---------------------

From: joe@sartar.toppoint.de (Joerg Baumgartner)
Subject: Re: RuneQuest Daily, Mon, 21 Jun 1993, part 1
Message-ID: 
Date: 22 Jun 93 09:00:15 GMT
X-RQ-ID: 1143

Some reactions again:

___________________________
Greg Fried in X-RQ-ID: 1121

Divine Stacking:
Do you mean that a single character can only learn (i.e. sacrifice for) 4 
points of shield, or that the character can only cast an average 4 points of 
shield at once?

I agree that characters with ten points of shield running are a pain in the 
area one usually sits on, but why restrict innocent Extension? Why is 
everybody afraid of spell effects that last longer than one or two combats? 
Is RuneQuest a combat game only? I'd rather doubt it. So what's wrong if 
magic lasts longer than say sunset or a week? This is a world where magic is 
common, and where magical phenomenons are found in a large scale, so why the 
**** not in a small scale, too? Because characters become too mighty? Note 
that characters covers NPCs as well as PCs.

____________________________
John Medway in X-RQ-ID: 1123

Areas of interest most certainly include Kethaela, where the Reaching Moon 
extends its slimy tentacles, and this is an area rife with sorcery - of all 
kinds. Sir Richard the Tigerhearted came with sorcerous knights to conquer 
the Hendreiki, and although severely beaten up by the Lunar legions, he and 
his followers still hang around.
There is a temple to Black Arkat in Heortland, "which teaches sorcery to its 
initiates ... all its initiates are human." (Troll Cults Book p. 24)
There are the Brithini of Refuge, and the remnants of God Learner settlements 
like Casino Town in God Forgot.
Nochet in Esrolia has a sizeable sorcery-using population, from which Dormal 
the Sailor came. It s to be besieged by the Lunars soon.
All of these lie directly in the focus of attention, and certainly make up an 
important part of the area to be covered in supplements to come, as well as 
in the RQ2 companion, which has served as the prime Gloranthan source on 
cultures until the Glorantha Box came out..

Why concentrate on Lunar magic? The way its described now, only illuminates 
can learn it, so it's pretty much useless without a detailed Nysalor writeup. 
Since the illuminates make up only a very meager part of the Lunar citizenry, 
we can easily forget about them for the time being, until some "Gods of the 
Lunar Empire" along the line of Cults of Prax is scheduled. I'd estimate that 
there are more active Crimson Bat initiates than Nysalor Riddlers in the 
Lunar Empire.
Another estimate of mine is that there are more Galvosti or unaligned 
sorcerers on Genertela than are Lunar magicians, and that the Malkioni 
Nobility in Hendreikiland easily is more numerous than eaach of these groups. 
In the Dragon Pass board game the Lunar College of Magic has but four minor 
and two major classes, the Crater makers and the Blue Moon School as Lunar 
magicians. If we assume 1000 magicians each, we get about 8000 users of Lunar 
magic (which surely is too high, the (Sartarite) Eaglebrain Wizards are 
described somewhere (I think in Heroes) as having less than 100 priests and 
about 500 guards, and their magic surpasses the average of Luar magicians 
outside the Glowline). Certainly not a mainstream way of magic...

I agree that a Lunar pack is urgently needed, although I'd prefer a Sartar 
pack first (which would include quite a lot of information about the Lunar 
occupation troups and organisations).
The Holy Country is home of ten thousands of sorcerers (mostly students, but 
some higher ranks, too). This would be the latest stage to include a 
description of those varieties of sorcery present there, agreedly most of 
which have a western origin.

____________________
MOB in X-RQ-ID: 1124

_We_ would be able to RQ without new sorcery rules, and most probably 
newcomers wouldn't know what they're missing, until thy run across some 
reference to sorcery without any explanation. My reaction as a newcomer to a 
publisher's policy like that would be unprintable...

Look at Steve Gilhams reaction in part three, too.

And having the existing campaigns subside on house rules is like telling them 
"We don't serve sorcery-using campaigns, look for another game". Some might.

To the matter of sorcerous Bonfires: An aulde trollish proverb:

"To fry an unaligned sorcerer, first catch one."

____________________________
Nick Brooke in X-RQ-ID: 1129

The link between a sorcerer or her familiar and her aprentice is not a 
telepathic one like Mindlink. It only can be used to transmit a call, and of 
course to teach the more powerful manipulation skills. It cannot even be uesd 
to locate the (former) apprentice.

And then I really don't see sorcerers commanding lots of spirits. That's 
shamans. Maybe they'll send some demons, e.g. Hellions.

As for going to hell - isn't that what the Stygians expect anyway?

_______________________________
Nigel Johnston in X-RQ-ID: 1131

Finally some light shed on us ignorants! Thanks a lot for this contribution.

And yes, the Brithini have the single most powerful wizard of all Glorantha: 
Zzabur himself. Any other sorcerer is less - by definition. This doesn't make 
them weak, though.

The Easterners seem to view their sorcery as a craft or an art. Presumably 
the former, in Japanese culture the crafters were in demand, but in little 
social regard. The most skilled ones were respected for their achievements, 
though.

-- 
--  Joerg Baumgartner   joe@sartar.toppoint.de

---------------------

From: STEVEG@ARC.UG.EDS.COM (Entropy needs no maintenance)
Subject: Sun gods & sorcery-free RQ4
Message-ID: <01GZNU8KU4TE006H5Z@UG.EDS.COM>
Date: 21 Jun 93 18:57:40 GMT
X-RQ-ID: 1144

Greg Fried writes
> the Sun
>never rose in the Golden Age.  He just appeared as a star in the center of
>the sky and grew and grew and grew!

which sounds just right for a main-line Gloranthan myth too.  Sun rise didn't 
occur until Time began. (although the main line history has Yelm's departure 
through the gates of the west (sun-set) as "before" the fall of the Spike)

>Here's where I get really heretical: among the gods who go on
>the quest to redeem the Sun is the Moon!

A possible role for Ginna Jar, perhaps?  This seems likely to be the White 
moon.

>Does Glorantha have room for more Sun gods other than Yelm?

It is plausible that the Sun of Time is a different being to the Universal 
Emperor.  Westerners will tell you that Ehilm is merely a socerer obsessed 
with solar powers, while according to WF10 (or thereabouts) Ehilm is a 
Theyalan name for the sun-disk, as opposed to Yelm.   For Vormain, the likely 
equivalent of Amaterasu would be Dendara (but in a differnt role to the 
passive goodwife she is in the Dara Happan culture).

===
 (johnjmedway) in article X-RQ-ID: 1123

writes a lot of stuff with which I agree, about the lack of need to supply 
sorcery while the concentration is on Prax & perhaps parts north.  And the 
importance of getting RQ4 right, or fail.

and asks
>A survey question:
>What do you want, and in what order, from AH?

These are what I'd buy (I've not bothered with any of this year's releases so 
far)
1) Cults of Glorantha (long forms)
2) Lunar Pack
3) Sartar Pack
4) Men of the West
5) Kralori lands

and

MOBTOTRM@vaxc.cc.monash.edu.au
reiterates the lack of need for sorcery in the first release.



---------------------

From: henkl@glorantha (Henk Langeveld - Sun Nederland)
Subject: Re: Talking about stupid Copyrights
Message-ID: <9306221228.AA28438@glorantha.Holland.Sun.COM>
Date: 22 Jun 93 16:28:07 GMT
X-RQ-ID: 1145

In rq-list you write:

>To the person who brought up the fact that using Chaosium printed material
>in a PD document I am about to distribute across the net. 

>	The problem is, it may be copyright, but it isn't available and if 
>Chaosium or AH are quite prepared to re-print the material then I am quite
>prepared not to include material which is copyrighted to Chaosium. Otherwise
>they can sod off and attempt to sue me. 

Unavailability is never an excuse for copyright violation.

>I am doing what I am doing for the 
>good of glorantha and RQ so I don't feel I should be restricted by the 
>possibility of infringing out of date products or articles. 
But the authors may have reasons for not wishing their work to be 
distributed.  Always respect that wish, even if you do not agree
with it...

>The actual amount of material I have together is around 644k so far.
>There pobably is around 200k that I am still hoping for. I am desperately
>looking for the Pamaltelan Elf comms system.

>The bloke who mentioned I should get internet....already have, but you may 
>not have noticed, but not everything is available through ftp. People have 
>a lot of stuff that is not available through soda.berkerley.edu etc.

>Anybody have any more stuff availble...hopefully the final file should not
>be more than 2 meg of postscript. Henk can this fileserver handle such a size?

The mailing list cannot handle this volume.  For soda, ask Shannon.

>If not, I'll be placing it upon an ftp site and will also attempt to split
>it into managable parts and send it out to individual people. Please don't
>contact me yet....it ain't finished yet.

>Adam

>PS: Thank you for all your help in this mammoth task. There was one problem,
>some material I have does not contain the author, so some of you may have 
>contributed, but won't be acknowledged. Sorry :-)

Identify what you have so far and post titles, abstracts, and author
(and I recommend that you include author's approval status).

-- 
Henk	|	Henk.Langeveld@Sun.COM - Disclaimer: I don't speak for Sun.
oK[]	|	RuneQuest-Request@Glorantha.Holland.Sun.COM

---------------------

From: henkl@holland.sun.com (Henk Langeveld - Sun Nederland)
Subject: Re: King of Sartar?
Message-ID: <1993Jun22.124406.28563@holland.sun.com>
Date: Tue, 22 Jun 1993 12:44:06 GMT
X-RQ-ID: 1146

flammang@heart.med.uth.tmc.edu (James Flammang) writes:


>Hi all,

>	I hate to bother everybody with a dumb question, but I hate not 
>knowing the answer even more, so here goes:  What is King of Sartar and who
>publishes it?  I was disconnected from the Glorantha world for awhile, so when
>I got on this digest I learned about a whole host of new products out there,
>most of which I've since tracked down  (By the way, Mike, I *loved* Sun 
>County), but K0S remains a mystery to me.  Is this the novel that Greg Stafford
>once told me he was writing?  I haven't seen it at game stores or book stores,
>but if I knew the publisher, I could probably get it ordered.  So if some of
>you Gloranthapedias could help me, I'd be much obliged.

>Thanks,
>Jim Flammang

King of Sartar is published by Chaosium, and was written by Greg Stafford.
It is not a novel, but a collection of chronicles and an attempt of 
reconstruction of the period of the Hero Wars, collected and edited by
people from a later age (around 2200 S.T.).

Quoting From: David Gadbois , in rqd v8n05,
Thu, 22 Oct 1992 13:25-0500, quoting Chaosium's flier on KoS:

"King of Sartar is historical fiction set in the fantasy world of
Glorantha.  Six Gloranthan scholars reveal their perspectives on the
facts, history, and secrets of Prince Argrath's heroic struggle against
the invading Lunar Empire.  Gloranthan mysteries are revealed here that
have never appeared in print before.

Perfect-bound and consisting of 300 pages in a 5x8" format, KING OF
SARTAR builds upon details and background originally published in
Chaosium's memorable RuneQuest supplements and currently in Avalon
Hill's Gloranthan games releases, while providing a tremendous amount of
depth and detail.  It caters to a built-in audience that we have
developed for nearly 20 years.

stock #4500.  $14.95 retail.  ISBN 0-933635-99-0.

Chaosium Inc.
Oakland, CA 94608
950-A 56th Street
Ph. 510-547-7681
fax 510-547-2651"

-- 
Henk	|	Henk.Langeveld@Sun.COM - Disclaimer: I don't speak for Sun.
oK[]	|	RuneQuest-Request@Glorantha.Holland.Sun.COM