Bell Digest v930703p1

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Date: Sat, 3 Jul 93 17:15:15 +0200
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From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Sat, 03 Jul 1993, part 1
Precedence: junk
Status: RO

The RuneQuest Daily and RuneQuest Digest deal with the subjects of
Avalon Hill's RPG and Greg Stafford's world of Glorantha.

Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM",
they will automatically be included in a next issue.  Try to change the
Subject: line from the default Re: RuneQuest Daily...  on replying.

Selected articles may also appear in a regular Digest.  If you 
want to submit articles to the Digest only,  contact the editor at
RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM.

Send enquiries and Subscription Requests to the editor:

RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld)

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From: brandon@ncbi.nlm.nih.gov (Brandon Brylawski)
Subject: Re: RuneQuest Daily, Fri, 02 Jul 1993, part 1
Message-ID: <9307021549.AA22954@caldonia.nlm.nih.gov>
Date: 2 Jul 93 15:49:41 GMT
X-RQ-ID: 1206

On divination methods:

>  Red Emperor Cult:  Fill out the appropriate form and send your question to
>Glamour.  May have to wait a while for the answer.

Hoo hoo, ha ha errumph, stop!



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From: mabeyke@batman.b11.ingr.com (boris)
Subject: Re: Gloranthan Divinations
Message-ID: <199307021609.AA06426@batman.b11.ingr.com>
Date: 2 Jul 93 16:09:31 GMT
X-RQ-ID: 1207


  Paul Reilly in X-RQ-ID: 1198 responded to Jim Flammang's request for
  divination methods.  I was going to respond (just as well, much of what
  I would have said Paul did, esp. haruspication [just the liver?  I
  thought it was various entrails, including the intestines] by Waha &
  Hunters), but actually had to *work* yesterday :-(

  Anyway, here are some additional items I've used.

  Storm Bull and Gargath, especially those near or in the Prax/Wastes,
  leave wooden poles, stakes or blocks out for the desert sands to scour,
  and read the patterns.

  Yelm, Yelmalio, Oakfed types might build fires and stare into for visions.
  I think this is called pyromancy.  Also, there was a form of divination
  practiced in our world that involved firing arrows, each with a different
  answer on it.  The one that went farthest was correct.  This would also
  be appropriate for solar worship.

  Orlanthi might take vision quests high up into the mountains and watch
  for signs involving winds.  Also, initiate types (or even higher) could
  write their questions on paper, burn them in especially smoky fires, and
  have priests read the smoke.  Orlanthi as well as Valind types could read
  patterns in wind blown snow.

  Kygor Litor would beat drums until they go into a trance, and thence see
  visions.

  Daka Fal, Ty Kora Tek, Subere, and other such types would of course use
  Necromancy, and inquire from the spirits of the dead.

  Eurmal, Minlinster, and Geo types might drink until they saw visions ;-)

  And to close on a particularly colorful procedure, Enralda, Eritha,
  Dendara and other motherhood type cultists, could read the afterbirth
  in a manner similar to haruspication.
----
  (*)  ZZ  []  (.)  @  e  K|  o8-  |>  oK  <><  )o  3  8  <|
  It's always darkest when Subere's nearby.
                  Troll proverb.
  Boris
  |><|  +-  (|  >-  .:  K  *  =|=  <-  (O)  ( )  (o)  (|)  X-

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From: paul@phyast.pitt.edu
Subject: Re: RuneQuest Daily, Fri, 02 Jul 1993, part 1
Message-ID: <9307021626.AA05660@bondi.phyast.pitt.edu>
Date: 2 Jul 93 16:26:09 GMT
X-RQ-ID: 1208


  Paul R.  responds to Bob Luckin:

 [ stuff about the God Learners]

  In our campaign we have had [over many years] various 'surviving' God 
Learners and associated types:

  The Outer Atomic Explorers:  Some of them got away clean to other worlds.
A few may have created their own 'pocket universes' out in the Void.

  The Jrusteli Rebels: They were put 'on ice' (killing them didn't work the
first time) by the Lords of Jrustela.  (Our Jrusteli government was based
largely on the Instrumentality of Man in Cordwainer Smith's universe, each
Lord was largely independent)  They believed in unlocking the FULL potential
of humanity, using methods that the other Jrusteli thought were too
dangerous to contemplate.

  Various surviving gods (according to some sources, even including Orlanth)

  Jrak, who was 'iced' before the Forbidden Secret was generally known.  He
was overlooked by the Gift Carriers of the Sending Gods because he
didn't have a chance to learn it.  He remained on the ocean floor (in what
was was Slontos) in a Subere temple until discovered by Lunar-allied
 adventurers.  In our campaign (starting in 1582) he was responsible for
helping the Lunars organize concert magic and also for animating the 
Watchgdog of Corflu.

  The Dark Lady, a dancing girl who stole a few God Learner secrets (like
Immortality) and is now a minor deity, of radical feminism.

  A soldier who was stuck in transit in the Net (used by the G.L. for rapid
transportation and sometimes a power source, also known as the Web.)  Following
him was a Gift Carrier of the Sending Gods.

  Various installations and artifacts.  One group of PC's stumbled on 
a Net station that still was partially functional and had some outland
adventures (they weren't sure if Kimos was another world or just a distant
part of Glorantha.)

 - Paul

P.S.  Note that I am quoting all the G.L. related incidents I can think of
over many years of RQ, they were in fact pretty rare.


  

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From: tzunder@cix.compulink.co.uk (Tom Zunder)
Subject: RQ Adventures
Message-ID: 
Date: 2 Jul 93 18:02:46 GMT
X-RQ-ID: 1209


I have the 1st edition of this zine from John Castellucci. It's very good.
Still haven't got a mailing cost so I can't quote the price for UK people
who want it. Will do so soon and then I'll distribute in the UK.

--------------------------------------------------------------------
Orlanth Rex!                            tzunder@cix.compulink.co.uk 
--------------------------------------------------------------------



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From: f6ri@midway.uchicago.edu (charles gregory fried)
Subject: Gloomshark
Message-ID: 
Date: 2 Jul 93 18:35:20 GMT
X-RQ-ID: 1210

GReg Fried here.

Signore Finelli:
You are right about BTW.  IMHO = In My Humble Opinion. Close enough!
--------------
Anyone:
DOes anyone out there know anything about the god Gloomshark?  Don't refer me
to Wyrm's Footnotes or other ancient arcana, since I don't have such
materials.  COuld you just give me a synopsis of who this god is and what
powers Gloomshark has?
--------------
PS:
I forget who it was, but you had some very nice Divination suggestions!
--------------
Rob Mace:
A while back you (I think) were discussing how easy it is to pin a small
shield with a larger one and then to reach around and stab at the pinned small
shield user.  Am I right that this is why the ancient armies of Greeks and
ROmans were equiped with short swords -- so as to be able to easily come to
close quarters with the enemy while stilll in close formation?  Longer swords
would require more room to swing and would sow disorder in a phalanx.  So: I
imagine Lunar formations equiped with spear, shield and shortsword, while the
Orlanthi warriors, used to individualistic fighting (like the Gauls and
ZCelts) wield broadswords and axes.  Does this sound right to your SCA
experience?  What kind of advantages would you give to a short-sword user
under what circumstances?  After all -- why use the weapon under the current
rules, since it does less damage than a broadsword and has no benefits (that I
can remember)?

GF out.

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From: MOBTOTRM@vaxc.cc.monash.edu.au
Subject: Divinations
Message-ID: <01H03P8WMIGI96Z5ZG@vaxc.cc.monash.edu.au>
Date: 3 Jul 93 21:27:37 GMT
X-RQ-ID: 1211

Divinations.
I loved Paul Reilly's various methods, especially the Red 
Emperor cult ("fill out the appropriate form and send your 
question to Glamour... may have to wait a while for the answer").  
I guess you get the wrong answer here if they misfile your question 
and send you back someone else's answer:

Q1: "Oh Red Emperor what should I do with this Chaos Ooze I've 
just found?"
A2: "Give it to your wife."

Q2: "Mighty Son of Moon, should I give the priceless moon-rock 
pendant to my wife or my concubine?"
A1: "Find a broo and give it to him."

I've always found that despite the straightforward description of 
Divination in the RQ Book, it's always lots more fun to puzzle out 
equivocal or perplexing answers, regardless of whether the priest 
makes their POW roll or not.  I recall that the group I was playing 
in once had a Storm Voice who asked if there was another way into 
the caves at Snakepipe Hollow other than the front, which as you 
may recall, is full of chaos snakes, a giant, and other nasties.  The 
reply from the GM was "There is a way in for the Air".  The Storm 
Voice naturally assumed that this meant he, being "the Air", could 
get in this way, and we wasted hours combing the top of the cliffs 
until we found a SIZ <1 smoke vent: the way for "the Air"!

>Oh, Third Eye Blue: Molybdomancy.
"Molybdomancy", haven't heard of that one before.

MOB

---------------------

From: MOBTOTRM@vaxc.cc.monash.edu.au
Subject: Beneath the Salt
Message-ID: <01H03PAMOE0S96Z5ZG@vaxc.cc.monash.edu.au>
Date: 3 Jul 93 21:28:55 GMT
X-RQ-ID: 1212

I wonder if anyone out there can help me?  I am revising a short 
scenario for possible publication by AH  (it was to originally 
feature in Shadows on the Borderlands, but got dropped for space 
and thematic reasons). The scenario is set in Sun County's salt 
mines, where hardened criminals are sentenced to toil in expiation 
of their crimes.  Problem is, not having been to Siberia recently, 
I know bugger all about salt mines: what sort of rock does natural 
salt occur in?  Would their be water there too?  How easy is it to 
dig out the salt?  What sort of living/health problems would the 
poor bastards condemned down there have?



I agree with C.G. Fried's comment that there is a need for 
short, "pay 'n play" scenario books: 48 or so pages of action that 
all the GM need do is sit down and run with.  

However, this should be *in combination* with the larger source books, 
not to their exclusion.  I really should say *in addition* to the 
source packs: 3 or 4 big source packs and 3 or 4 smaller and cheaper 
scenario books a year would be very nice indeed (if Ken could handle it)!

Cheers,

MOB