(Message rqd:3) Return-Path:Received: from Holland.Sun.COM (sunnl) by homeland.Holland.Sun.COM (4.1/SMI-4.1) id AA00855; Sat, 3 Jul 93 17:16:02 +0200 Received: from glorantha.Holland.Sun.COM by Holland.Sun.COM (4.1/SMI-4.1e) id AA01653; Sat, 3 Jul 93 17:15:46 +0200 Received: by glorantha.Holland.Sun.COM (4.1/SMI-4.1) id AA07960; Sat, 3 Jul 93 17:15:15 +0200 Date: Sat, 3 Jul 93 17:15:15 +0200 Message-Id: <9307031515.AA07960@glorantha.Holland.Sun.COM> From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Sat, 03 Jul 1993, part 1 Precedence: junk Status: RO The RuneQuest Daily and RuneQuest Digest deal with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM", they will automatically be included in a next issue. Try to change the Subject: line from the default Re: RuneQuest Daily... on replying. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. Send enquiries and Subscription Requests to the editor: RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld) --------------------- From: brandon@ncbi.nlm.nih.gov (Brandon Brylawski) Subject: Re: RuneQuest Daily, Fri, 02 Jul 1993, part 1 Message-ID: <9307021549.AA22954@caldonia.nlm.nih.gov> Date: 2 Jul 93 15:49:41 GMT X-RQ-ID: 1206 On divination methods: > Red Emperor Cult: Fill out the appropriate form and send your question to >Glamour. May have to wait a while for the answer. Hoo hoo, ha ha errumph, stop! --------------------- From: mabeyke@batman.b11.ingr.com (boris) Subject: Re: Gloranthan Divinations Message-ID: <199307021609.AA06426@batman.b11.ingr.com> Date: 2 Jul 93 16:09:31 GMT X-RQ-ID: 1207 Paul Reilly in X-RQ-ID: 1198 responded to Jim Flammang's request for divination methods. I was going to respond (just as well, much of what I would have said Paul did, esp. haruspication [just the liver? I thought it was various entrails, including the intestines] by Waha & Hunters), but actually had to *work* yesterday :-( Anyway, here are some additional items I've used. Storm Bull and Gargath, especially those near or in the Prax/Wastes, leave wooden poles, stakes or blocks out for the desert sands to scour, and read the patterns. Yelm, Yelmalio, Oakfed types might build fires and stare into for visions. I think this is called pyromancy. Also, there was a form of divination practiced in our world that involved firing arrows, each with a different answer on it. The one that went farthest was correct. This would also be appropriate for solar worship. Orlanthi might take vision quests high up into the mountains and watch for signs involving winds. Also, initiate types (or even higher) could write their questions on paper, burn them in especially smoky fires, and have priests read the smoke. Orlanthi as well as Valind types could read patterns in wind blown snow. Kygor Litor would beat drums until they go into a trance, and thence see visions. Daka Fal, Ty Kora Tek, Subere, and other such types would of course use Necromancy, and inquire from the spirits of the dead. Eurmal, Minlinster, and Geo types might drink until they saw visions ;-) And to close on a particularly colorful procedure, Enralda, Eritha, Dendara and other motherhood type cultists, could read the afterbirth in a manner similar to haruspication. ---- (*) ZZ [] (.) @ e K| o8- |> oK <>< )o 3 8 <| It's always darkest when Subere's nearby. Troll proverb. Boris |><| +- (| >- .: K * =|= <- (O) ( ) (o) (|) X- --------------------- From: paul@phyast.pitt.edu Subject: Re: RuneQuest Daily, Fri, 02 Jul 1993, part 1 Message-ID: <9307021626.AA05660@bondi.phyast.pitt.edu> Date: 2 Jul 93 16:26:09 GMT X-RQ-ID: 1208 Paul R. responds to Bob Luckin: [ stuff about the God Learners] In our campaign we have had [over many years] various 'surviving' God Learners and associated types: The Outer Atomic Explorers: Some of them got away clean to other worlds. A few may have created their own 'pocket universes' out in the Void. The Jrusteli Rebels: They were put 'on ice' (killing them didn't work the first time) by the Lords of Jrustela. (Our Jrusteli government was based largely on the Instrumentality of Man in Cordwainer Smith's universe, each Lord was largely independent) They believed in unlocking the FULL potential of humanity, using methods that the other Jrusteli thought were too dangerous to contemplate. Various surviving gods (according to some sources, even including Orlanth) Jrak, who was 'iced' before the Forbidden Secret was generally known. He was overlooked by the Gift Carriers of the Sending Gods because he didn't have a chance to learn it. He remained on the ocean floor (in what was was Slontos) in a Subere temple until discovered by Lunar-allied adventurers. In our campaign (starting in 1582) he was responsible for helping the Lunars organize concert magic and also for animating the Watchgdog of Corflu. The Dark Lady, a dancing girl who stole a few God Learner secrets (like Immortality) and is now a minor deity, of radical feminism. A soldier who was stuck in transit in the Net (used by the G.L. for rapid transportation and sometimes a power source, also known as the Web.) Following him was a Gift Carrier of the Sending Gods. Various installations and artifacts. One group of PC's stumbled on a Net station that still was partially functional and had some outland adventures (they weren't sure if Kimos was another world or just a distant part of Glorantha.) - Paul P.S. Note that I am quoting all the G.L. related incidents I can think of over many years of RQ, they were in fact pretty rare. --------------------- From: tzunder@cix.compulink.co.uk (Tom Zunder) Subject: RQ Adventures Message-ID: Date: 2 Jul 93 18:02:46 GMT X-RQ-ID: 1209 I have the 1st edition of this zine from John Castellucci. It's very good. Still haven't got a mailing cost so I can't quote the price for UK people who want it. Will do so soon and then I'll distribute in the UK. -------------------------------------------------------------------- Orlanth Rex! tzunder@cix.compulink.co.uk -------------------------------------------------------------------- --------------------- From: f6ri@midway.uchicago.edu (charles gregory fried) Subject: Gloomshark Message-ID: Date: 2 Jul 93 18:35:20 GMT X-RQ-ID: 1210 GReg Fried here. Signore Finelli: You are right about BTW. IMHO = In My Humble Opinion. Close enough! -------------- Anyone: DOes anyone out there know anything about the god Gloomshark? Don't refer me to Wyrm's Footnotes or other ancient arcana, since I don't have such materials. COuld you just give me a synopsis of who this god is and what powers Gloomshark has? -------------- PS: I forget who it was, but you had some very nice Divination suggestions! -------------- Rob Mace: A while back you (I think) were discussing how easy it is to pin a small shield with a larger one and then to reach around and stab at the pinned small shield user. Am I right that this is why the ancient armies of Greeks and ROmans were equiped with short swords -- so as to be able to easily come to close quarters with the enemy while stilll in close formation? Longer swords would require more room to swing and would sow disorder in a phalanx. So: I imagine Lunar formations equiped with spear, shield and shortsword, while the Orlanthi warriors, used to individualistic fighting (like the Gauls and ZCelts) wield broadswords and axes. Does this sound right to your SCA experience? What kind of advantages would you give to a short-sword user under what circumstances? After all -- why use the weapon under the current rules, since it does less damage than a broadsword and has no benefits (that I can remember)? GF out. --------------------- From: MOBTOTRM@vaxc.cc.monash.edu.au Subject: Divinations Message-ID: <01H03P8WMIGI96Z5ZG@vaxc.cc.monash.edu.au> Date: 3 Jul 93 21:27:37 GMT X-RQ-ID: 1211 Divinations. I loved Paul Reilly's various methods, especially the Red Emperor cult ("fill out the appropriate form and send your question to Glamour... may have to wait a while for the answer"). I guess you get the wrong answer here if they misfile your question and send you back someone else's answer: Q1: "Oh Red Emperor what should I do with this Chaos Ooze I've just found?" A2: "Give it to your wife." Q2: "Mighty Son of Moon, should I give the priceless moon-rock pendant to my wife or my concubine?" A1: "Find a broo and give it to him." I've always found that despite the straightforward description of Divination in the RQ Book, it's always lots more fun to puzzle out equivocal or perplexing answers, regardless of whether the priest makes their POW roll or not. I recall that the group I was playing in once had a Storm Voice who asked if there was another way into the caves at Snakepipe Hollow other than the front, which as you may recall, is full of chaos snakes, a giant, and other nasties. The reply from the GM was "There is a way in for the Air". The Storm Voice naturally assumed that this meant he, being "the Air", could get in this way, and we wasted hours combing the top of the cliffs until we found a SIZ <1 smoke vent: the way for "the Air"! >Oh, Third Eye Blue: Molybdomancy. "Molybdomancy", haven't heard of that one before. MOB --------------------- From: MOBTOTRM@vaxc.cc.monash.edu.au Subject: Beneath the Salt Message-ID: <01H03PAMOE0S96Z5ZG@vaxc.cc.monash.edu.au> Date: 3 Jul 93 21:28:55 GMT X-RQ-ID: 1212 I wonder if anyone out there can help me? I am revising a short scenario for possible publication by AH (it was to originally feature in Shadows on the Borderlands, but got dropped for space and thematic reasons). The scenario is set in Sun County's salt mines, where hardened criminals are sentenced to toil in expiation of their crimes. Problem is, not having been to Siberia recently, I know bugger all about salt mines: what sort of rock does natural salt occur in? Would their be water there too? How easy is it to dig out the salt? What sort of living/health problems would the poor bastards condemned down there have? I agree with C.G. Fried's comment that there is a need for short, "pay 'n play" scenario books: 48 or so pages of action that all the GM need do is sit down and run with. However, this should be *in combination* with the larger source books, not to their exclusion. I really should say *in addition* to the source packs: 3 or 4 big source packs and 3 or 4 smaller and cheaper scenario books a year would be very nice indeed (if Ken could handle it)! Cheers, MOB