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From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Subject: RuneQuest Daily, Tue, 13 Jul 1993, part 1
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Sender: RuneQuest-Request@Glorantha.Holland.Sun.COM
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Status: O

The RuneQuest Daily and RuneQuest Digest deal with the subjects of
Avalon Hill's RPG and Greg Stafford's world of Glorantha.

Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM",
they will automatically be included in a next issue.  Try to change the
Subject: line from the default Re: RuneQuest Daily...  on replying.

Selected articles may also appear in a regular Digest.  If you 
want to submit articles to the Digest only,  contact the editor at
RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM.

Send enquiries and Subscription Requests to the editor:

RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld)

---------------------

From: stafford@VAX2.Winona.MSUS.EDU (John Stafford)
Subject: Re: RuneQuest Daily, Mon, 12 Jul 1993, part 2
Message-ID: <01H0GA9D7UT2000GP5@VAX2.Winona.MSUS.EDU>
Date: 12 Jul 93 04:37:51 GMT
X-RQ-ID: 1264


awr0@aberystwyth.ac.uk < andrew> said (in part)
 
>Take a look at Game Master Publications - so long as you put a
>disclaimer in saying that RuneQuest is a TradeMark of A.H. and that
>this is *not* and official RuneQuest publication they they can not
>do a thing about it.

        It may be that Runequest is still the Chaosium's tradmark.
        I believe that Chaosium merely gave temporary rights to A.H.
--------------------------------------------------
John Stafford  Minnesota State University @ Winona
                    All standard disclaimers apply.


---------------------

From: andyc@minster.york.ac.uk
Subject: sorry...
Message-ID: 
Date: 12 Jul 93 14:42:28 GMT
X-RQ-ID: 1265

Please excuse all of the automatically generated crap you keep
receiving on the list (re: stmp mail failed), our disk has been down
for a few days, and no doubt our local mailer has deduced I don't
exist.


---------------------

From: STEVEG@ARC.UG.EDS.COM (Entropy needs no maintenance)
Subject: Re: Trumps
Message-ID: <01H0FSB8QSTE008LII@UG.EDS.COM>
Date: 11 Jul 93 19:03:57 GMT
X-RQ-ID: 1266

mabeyke@batman.b11.ingr.com (boris) suggests
>   King of Earth:	 Genert, I thought, here, perhaps shown
>			 as a dead god. No one else seems to fit. 
>			 Perhaps Asrelia?
Pamalt (as Genert's opposite number) ?

>   Queen of Sky:	Orlanthi from the Holy Country would
>			probably place the Volcano Twins,
>			Chalandra and Aurelion, here.
>			Dragon Pass Orlanthi would most like
> 			assign this to the Feathered Horse Queen.
But north into Peloria, this would clearly be Dendara.


---------------------

From: LOREN@marketing.wharton.upenn.edu (Loren Miller)
Subject: digest requests
Message-ID: 
Date: 12 Jul 93 18:06:19 GMT
X-RQ-ID: 1267

Hi Henk,

Would it be possible for you to make up digests on the recently
discussed topics of:

Sacred Kingship
Gloranthan Tarot
The East Isles

You might have to wait until discussion dies down, but that's okay by
me. I'd really like to see these topics in one place, instead of
scattered across multiple dailies.

Are you planning to rework the digests to be topical, so that each
one concentrates on a single subject? I'd prefer them this way if
it's possible for you.


--
+++++++++++++++++++++++23
Loren Miller              LOREN@wmkt.wharton.upenn.edu
Into the flood again,  same old trip it  was back when

---------------------

From: erling@circus.bbs.no
Subject: RuneQuest
Message-ID: <124.mail@circus.bbs.no>
Date: 12 Jul 93 19:12:27 GMT
X-RQ-ID: 1268

SUBSCRIBE RuneQuest Erling Ellingsen

---------------------

From: mace@lum.asd.sgi.com (Rob Mace)
Subject: Re:  RuneQuest Daily, Sat, 10 Jul 1993, part 2
Message-ID: <9307122001.AA10985@lum.asd.sgi.com>
Date: 12 Jul 93 06:01:05 GMT
X-RQ-ID: 1269

Joerg Baumgartner writes:
> 
> (BTW, I hold with the Fritz Leiber (and newly Terry Pratchett in "Small  
> Gods") theory that a deity's power is depending on intensity and quantity  
> of worship it receives, and apply it to Gloranthan deities, too.  
> Opinions?) 

I agree completely.  Why else would gods have worshipers sacrifice pow
to them if it does them no good.  In fact I go a lot further to say that
the very existence and form of a god is dependent on what their worshipers
believe them to be.  Just look at the different versions of gods scattered
around Generatela that can be found in the Generatela book.  I am working
on an article that talks about how this is an aspect of the Compromise.

Rob Mace





---------------------

From: MILLERL@wharton.upenn.edu (Loren J. Miller)
Subject: STORY: The Truth will Set You Free
Message-ID: <01H0H1U2BYHE90N0AY@wharton.upenn.edu>
Date: 12 Jul 93 18:53:49 GMT
X-RQ-ID: 1270

THE TRUTH WILL SET YOU FREE
by Loren J. Miller


When Joli returned from the Starbrow rebellion he went the long way
home. Rather than walking back along the Swenstown road with the rest of
his cousins he drifted south on a succession of listless rafts, that
were nothing more than cheap goods in cheap bundles sitting on kindling
roped together, to the reeking miasma that was Corflu. He found what
passed for a temple to Uleria and raised his spirits. The girls weren't
pretty, but they would do in a darkened room. After paying his respects
to the fertility goddess he hired on as a guard in a sea trader and he
went west. He fought once more against the wolf pirates and jumped ship
at Nochet. At the City of Wonders he found a caravan of pilgrims, and he
returned north with them. When he finally got home the war had been over
a year, and all the heroes had already been made.

One spring day he walked out of the woods around the steading. People
were planting in the north and west fields. They were too far away to
see. A girl walked out of the kitchen and shook a rug. She saw him and
went inside. He walked towards the house. A big man carrying and shield
and an axe came out and it was Joli's father.

Greetings, Joli, he said. Where have ye been? He banged the axe against
the shield and it made a loud noise. Joli's back from the war he
shouted. People came out of the house and the fields. Everybody was
running towards them all laughing and shouting. We buried grandpa's
sword for you, son. Strong arms hugged him then frail ones then more of
each and someone was tousling his hair and laughing in his ear and
someone asked if he was married so he said he wasn't not yet and he
wasn't dead either and it was all one confusing mess, but a better and
happier and easier kind of confusing than the fighting had been.

He hugged a girl and it was the girl who was at the kitchen door, Lotte.
He remembered her name. How do you like my wife? His brother was
laughing at him. Isn't she beautiful? Joli was going to marry Lotte
before he went to fight the Lunars. Yes, brother, yes. She is beautiful.
You are a lucky man.

Lotte slipped out of his arms and ran to Engold's side. We got married
last harvest time. We were the king and queen of the harvest. Lotte
smiled up at Engold and her hair was the red-gold of freshly mown corn
as it shone in the sunlight.

And we heard yesterday that I will have a grandchild before the winter
winds blow again. My son, I'm glad to have you back. Orlanth has blessed
us. This is much good news in two days.

That night they stayed up late drinking good barley wine and telling
stories about the war.

Joli wondered what could be exciting about war. It had never been more
complicated than maintaining his own calm in the midst of confusion to
him and he could not understand why they wanted to hear how he had
almost lost his leg at the raid on Thunder Meadow or how a Sable lancer
had thrown a javelin clear through his arm or even how he had survived
that last Sable charge with his shield arm hanging useless at his side
and through sheer luck and the blessing of Humakt killed three berserk
Sables and their mounts in the slippery footing of the battlefield.

He told those stories anyway but they didn't want to hear them because
the others who had returned from the war had told the same ones and some
better. He heard other stories, how his cousin Egil who lived over the
hill had cut down the Lunar banner from the midst of a clump of red
officers. Joli was there and that wasn't the way it happened but Joli
didn't complain. He heard how other cousins had slaughtered broos,
trolls, ogres, dragons, dryad witches, jack-o-bears, and bullsitch, even
giant chaos monsters. He'd only seen one broo in the whole war, and that
was an officer in the lunar hoplites. He told more true stories. He told
about hot, sticky Corflu and left out the ugly girls in the temple. He
told about seeing the City of Wonders, and the strange pilgrims who went
there, and described the teeming markets and exotic smells of Nochet,
pleasant unlike those in Corflu despite its nearness to the swamp. The
barley wine kept coming and finally he gave in.

He told the best story yet, about how he had swum seven miles in the sea
at midnight and sneaked aboard Harrek's flagship and set it on fire,
burning it to the waterline with the commander on board, escaping with
his mistress on Harrek's private dinghy. Harrek was a bonafide hero, the
greatest warrior in the world, and he had outwitted him and made a fool
of him. The story worked. It was good. Everybody laughed when they were
supposed to and caught their breath at the scary parts. His father
choked when Joli told how Harrek could hit people so hard that he would
kill them and also kill their parents.

After everybody laughed and toasted him they all went to bed. His place
was in his old bed, and they laid out fresh straw ticking for him. It
was comfortable, a far cry from sleeping on the ground as he had been
doing over a year, but he couldn't sleep for a while. The lies left a
bad taste in his mouth. They were just harmless stories, he didn't like
them. They reminded him of Corflu.

After a while he fell asleep. That night Joli had dreams. He dreamed of
the realities of war, and the fabulous stories he had told. He dreamt of
arguing with Engold over who had lied the most.

Finally Joli dreamed that he killed his brother with a lie that turned
into a scythe and repeatedly took a willing and eager Lotte, heavily
swollen with her and Engold's child, by his brother's corpse. He awoke
with a moan and lay awake with tears streaking his face until dawn, when
he fell asleep.

Joli arose around noon and made a breakfast out of a slab of bacon and
some bread and a cup of fresh sheep milk. After speaking with his mother
about what he intended he took a spade and went past the western fields
to the grove. He found the spot, the ground was still bare where they
had buried it, and dug. His grandfather had followed Humakt too, at one
time. It was a fine blade, too fine to stay in a living man's grave.

He honed the edge and cleaned the grit off the blade. He shouldn't have
come home. It wasn't right. If he stayed he would end his days old and
bitter and false or he would kill his own brother whom he loved as much
as himself over jealousy which was another false emotion unlike honest
ones, love, hate, duty. The sword was clean and sharp and straight and
strong.

The next day Joli woke early. He packed quietly. Engold waited for him
outside. He had heard. Engold walked beside him as Joli walked east
towards the rising sun and eventually Boldhome.

Those stories weren't true, Engold asked. Were they?

No, said Joli. Egil is a liar. I never fought Harrek either. The truth
swung with him, heavy on his hip.

They stood at the edge of the forest.

Goodbye brother. 

May the wind always be with you, Engold said. I wish I were going with
you.

Joli smiled. He could smell the lie, like the miasma of Corflu.

If we have a boy, we'll name him Joli.

The fresh smell of the forest surrounded him. He was glad. Maybe
something of him could stay at home, his name. May the wind be with you,
and the land be fertile, and your wife be pleasant, and your children
wild and strong, brother. Engold, I bless you and Lotte and wish you all
the happiness you can hold. Joli was pretty good at speeches.

Engold smiled and waved goodbye and Joli walked into the forest, the
sword swinging at his side. It was a fine steel blade and he would earn
the right to carry it. 


whoah,
+++++++++++++++++++++++23
Loren Miller            internet: MILLERL@wharton.upenn.edu
"Science" does not remove the terror of the gods.

---------------------

From: STEVEG@ARC.UG.EDS.COM (Steve Gilham Entropy requires no maintenance)
Subject: Re: Open Seas
Message-ID: <01H0H27T0Z02008CXD@UG.EDS.COM>
Date: 12 Jul 93 16:58:18 GMT
X-RQ-ID: 1271

David Cheng suggests
>   Summary: The Open Seas spell has nothing to do with 
>'sorcery,' except that it is learned like any other skill (like
> sorcery). It is a great example of an exception to the God
> Learner rule that the three types of magical disciplines can't
> cross.

The only reason I can see for the ritual to be sorcery is so that 
you can crank up the duration enough to cover the days/weeks that 
the voyage will last that way, much more cheaply than with Divine 
magic w/extension & spirit magic doesn't have the option.



---------------------

From: gal502@huxley.anu.edu.au (Graeme Lindsell)
Subject: Kralorelan Ancestor Worship
Message-ID: <9307130809.AA00929@cscgpo.anu.edu.au>
Date: 13 Jul 93 12:12:15 GMT
X-RQ-ID: 1272

 This is an idea I had for Kralorelan religion. I'm 
not particularly impressed with the current Godunya
cult, as it seems neither very useful or very Chinese,
and I thought some form of ancestor worship might be
more appropriate. This isn't complete yet but I thought 
I'd send it out since people have been discussing 
Kralorelan magic a bit. I've made Godunya the mechanism
of contact to the afterlife, with the help of his exarchs.

 Kralorelan Ancestral Worship 

 Ancestor worship is the most common religious practice
of Kralorela. Most adult Kralorelan citizens have a status 
equivalent to acolyte. Unlike Daka Fal worship, which requires 
the assistance of a shaman, Kralorelans rely on the help of 
their Emperor Godunya, who is the link between their world and 
the Kralorelan afterlife. The cult teaches no spirit magic and 
little conventional divine magic: its magical rewards are produced 
using sorcery and an unusual form of divine intervention.

 All practitioners of Kralorelan Ancestral Worship must develop 
the sorcery spells of Summon Kralorelan Ancestor and must sacrifice 
Power to gain  Filial Piety: this last is a pool of power which is 
reduced every time an ancestors help is invoked, but which may be 
recovered in the same way as rune magic.

 Sorcery Spell: Summon Kralorelan Ancestor

 This spell is used to attract the attention of a named ancestor, 
via Godunya and his exarchs. Unlike most summonings, it only 
takes Dex SR + 1 to cast, and costs 1 MP. If the summoning check 
succeeds, then the caster gains the immediate assistance of an 
ancestor, and loses Filial Piety dependant upon the strength of 
the ancestor invoked:

 Typical Ancestor: 1d3 points of Filial Piety.
 Strong Ancestor : 2d3 FP.
 Mighty Ancestor : 3d3 FP.

 The chance of success of the spell is dependent on whether the
summoner is in his native province, and can thus call on the 
correct exarch:

 Native Province: -0%
 Outside Native Province, but in Kralorela: -20%
 Outside Kralorela: - 40%


 An ancestor does not manifest as a spirit, but sends what aid he 
or she can. This aid can only effect the summoner directly, it 
cannot effect the local environment or other characters in any way.

 A typical ancestor's aid can do one of:

 - add a total of +40% to the summoner's skills, but no more 
   than +20% to a single skill
 - heal a total of 4 points of damage.
 - restore up to 4 personal MP, to the summoner's POW 
   limit - any excess can be used as stored MP for the 
   duration of the aid, or put into storage crystals.
 - add a total of 8 to Str, Con, Dex or App to racial limits.

 A strong ancestor can:

 - add a total of 80% to the summoner's skills, but no more 
   than +40% to a single skill
 - heal up to 8 points of damage, or 4 points of general HP's
 - restore up to 8 personal MP, to the summoner's POW limit.
 - add a total of 16 to Str, Con, Dex or App, no limits.

 A mighty ancestor can:

 - add a total of 160% to the summoner's skills, but no more 
   than +80% to a single skill
 - heal up to 16 points damage, or 8 general HP.
 - restore up to 16 personal MP, to racial POW limit.
 - add a total of 32 to Str, Con, Dex or App, no limits.

 The ancestral aid usually lasts for 15 minutes, at the end
of which the caster must have used any excess MP, or put them in
storage. The summoner is able to take a mix of the ancestral 
blessings as follows:

  10% skill=1 pt healing=1 MP=2 stat=extra 15 mins duration.

 Ancestral aid isn't generally stackable: no matter how many 
typical ancestors you call to aid you, no single skill can be 
raised by more than 20%, and no characteristic by more than 8. 
Healing or restored MP can be stacked, though.

 Initiate

 All Kralorelan citizens are initiated in childhood, usually 
around the age of 12. This costs 1 Pow, and gives no advantages: 
it is a declaration of loyalty to the Emperor. This initiation 
is required even if the individual is a member of a cult that 
does not otherwise practice ancestor worship.

 Acolyte

 Upon reaching adulthood (18-21), an initiate can become an 
acolyte by sacrificing another 2 points of Pow: 1 to Godunya, 
to provide the link to the afterlife, and the 2nd to gain a 
point of Filial Piety. After this the acloyte may sacrifice 
for more points of FP as he/she wishes, and may learn the cult
sorcery spell of Summon Typical Kralorelan ancestor, but can 
only learn the cult divine spell Divination, and thus must
worship at his parents shrine or at a clan temple.

 Priest

 Requirements: Must be married and a parent of a legitimate child, 
have sacrificed for at least 5 points of FP, and have Summon and 
Ceremony at 50% or more. The priest must also sacrifice another 
point of Pow to Godunya. 

 Common Divine Magic: Divination, Sanctify.

 A priest can learn both cult divine spells, and thus can sanctify 
an area of the household for proper worship of the family's ancestors, 
where FP can be regained by worship in the same manner as recoverable 
rune magic. A priest can learn the cult spell of Summon Strong Ancestor.

 High Priest

 Requirements: Must be a grandparent of at least one legitimate child 
and the head of a household. Must have Ceremony and Summon at 90% or 
more, have sacrificed for at least 10 points of FP, and must sacrifice 
another point of Pow to the Emperor. A high priest can learn the cult
sorcery spell of Summon Mighty Ancestor.

 That's it at the moment, I'm trying to find a copy of the RQII 
companion so I can do some accurate cult ecology and mythos.

 Opinions, Comments, Flames...?


 

 


---------------------------------------------------------------------
Graeme Lindsell                      Email: gal502@huxley.anu.edu.au
---------------------------------------------------------------------


---------------------

From: apardon@vub.ac.be (Antoon Pardon)
Subject: Ghosts
Message-ID: <9307130819.AA24250@is2e.vub.ac.be>
Date: 13 Jul 93 16:19:37 GMT
X-RQ-ID: 1273

I would like your opinions on how to play ghosts/wraiths. I  have
a few questions but anything else you think intersting is welcome
too.

As I understand it now a ghost stays because someone else has bound
it to a place where a wraith stays as a result of some big frustration
at the moment it died. This makes that a wraith is released (even
forced to the sprit plane) once it's MP are reduced to 0 in spirit
combat where a ghosts is not.

Now for the questions.

Can a wraith/ghost release a victim volantary without killing it?

Does a ghost/wraith stay engaged in spirit combat until either one
of the opponents is reduced to 0 MP's or will they brake of when
noticing they wont make it?

Is a ghost released when the binding enchantment is broken?
Is it then forced to the spirit plane or can it become a wraith then?
Or are its ties stronger so that it isn't forced to the spirit plane
even as its MP's were reduced to 0.

If a ghosts was reduced to 0 MP's. Does it then remanifest itself the
moment it has 1 MP or does it wait until it is fully charged?

Would "free ghost" work on wraith's?

Shouldn't free ghost be more available. As far as I know only Daka Fal
has it. I suppose Humakt would have a means of sending a ghost to hell
where it supposed to be when someone dies (Would sever spirit work?)
or Uleria (not sure about the name) she has a spell that prevents the
body from becoming an undead so it seems appropiate she has the means
to send a ghost/wraith to its proper destination.

Any ideas?
-- 
========================================================================
Antoon Pardon                                        
Brussels Free University Computing Centre                   02/650.37.16
========================================================================

---------------------

From: A.J.C.Blyth@newcastle.ac.uk
Subject: Publications
Message-ID: 
Date: 13 Jul 93 14:57:43 GMT
X-RQ-ID: 1274

For all the people that asked here is the note that should be used
when publishing any unofficial material.

"RuneQuest is a trademark registered in the UK and USA and owned by
 Chaosium Inc. This trade mark is not used with the permission of
 Chaosium Inc, and the material contained in this publication is not
 approved by Chaosium Inc."

A warning note: The above disclaimer is taken from GamesMaster
Publications and I do not accept any responsibility for its use.


Andrew.