(Message rqd:22) Return-Path:Received: from Holland.Sun.COM (sunnl) by homeland.Holland.Sun.COM (4.1/SMI-4.1) id AA04290; Fri, 23 Jul 93 17:16:07 +0200 Received: from glorantha.Holland.Sun.COM by Holland.Sun.COM (4.1/SMI-4.1e) id AA19804; Fri, 23 Jul 93 17:15:39 +0200 Received: by glorantha.Holland.Sun.COM (4.1/SMI-4.1) id AA18249; Fri, 23 Jul 93 17:15:09 +0200 Date: Fri, 23 Jul 93 17:15:09 +0200 Message-Id: <9307231515.AA18249@glorantha.Holland.Sun.COM> From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Subject: RuneQuest Daily, Fri, 23 Jul 1993, part 1 Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Sender: RuneQuest-Request@Glorantha.Holland.Sun.COM Precedence: junk Status: RO The RuneQuest Daily and RuneQuest Digest deal with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM", they will automatically be included in a next issue. Try to change the Subject: line from the default Re: RuneQuest Daily... on replying. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. Send enquiries and Subscription Requests to the editor: RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld) --------------------- From: C442196@MIZZOU1.missouri.edu Subject: warning--game mechanics question Message-ID: <9307221847.AA02207@Sun.COM> Date: 22 Jul 93 18:43:10 GMT X-RQ-ID: 1317 I'm a new subscriber, so please forgive me if I'm dredging up something the rest of you have already beaten to death. My question is about the change in move rates from RQII to RQIII. I suspect the m/SRS in RQIII were figured using different assumptions for different creatures--the move for humans assuming jogging pace, but the move for horses assuming an all-out gallop, for instance. Changing your base assumptions in mid-stream is a good way to screw things up. Problems here can spread to the fatigue system, which is difficult enough already. For an example of what I'm talking about, here are some numbers. The figures in the table assume DEX SR of 3 for the RQIII figures. 2D ED. 2D ED. 3D ED. 3D ED. % SPECIES MOVE RATE METERS/ROUND M/SR METERS/ROUND CHANGE human 8 24 3 24 0 duck 6 18 2 16 -13% broo 9 27 4 32 +19% horse 12 36 10 80 +122% Note that a broo with DEX SR 2 could move as fast as a horse could in the previous edition. I think that's a little weird. I would like to see a solution that brings move rates closer to the proportions of the second edition, that keeps DEX out of the equation entirely, and that will have consistent assumptions for all creatures. What I want to know is, is the fourth edition mov- ing in that direction, or is it achieving still greater heights of innumeracy? --------------------- From: dft8c@uva.pcmail.virginia.edu (Daniel F. Turner) Subject: help Message-ID: <9307230219.AA09618@uva.pcmail.Virginia.EDU> Date: 23 Jul 93 02:19:30 GMT X-RQ-ID: 1318 help --------------------- From: henkl@glorantha (Henk Langeveld - Sun Nederland) Subject: Bye Adam... Message-ID: <9307231251.AA17574@glorantha.Holland.Sun.COM> Date: 23 Jul 93 16:51:57 GMT X-RQ-ID: 1319 Good luck Adam, on your entry into the Real World (TM) Success!