(Message rqd:2) Return-Path:Received: from Holland.Sun.COM (sunnl) by homeland.Holland.Sun.COM (4.1/SMI-4.1) id AA00787; Thu, 5 Aug 93 07:16:00 +0200 Received: from glorantha.Holland.Sun.COM by Holland.Sun.COM (4.1/SMI-4.1e) id AA12444; Thu, 5 Aug 93 07:15:42 +0200 Received: by glorantha.Holland.Sun.COM (4.1/SMI-4.1) id AA09050; Thu, 5 Aug 93 07:15:19 +0200 Date: Thu, 5 Aug 93 07:15:19 +0200 Message-Id: <9308050515.AA09050@glorantha.Holland.Sun.COM> From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Subject: RuneQuest Daily, Thu, 05 Aug 1993, part 1 Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Sender: RuneQuest-Request@Glorantha.Holland.Sun.COM Precedence: junk Status: RO The RuneQuest Daily and RuneQuest Digest deal with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM", they will automatically be included in a next issue. Try to change the Subject: line from the default Re: RuneQuest Daily... on replying. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. Send enquiries and Subscription Requests to the editor: RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld) --------------------- From: burt@ptltd.com (Burton Choinski) Subject: Map Program Message-ID: <9308021738.AA08404@vino> Date: 2 Aug 93 17:38:39 GMT X-RQ-ID: 1354 It's amazing. A program I wrote way back in 89, thought I had lost forever and would have to re-write, and I manage to find it on some other site, so here it is. It creates the ol' Judges Guild hex page, the one with the dark border, a page of hexes and one big hex in the center that measures 25 little hexes wide. Just send it to your postscript printer and enjoy. I have uploaded it to soda.berkeley.edu, in runequest/uploads as "jg.ps". It's position may well move to runequest/programs soon. -- Burton --------------------- From: henkl@glorantha (Henk Langeveld - Sun Nederland) Subject: Re: RuneQuest Daily, Tue, 03 Aug 1993, part 1 Message-ID: <9308031131.AA27314@glorantha.Holland.Sun.COM> Date: 3 Aug 93 15:31:15 GMT X-RQ-ID: 1355 > From: staats@Athena.MIT.EDU > Subject: Converting AD&D Modules to RQ > Message-ID: <9308021541.AA11636@bolognese> > Date: 2 Aug 93 15:41:35 GMT > X-RQ-ID: 1353 > > > Greetings! > > Some interesting comments on this one to date. I have found that it is > fairly easy to convert creatures and magic items to RQ II/III equivalents. It > is also true that trying to tie each module in with Glorantha is extremely > difficult. I'd make a case for saying the are equivalent, see below... > Here are some general guidelines. THAC0 converts fairly directly to > attack percentages. 1 HD creature = 55 percent chance to hit. Then for every > decrease in THAC0, add 5 percent to the chance to hit. I'll have a confession to make. A long time ago I tried to find the equivalent of an AD&D first level fighter in RQ. The approach was rather different, though. I did not try to find immediate translations between AD&D and RQ stats. I opted for 'procedural equivalence'. Anyone know a better phrase for that? One of the first things that struck me was the difference in time scale. The basic attack round in AD&D lasts a minute, equivalent to five full rounds of combat in RQ... Also, hit points for starting characters are quite different for the two systems. I then decided to run a 'gedanken-experiment': How long would this fighter last, if run against an opponent equivalent in all aspects, except for an infinite supply of hit points? I actually went through the necessary die rolls, did the same under the assumption of average results, and from that I created a "first level RQ fighter", which would last as long as its AD&D counterpart in a similar contest... This was all single-user roll-playing of course, but what else can you do when there are no other players around? Based on that experience I would really warn anyone against trying to find 'ad hoc' translations for AD&D characters. Instead, roll up a similar RQ character, and use prev. exp. rules to create a character with a similar career as the AD&D one. > Magic items are actually quite a bit of fun to translate. Items that > increase perceptions or abilities translate quite nicely. In general though, > try to make many of the items into limited use items. Because of the restrictions on magic use, AD&D has always relied heavily on magic items, while RQ has more provisions for "personal magic". Give people equivalent Divine magic in return for their magic items. > On the area of spells, there are two approaches. You can either > convert the spells into RQ equivalents, or you can modify the RQ sorcery > system to accomodate the new spells. This really depends on the type of campaign that you run. If sorcery is available, use that. If you're running an ancients/dark ages type of campaign (which most settings in Glorantha are), you'd be better off adapting/bending the characters to fit in. > Oops! I have to fly! Hope this proves useful! What's your levitation skill? > > In service, > > Rich --------------------- From: gbailey@aol.com Subject: Re: RuneQuest Daily, Thu, 29 ... Message-ID: <9308021940.tn58996@aol.com> Date: 2 Aug 93 23:40:08 GMT X-RQ-ID: 1356 Would someone please send me a copy of Adam's RQ stuff by mail (as in paper)? Since I'm on America Online I tend to get things cut off so sending files will not work (or I have my doubts that I'll get it all correctly). I'll even send back a few $$ to pay for the copies and postage. E-mail me at gbailey@aol.com and I'll send you my mailing address. Or maybe send me a 3.5" disk (either unformatted or using PKZIP(tm) or LHARC(tm?) compression). Glen --------------------- From: ddunham@radiomail.net (David Dunham , via RadioMail) Subject: Stacking divine magic Message-ID: <9308042315.AA08043@radiomail.net> Date: 4 Aug 93 23:15:09 GMT X-RQ-ID: 1357 > 2. A more GM-ruling type question. Would seperate castings of >stackable Divine Magic stack? In other words, would a Shield 1 cast on one >round, followed by a Shield 2 on another, result in a Shield 3 or 2? No; you'd get a Shield 2. > Corollaries: Would it matter if the same character were casting the >spells? Or, if the recipient were someone other than the caster? Wouldn't matter. David Dunham * Software Designer * Pensee Corporation Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net