Bell Digest v930813

Date: Fri, 13 Aug 93 07:15:17 +0200
Message-Id: <9308130515.AA23190@glorantha.Holland.Sun.COM>
From: RuneQuest-Request@glorantha.holland.sun.com (RQ Digest Maintainer)
To: RuneQuest@glorantha.holland.sun.com (Daily automated RQ-Digest)
Subject: RuneQuest Daily, Fri, 13 Aug 1993, part 1
Reply-To: RuneQuest@glorantha.holland.sun.com (RuneQuest Daily)
Sender: RuneQuest-Request@glorantha.holland.sun.com
Precedence: junk
Resent-To: appel@soda.berkeley.edu
Resent-Date: Mon, 18 Oct 1993 21:15:23 -0700
Resent-From: Eric Rowe 
Status: O

The RuneQuest Daily and RuneQuest Digest deal with the subjects of
Avalon Hill's RPG and Greg Stafford's world of Glorantha.

Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM",
they will automatically be included in a next issue.  Try to change the
Subject: line from the default Re: RuneQuest Daily...  on replying.

Selected articles may also appear in a regular Digest.  If you 
want to submit articles to the Digest only,  contact the editor at
RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM.

Send enquiries and Subscription Requests to the editor:

RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld)

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From: ddunham@radiomail.net (David Dunham  , via RadioMail)
Subject: Elric as simple RQ; Magic in Glorantha
Message-ID: <9308121626.AA06341@radiomail.net>
Date: 12 Aug 93 16:26:21 GMT
X-RQ-ID: 1378

>speaking of Elric! I'm curious if anyone else has given much
>thought to adapting it to Glorantha. I think by just dropping the magic
>system(I like it alot but it's not Glorantha of course) and lowering the
>skill numbers in character creation would be enough.

I too was attracted by Elric as a simpler RQ. I like the fumble rules
(nowadays when anyone rolls 98, the game stops while we look up whether or
not it's a fumble; the simple "99 or 00, if you're over 100% then 00" is
much simpler) and the fatigue rolls ("a waste of time"). And the
presentation of Elric is excellent. I haven't actually played it yet, so
I'd be interested to hear how it feels compared to RQ.

But why drop the skill values? Isn't the idea that you start with
out-of-the-ordinary people?

>Since Greg seems to be
>implying that magic isn't quite as common as RQ leads us to beleive

My interpretation of this is a little different; the original comment was:

>Magic is an area he specifically
>mentions:  1) "There is 90% less healing in Glorantha than RQ would
>lead you to believe"; 2) "Many magical effects are not instantaneous,
>unlike the current rules for Battle and Rune magics."

which doesn't mean magic is less prevalent in Glorantha. It means healing
is rarer*, and that spells may take longer to cast. This is not at all
incompatible with the idea that any farmer knows a spell or two.

* A simple way to make this happen is to adopt my PenDragon Pass rule: any
wound may receive magical healing ONLY ONCE. This has the effect of making
Heal 6 a good spell again (since it can almost always reattach limbs), and
making wounds something serious you have to spend time recovering from.

David Dunham * Software Designer  *  Pensee Corporation
Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net


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From: MILLERL@wharton.upenn.edu (Loren J. Miller)
Subject: Re: RuneQuest Daily, Thu, 12 Aug 1993, part 1
Message-ID: <01H1NZCSV9YQ8Y58YU@wharton.upenn.edu>
Date: 12 Aug 93 12:21:18 GMT
X-RQ-ID: 1379

I got three copies of this daily so far. Anybody else?

-- Loren