Date: Fri, 13 Aug 93 07:15:17 +0200 Message-Id: <9308130515.AA23190@glorantha.Holland.Sun.COM> From: RuneQuest-Request@glorantha.holland.sun.com (RQ Digest Maintainer) To: RuneQuest@glorantha.holland.sun.com (Daily automated RQ-Digest) Subject: RuneQuest Daily, Fri, 13 Aug 1993, part 1 Reply-To: RuneQuest@glorantha.holland.sun.com (RuneQuest Daily) Sender: RuneQuest-Request@glorantha.holland.sun.com Precedence: junk Resent-To: appel@soda.berkeley.edu Resent-Date: Mon, 18 Oct 1993 21:15:23 -0700 Resent-From: Eric RoweStatus: O The RuneQuest Daily and RuneQuest Digest deal with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM", they will automatically be included in a next issue. Try to change the Subject: line from the default Re: RuneQuest Daily... on replying. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. Send enquiries and Subscription Requests to the editor: RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld) --------------------- From: ddunham@radiomail.net (David Dunham , via RadioMail) Subject: Elric as simple RQ; Magic in Glorantha Message-ID: <9308121626.AA06341@radiomail.net> Date: 12 Aug 93 16:26:21 GMT X-RQ-ID: 1378 >speaking of Elric! I'm curious if anyone else has given much >thought to adapting it to Glorantha. I think by just dropping the magic >system(I like it alot but it's not Glorantha of course) and lowering the >skill numbers in character creation would be enough. I too was attracted by Elric as a simpler RQ. I like the fumble rules (nowadays when anyone rolls 98, the game stops while we look up whether or not it's a fumble; the simple "99 or 00, if you're over 100% then 00" is much simpler) and the fatigue rolls ("a waste of time"). And the presentation of Elric is excellent. I haven't actually played it yet, so I'd be interested to hear how it feels compared to RQ. But why drop the skill values? Isn't the idea that you start with out-of-the-ordinary people? >Since Greg seems to be >implying that magic isn't quite as common as RQ leads us to beleive My interpretation of this is a little different; the original comment was: >Magic is an area he specifically >mentions: 1) "There is 90% less healing in Glorantha than RQ would >lead you to believe"; 2) "Many magical effects are not instantaneous, >unlike the current rules for Battle and Rune magics." which doesn't mean magic is less prevalent in Glorantha. It means healing is rarer*, and that spells may take longer to cast. This is not at all incompatible with the idea that any farmer knows a spell or two. * A simple way to make this happen is to adopt my PenDragon Pass rule: any wound may receive magical healing ONLY ONCE. This has the effect of making Heal 6 a good spell again (since it can almost always reattach limbs), and making wounds something serious you have to spend time recovering from. David Dunham * Software Designer * Pensee Corporation Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net --------------------- From: MILLERL@wharton.upenn.edu (Loren J. Miller) Subject: Re: RuneQuest Daily, Thu, 12 Aug 1993, part 1 Message-ID: <01H1NZCSV9YQ8Y58YU@wharton.upenn.edu> Date: 12 Aug 93 12:21:18 GMT X-RQ-ID: 1379 I got three copies of this daily so far. Anybody else? -- Loren