From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Subject: RuneQuest Daily, Tue, 07 Sep 1993, part 3 Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Sender: RuneQuest-Request@Glorantha.Holland.Sun.COM Precedence: junk The RuneQuest Daily and RuneQuest Digest deal with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM", they will automatically be included in a next issue. Try to change the Subject: line from the default Re: RuneQuest Daily... on replying. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. Send enquiries and Subscription Requests to the editor: RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld) --------------------- From: davidc@cs.uwa.edu.au (David Cake) Subject: Re: Sorcery Message-ID: <9309060324.AA27302@cs.uwa.edu.au> Date: 6 Sep 93 03:28:07 GMT X-RQ-ID: 1545 Just a brief note about the Sorcery rules changes (should really be on the RQ4 list, but the subject came up here, and its really more about whats wrong with RQ3 sorcery than RQ4). While many people are worried about the effects of high powered sorcerers, and the first draft of the rq4 sorcery system made changes mostly focused on this problem, I think in retrospect that this was not the main problem with sorcery, and I think that there is some general agreement with this (there are many complaints about how boring sorcerers are in rq4), and perhaps the rq4 draft went too far. However I never really had a big problem with the power of experienced sorcerers. Experienced sorcerers are tough, sure. So are Storm Khans and old (big fetch) shamans. I did have a big problem with sorcery at low levels. As a magic system for the non-specialist or beginner, it was pretty bad. The big problem was that it was truly unbalancing-- it was both too powerful and too weak at the same time. Most beginning PCs from a sorcery using culture (my campaign was set in Sog City, and several PCs were Hrestoli or other Sorcery users) it was absolutely hopeless without Intensity (the Farmer caste Hrestoli lost big time), and with intensity characters had a very small chance of casting potentially very powerful spells. Spell chances were often under 20, but characters often had Free Ints of 10 or so. The players hated it because it was so damn unreliable, and they needed a great deal of experience and training to become as magically proficient as the beginning spirit magic users, and the GM hated it, because when it did suceed, they often (especially if they had some stored power) cast Damage Boost 8 or 10, and chainsawed their way through the bad guys. I think that RQ3 sorcery definately showed severe signs of no playtesting, it kind of works for NPC bad guys, but is no good for PCs. The RQ4 draft is much improved in this direction, though it still needs some work. The fact that some spells are Easy skills means that non-adept sorcerers wil not feel wildly outclassed by the spirit magic users, and the really dangerous spells are Medium or Hard, so the Gm can live with it. Dave Cake --------------------- From: glidedw@sfsuvax1.sfsu.edu (Donald Wilton) Subject: Re: RuneQuest Daily, Sat, 04 Sep 1993, part 2 Message-ID:Date: 5 Sep 93 20:01:19 GMT X-RQ-ID: 1546 How do I design a GodLearner cult site? While I can copout and create a humongous Star Trek site, where the Thing lives, I would like to see something that intelligence, role playing and ingenuity help in. Unlike D&D, I don't see many horrible dungeons, wiht a zilion traps, deadfalls, kill the pcs stuff. This might be such a place, but I have to place it in context. I have changed the context of sorcery. Lunar sorcery is what the Lunars gain, without becomning atheists, through Illumination. Sorcerers learn this, while athiest before gaining a familiar, and gaining power over animal flesh, ensuring the atheist stance on life. Illumination permits a portion of this power, without losing faith. Malkioni and Troll sorcerers have straight sorcery, without the spirit sorcery. The Illuminates can be spotted without the Rune Spell, to note Illuminates, by careful ovserving of whether their spirit magic wanes with the Moon. this resolves the spells of sorcery for me. while the sorcerer has to learn a few real sorcery spells, that have no effect until he or she achieves a familiar. This sovles the lower power sorcery problem, and permits you to find Illuminates. --------------------- From: JARDINE@RMCS.CRANFIELD.AC.UK Subject: Sorcery, White Moon, Fools and Barrels Message-ID: <9309061320.AA22602@Sun.COM> Date: 6 Sep 93 13:27:00 GMT X-RQ-ID: 1547 O.K. most of you will have met this one before, but for those who don't see the problem with sorcery it occurs at low level. Example: (Psycho the Sorceror) INT 18 (well its his best stat and one in 36 people get it on 2d6+6) Magic items: Intellect spirit INT 5 MP storage xtals 6 & 8 Spells: Damage Boosting 25% Cast Back 20% Enhance STR 20% Enhance CON 20% Smother 30% Skills: Intensity 25% Duration 20% So with this starting Sorceror everyone in the party will have the first four spells running at intensity 6 ALL the time so all monsters are in for a tough time as is the GM. Unfortunately the sorceror is not much better off with virtually no armour about 40% in dagger and one useful spell (smother) at an effective percentage of about 20 which takes the whole round to cast. So sorcerors really gross out the other members of the party, but are often really boring to play, I guess thats why most of them spend their time at home and charge people to cast spells on them. My complaint is why are low level sorcerors so gross. Fix: Easy use the maximum manipulation is skill / 10 from RQIV. OKay thats enough (is sick in corner, gasp for breath). > White Moon What is it? Here are some totally heretical answers: In the beginning there was the White Moon (see Nick Brookes bit). Then it was split and torn asunder. The first part to be revealed was the Blue Moon = Annilla. Then the Red Moon tore itself from its hidding place in the Earth as the Red Goddess took her place. Finally the Green (Yes Blue+Red+Green = White light) Moon (a Dragon) unearthed itself when the Red Moon tried to claim its territory. Eventually, dragons(?!?!) ripped the Red Moon appart so that it fell to earth and the Red was joined to the Blue and the Green (Dragon) thus recreating the White Moon. >Fools Nick - I suggested nailing him to the seat, but the rest of you 'elmo types said that that was far to nasty..... >MOB I love the Oz straight talking. We might say the same think about John Major if he had any balls! ----- Lewis ----- --------------------- From: S.J.Green@sheffield.ac.uk (SIMON J GREEN) Subject: Marketing Message-ID: Date: 6 Sep 93 15:52:29 GMT X-RQ-ID: 1548 Hey, people- i thought that the marketing and format of new games was the province of their producers. I know that the players are as important; but isn't all this chatter about RQLite (etc.) a bit much? I hope nobody in California reads this- I can feel them wind fists hammering at my door already... --------------------- From: jjm@zycor.lgc.com (johnjmedway) Subject: there's a moon in the sky Message-ID: <9309061800.AA10493@hp0.zycor.lgc.com> Date: 6 Sep 93 18:00:54 GMT X-RQ-ID: 1549 >> From: 100270.337@CompuServe.COM (Nick Brooke) >> X-RQ-ID: 1536 >> >> Back by popular demand... Thank the gods? 8) >> I'm delighted to see some proper questions on the Daily again, and will do Agreed. Back during the Great Sorcery Debate, there were polite and other hints to the effect that rules belonged on the rules list ( a.k.a. rq-playtest... ) and other matters, cultural, spiritual, historical, et al, belonged here. I'm quite interested in the RQ-UnHeavy discussion, but not here too! The Moons: >> Consider: before her fall the Blue Moon is said to have had powers over >> Balance, and Empire, and Water, and Secrets. The Blue Moon cult we know and >> love has powers over Water and Secrets, but no Empire and a complete lack >> of Balance. The Red Moon Empire meanwhile makes Balance its highest virtue. There are references to the Red Moon transforming into the White Moon once all off the gods are healed, as in once they all get an injection of what the Lunars would call "balance" ( aka Thorazine? ). Is this future transformation only believed by the White Moon cult? If not, why are the White Moonies not trusted by the Red Moonies? Is it just the problem with the White Moon cult's pacifism interfering with the war effort? Is there something else? >> There are worse things I could say about the Dara Happans and the original >> Moon Goddess, but I'm trying to convince Greg of their veracity first... >> Wish me luck, guys! Was this original Moon worshipped by the Dara Happans, or by the rival matriarchal culture along the Poralistor River? >> You've covered most of what we know. Vinga is a womens' god, also called >> 'Orlanth Adventuress'. She's the goddess of women who turn to violence -- >> usually as a last resort to protect what they love. Think of the Sartar Is there possibly some additional connection with the earth deities? I bring this up because of the coincidence of red hair between Vingans and many Babester Gor-worshippers, and that they are both the avenging, rather than adventuring types. >> enchanted Nose-Biter. But I found those cases absurd too. Some day they'll >> print a (non-Aldryami) female initiate of Yelm, and then I will explode. Again thanks for reappearing. ( Loved that last line ) somebody else: >> > The Mad Sultan: Is it still sultanates, or ought we change this to the >> > "Mad Satrap"? The speculation that the title Sultan was imported by the I must have missed something. From where does the name change originate? >> -> the Lunar Empire is a means, not an end Nicely put. >> From: ddunham@radiomail.net (David Dunham , via RadioMail) >> Subject: Glowline >> X-RQ-ID: 1537 >> >> Is there a better (or more recent) description of the Glowline than in >> Cults of Prax? I've heard recently that the Red Moon is visible in >> Pamaltela, which contradicts this account. The Glowline describes the boundary of the area in which the Red Moon is always _full_. It is visible, though changing in phases far beyond. The Temples of the Reaching Moon are designed to extend this full moon effect, and thus the magic of the Empire. --------------------------------------------------------------------------- Related questions, from someone too lazy to look the answers up: On what days is the moon what phase? How visible is the blue moon as it climbs into the sky? How often does it cycle? --------------------------------------------------------------------------- | john_medway@zycor.lgc.com | Landmark Graphics Corp | 512.292.2325 | ---------------------------------------------------------------------------