Bell Digest v931209p1

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
Sender: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
Organization: Lankhor Mhy and Associates
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Thu, 09 Dec 1993, part 1
Message-ID: 
Precedence: junk

X-RQ-ID: Intro

This is the RuneQuest Daily Bulletin, a mailing list on
the subjects of Avalon Hill's RPG and Greg Stafford's 
world of Glorantha.  It is sent out once per day in digest
format.

More details on the RuneQuest Daily and Digest can be found
after the last message in this digest.


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From: akuma@netcom.com (Steven E Barnes)
Subject: Carmanian Heresy
Message-ID: <199312080902.BAA14219@mail.netcom.com>
Date: 7 Dec 93 17:02:24 GMT
X-RQ-ID: 2586


From: sandyp@idcube.idsoftware.com (Sandy Petersen)

>>What is the "Carmanian Heresey of Malkionism," which apparently
>>everyone there practices?
>
>It's complex, but basically boils down to a cynical acceptance of  
>cult-worship alongside Invisible God worship. The cult-worshipers are  
>classified into castes according to their cult. For instance. Humakti  
>(the Carmanian war cult) are considered members of the Knight caste.  
>Lodril and Dendara worshipers are considered Farmers. 

OK, this makes sense.  Since Carmania is described as being "Lunarized", 
does this mean the Lunar pantheon is integrated into this structure?
(You mention Humakt, but not Yanafal Tarnils...)

>It is the Aeolian Heresy in which Orlanth is confused with the  
>Invisible God. Saint Chalana Arroy, Saint Issaries, Saint Flesh Man,  
>[...]

This is interesting, but why does the Empire tolerate it, if Orlanth
worship is outlawed?

>>What benefits are derived from Invisible God worship?  My assumption
>
>You get to go to Solace when you die instead of remaining as a lost  
>soul, you get Divine Intervention, you (or at least someone in your  
>culture) gets just about the full gamut of sorcery (except, of  
>[...]

Yow...  This is a major change from standard Malkionism.  I assume
that standard Invisible God worship doesn't provide DI, since it
isn't mentioned in Gods of Glorantha.  Is this stuff going to
be published?

-steve


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From: rowe@soda.berkeley.edu (Eric Rowe)
Subject: Mostali Names
Message-ID: <199312081001.CAA28275@soda.berkeley.edu>
Date: 7 Dec 93 18:01:54 GMT
X-RQ-ID: 2587

I have run a Mostali adventure several times in my own campaign and
at cons.  All the serious discussion here lately made me decide to
bring out out list of names I used.  These are based upon the fact that
I believe Mostali to be immensely funny, although they don't, and the
Dwarf name list from Griffin Mountain which had the wonderful name
Sandy Saltpeterson.  With that as a warning here are some of the other
names I have used.

Sandy Saltpeterson
Greg Start Fort
Ken Rolls Stone
Michael Gold Brain
Ray Turned Knee
Steve Pare Iron
Charlie Kranks
Rudy Craft
Lynn Wheels It
Les Nooks
Sam Sure Leak

The players always seem to enjoy these names.  Hope you do too.

eric

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From: brandon@caldonia.nlm.nih.gov (Brandon Brylawski)
Subject: Re: RuneQuest Daily, Wed, 08 Dec 1993, part 1
Message-ID: <9312081515.AA26490@caldonia.nlm.nih.gov>
Date: 8 Dec 93 15:15:46 GMT
X-RQ-ID: 2588


Regarding Invisible Orlanth:

From what I learned in Phil Davis's game:
The cult of Invisible Orlanth asserts that the Invisible God is part of 
Orlanth's pantheon ever since Orlanth defeated him in battle. IO's runes
are those of Orlanth, with the magic rune placed underneath the rune of Mastery;
literally "mastery over magic". Invisible Orlanth seems to have spells that
combine Orlanthi divine magic with sorcery, perhaps in a way similar to certain
Lunar divine magic. At any rate, they gave me a crystal disk that enabled me
to teleport a huge distance (once) in order to get back home.
  They were rather a clandestine cult in the area that I visited, so I didn't
learn much else about them.

Brandon

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From: staats@MIT.EDU
Subject: Non-Gloranthan RQ Supplements
Message-ID: <9312081517.AA27577@vongole.MIT.EDU>
Date: 8 Dec 93 15:17:26 GMT
X-RQ-ID: 2589

Greetings!

	I have a question for the God Learners, Sandy, Ken, et.al. on the net.
With the  potential of bringing great flames down upon my person, I really 
liked the "Land of Ninja" and "Vikings" supplements.  Are there any plans to
release anything else along these lines?  (I even bought a copy of "QuestWorld"
way back when!  ;-)   )

	Just curious,

	Rich :-)

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From: watson@computing-science.aberdeen.ac.uk (Colin Watson)
Subject: Acid; Nysalor
Message-ID: <9312081631.AA26155@condor>
Date: 8 Dec 93 16:31:50 GMT
X-RQ-ID: 2590

_____
Sandy on Slimestone:
> >3)  I'd like to agree with Geoff Gunnar - I'm not sure why it has  
> >80pt acid
>
>To inflict the players with awe and terror. 

Personally, 20pts is more than enough to provoke an awe/terror reaction in me.
Maybe I'm just easily impressed/scared.

Is there a Gloranthan version of a base (ie alkali) or is this not part
of Gloranthan alchemy?

_______________
Steven E Barnes on Nysalor:

>Checking the new write-up in Dorastor, 
>... some believe the god is still worshipped in secret, although most believe 
>the god was destroyed.

It's interesting to see that some people are of the opinion that the cult
is destroyed in Time if the God is destroyed GodTime.
I'd say that the cult should still be able to worship the aspect of Nysalor
prior to his (alleged) death/destruction in GodTime. Assuming, of course, that
the worshippers have the insight to realise that this is possible...
If a god has existed and is still remembered then I'd say folks should
be able to worship him/her/it.
Nysalor won't really be gone until everyone has forgotten him and he
vanishes from everybody's past; then it'll be as if he never existed.

>"Since Nysalor is now only a shadow on the Spirit Plane, his
>initiates neither get nor receive spells and skills from
>associated cults without joining those cults"

Wish I knew what that "now only a shadow on the Spirit Plane" bit meant...

>The cult write up also states that Nysalor has no Rune Lords
>or Priests, making Divination dificult.

I guess initiates could Divine if they wanted to. Being one-use, it would
be an expensive process getting enough practice to glean anything useful
from old Nysalor.

>He would probably answer your questions with more questions.

Quite.

______________
Roland M. Volz ponders:
>What is Avalon Hill's policy with regards
>to generic, non-Gloranthan RQ3 material?  I've noticed that most of the 
>non-Gloranthan material published is nowhere near the high quality of the 
>Gloranthan products.  The only exception, Griffin Island, is based on a 
>Gloranthan campaign supplement from RQ2.

For the record, I really liked "Eldarad". I've only played it (not read it)
so my impression could be more due to the work of the GM & the antics of
the players rather than the material as published; however the GM who
ran it for us considers it to be his favourite RQ publication.
He ran it in his own (largely non-Gloranthan) campaign and it integrated
really well (from the players point of view, at least). Some of the stats
had to be toned-down, but that's par-for-the-course in published scenarios.

I get the impression that most of the published Gloranthan stuff is really
nice to read, but only so-so to play.

___
CW.

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From: mcrowne@cix.compulink.co.uk (Mark Crowne)
Subject: The Cult of Baroshi (Snakepipe Hollow)
Message-ID: 
Date: 8 Dec 93 19:21:07 GMT
X-RQ-ID: 2591


PLEA FOR INFORMATION AND ASSISTANCE

Have been following the digest for a couple of months now - all very
interesting!

I'm about to restart an RQ campaign based mostly on published material (due
to lack of time, etc.). The campaign ended with the PCs cleaning out the 
abandoned earth temple in Snakepipe Hollow and in the process awakening the
godling Baroshi from his long sleep. They are now the nucleus of his reformed
cult.

Does anyone have any information/theories, official or otherwise on how Baroshi
and his new cult are related to the local earth pantheon? 

Would such a minor god have a separate cult or would he be worshipped through 
the cult of a more significant deity?

Has anyone got a write up for such a cult handy?




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From: carlsonp@wdni.com (Carlson, Pam)
Subject: Heroquesting
Message-ID: <2D063DF9@itlab.wtc.weyer.com>
Date: 8 Dec 93 20:49:00 GMT
X-RQ-ID: 2592


Sandy writes re Yelmalian Heroquesting:

Most Hill of Gold questers don't even attempt the whole quest, but
instead just get a set of golden arms 'n armor and go to the hill to
seek Yelmalio's blood. Eventually a Wind Lord ambushes 'em, defeats
'em, and takes their armor, whereupon the Light Son (or Light Priest)
aborts the quest and goes home, having effectively exchanged a suit
of gold armor for one or more magic crystals.

As an old time RQ'er new to Glorantha, please excuse my ignorance,  but this 
repeating your god's failures stuff confuses me.  Does the Yelmalian in the 
above example HAVE to lose?  Is he possibly capable of defeating the Wind 
Lord?  Does he simply choose to loose?   Is it considered bad form to win, 
thereby succeeding where one's god failed?   If he does win, may he keep his 
weapons and armor and use them against the Death Lord?

Pam

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From: WALLMAN@VAX2.Winona.MSUS.EDU (Personal friend of Little Elvis)
Subject: 2C ON RQ ENCYCLOPEDIA
Message-ID: <01H693RWTCO20029XZ@VAX2.Winona.MSUS.EDU>
Date: 8 Dec 93 17:08:41 GMT
X-RQ-ID: 2593

I would also like to see this happen and would help as much as I could.
And I prefer ASCII over everything else.

My suggestion is that a simple list of topics be generated first
(semi-major undertaking in itself).  After this the topics can be farmed
out in a variety or combination of ways (e.g. volunteers, conscription
from a volunteer pool, bidding?).  

In a strange way, I think the encyclopedia could be both accurate and 
contradictory.  The list of topics would include similar items such as
Trickster, Eurmal, Bolongo, Bobo, which would each be discussed as
accurately as possible while still remaining separate items.  Prosopedia
has this quality and is still useful.  Perhaps I am thinking more along
the line of a glossary than encyclopedia.  

Even if the whole thing looked like a Johnstown Compendium (although an
alphabetical compendium), it would be useful.  

Ed Wallman@vax2.winona.msus.edu

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From: marks@slough.mit.edu (Mark S. c/o Tom Yates)
Subject: Hello, Again
Message-ID: <9312090748.AA24180@Sun.COM>
Date: 9 Dec 93 07:48:36 GMT
X-RQ-ID: 2594

        Hello again everyone, it's me, Mark!  I'm back again after 
an unfortunate absence.   Nasty blokes who apparently worship
Lanbril broke into my apartment and made off  with my computer.
I've since replaced my missing Amiga with a functional IBM
(*sigh*) and am once again able to contribute my slight learning
to the councils of the wise.
 
David Dunham:
        I enjoyed your Grazer "What My Father..."  I think that you
have covered the basic information one would need to run a
Grazer character.  I just put together a similar handout for my
new Pavis campaign, and I'm not entirely happy with it.  I'd
welcome any suggested improvements.
 
*****************************************************************  
                   WHAT BENDRATH PREACHES
              Right Living in Our Great City
Who are you?
        I am a citizen and priest of Pavis.  My formal title is
Bendrath, Daughter of Pavis; but you can call me Bendrath.
 
Who are we?
        We're all part of the community of Pavis.  We join together to
worship because we respect  that community, it's heritage, and
our founder.
 
What makes Pavis great?
        Our city is an oasis of civilization in the desolation of Prax.
 Even the ruins inside the giant built walls testify to the
greatness which was ours once, and will be again, if we have the
courage to reclaim it.
 
How can one earn a living?
        The craft guilds offer honorable work  for their apprentices. 
Masonry is the most honorable craft, as all acknowledge. Farmers 
bring the gifts of Ernalda and Aldrya to our tables. A good life can 
be made harvesting the riches of  the Zola Fel river.  Strong young men 
like yourselves can find employment for their swordarms, recovering 
the old city for humanity.
 
What happens after we die?
        We are a cult concerned with life in the here and now;  we have
no answers about life after this life.  Most Pavis cultists join
other religions that speak to such questions.  Some very
dedicated followers of Pavis stay on in spirit after death.
 
Who rules us?
        The city council has ruled New Pavis in  since the death of
Dorasar.  Brygga Scissortongue, our elected Mayor, leads the
council and is responsible for running the day to day affairs of
the city.  The Lunar Occupation Forces have assumed many of the
traditional duties of the city council.
 
What makes a man great?
        No one man can achieve greatness on his own.  He must join 
with like minded fellows to achieve common ends.  Neither Pavis nor
Duke Dorasar could have accomplished so much without good friends 
like Flintnail and Olgkarth Arrow-eye.
 
How does one deal with others?
        Behave like Pavis: join with partners to create your life.  
Be open to the ways of others;  no one knows everything.  Dwarves
and elves  have always been true friends to us,  treat them
fairly and they will prove worthy of your trust.
 
What is evil?
        Chaos is evil; it wishes to unmake all of our world.  Trolls
are evil; they eat men and would wreck all of man's work.  Many
nomads behave wrongly, destroying anything that they do not
understand.  Storm Bull berserks do not understand much.
 
What is there to do around here?
        I'm glad you asked, there is a little task we need you to do...
*****************************************************************
 
Timeline Thread:
        Compiling a timeline can be a useful exercise for increasing
your Glorathan Lore.  I once made a timeline that contained all
the (published) events an educated westerner could be expected
to know.  I found the experience quite enlightening, even though
I had already read all the information outside of it's temporal
context.
 
Invisible God:
Sandy answered a question:
>>What benefits are derived from Invisible God worship?  
>You get to go to Solace when you die instead of remaining as a
>lost  soul, you get Divine Intervention, you (or at least
 
        Wow, divine intervention, cool!  When I set up my Fronelan
campaign I ended up deciding that the published material didn't
support Malkioni getting DI.  The theist PCs always enjoyed
making fun of their disadvantaged compatriots saying: "Boy, I
can sure see why you call him the INVISIBLE god"  The canonical
response was "Well, at least I don't worship an overgrown Pow
spirit!"
 
As we enter the holiday season here on Earth I'd like  to
wish you all a happy Sacred Time.  I hope Sacred Claus brings
you a mint copy of Nomad Gods, and not a lump of firebone.
 
                                        Mark 

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