From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) Sender: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) Organization: Lankhor Mhy and Associates To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Tue, 14 Dec 1993, part 2 Message-ID:Precedence: junk --------------------- From: pmichaels@aol.com Subject: Passion Spirits Message-ID: <9312131337.tn03909@aol.com> Date: 13 Dec 93 18:37:59 GMT X-RQ-ID: 2627 The description of passion spirits given on page 36 of the RQ Creatures Book suggests that there are a variety of such spirits, and lists the fear, madness, and pain spirits only as examples. I expected that in later publications further types of passion spirits would be described, as has been the case with the various forms of gorp. Since not even _Dorastor_ expanded on the types of passion spirits, I decided to come up with a few new types myself. Here are my suggestions for new types of passion spirits. Please let me know if you feel these creatures are too weak or too powerful, or if you have a thought for how to better implement their particular mental/emotional curse more effectively. Also, please feel free to share any other types of passion spirits you think of. _____ Anger: An anger spirit appears as an angry red ghost which claws at its victim. If the spirit is successful in posessing its victim, the victim becomes subject to fits of uncontrollable rage. In any stress situation, and at least once a day in any case, the spirit matches its magic points against the victim's magic points. If the spirit overcomes the victim, the victim attacks the object or person causing the stress (and is effected as per the spirit magic spell Fanaticism.) If there is no specific stressor, the victim attacks the nearest person. If no person is available, they attack a random object. The victim may roll his POWx5 each round to attempt to regain control of himself. Some cults, such as Zorak Zoran, consider posession by this spirit a form of blessing. Greed: A greed spirit manifests as an ugly green glow in th e air. In the center of the glow is a face which focuses hungrily on its target. Once posessed by a greed spirit, a person becomes a miser and must make a resistance roll with his INT against the spirit's POW whenever he seeks to barter goods, share information, or spend money. This it true even for necessities such as food, water, and shelter. If the person fails, then they suffer the consequences and may not attempt the same action for 1d6 hours. Confusion: Confusion spirits look like a bizarre jumble of swirling colors in the air. If a confusion spirit covertly posesses a host, that host becomes permanently Befuddled (as per the spirit spell) until the spirit is exorcised. Lazyness: A lazyness spirit appears as an amorphous blob which hangs in space. Inside the blob, two half-closed eyes, which slowly blink occasionally, peer dully out. The blob consists of very slowly moving shades of black and grey. If posessed by a lazyness spirit, a person acts as if their maximum fatigue points are halved. Ignorance: Ignorance spirits appear as a small (10cm) hole in the air. The hole looks as if it is continually closing. If an ignorance spirit posesses a person, their knowledge skills are all decreased by a number equal to the spirit's POW. ______ Peace, Peter --------------------- From: carlf@panix.com (Carl Fink) Subject: Slarges, Lunars, and puppy-dog tails Message-ID: <199312131932.AA13616@panix.com> Date: 13 Dec 93 09:32:44 GMT X-RQ-ID: 2628 pearton@unpsun1.cc.unp.ac.za (Dave Pearton) writes in part: >1) What are Slarges? I've heard references to them as bitter >enemies of the Dorradi, but I've never seen a description of them, >their society or their capabilities. Get _Elder Secrets_ from Avalon Hill. >2) Are the elves and humans in Pamaltela all enemies? Or are >there some societies that get along with them? Get _Glorantha: The World_ from Avalon Hill. Folks, if nobody buys this stuff, AH won't have any motivation to publish more. No, by the way. There's Elamle, where men are friendly to and subject to elves. >3) Getting there. I've always wanted to know more about the >Vadeli? Why are they universally hated? They are atheist like >the Brithini and I seem to remember that they are also immortal - >what are the differences/similarities? This, too, is in _Glorantha_. They're like the Brithini except that their Noble class was exterminated, and without their restraint the Wizard and other classes are even less bound by morals than the Brithini. Their great enemy is/was Zzabur. (Secret: Zzabur's "Blue Book", which Snodal peeked at, is blue because it's bound in the skin of a blue Vadeli.) cjl@carmenta.se (Carl-Johan Lundell) writes: >I have been running Gloranthan RQ games for several years and >always had PCs with Sartar/Prax background. Now I am planning to >start up some new player groups and thought I might try to have a >group of Lunar PCs. I think some of you guys have some experience >of Lunar PCs and I would like to ask for some advice: >Where should the group start? (Prax, Sartar, in the Empire, ?) >What would be suitable character backgrounds? (Soldiers, settlers, >?) Scenario ideas? Would any of the published scenario packs >provide a good start? Should the players be new to or familiar >with Glorantha? I had a lot fun playing a Lunar once. Backgrounds would largely depend on what kind of campaign you like to run -- for instance, you could use the Dorastor campaign pack quite easily, or Sun County, but they'd need totally different characters to make sense. The question about players confuses me: are there really so many RQ players near you that you get to pick which ones play in your game? The thing to remember about "Lunars" is that only a fraction of them are actually dedicated to Lunar ways, religions, and practices. Most people living in the Lunar Empire remain loyal to their traditional gods and nation, and superimpose a token Lunar worship and rulership on top of it. Thus "Lunars" could include Yelm worshippers from Dara Happa, Orlanthi from Tarsh, Malkioni from Carmania, and so on. --Carl --------------------- From: paul@phyast.pitt.edu (Paul Reilly) Subject: Invisible Orlanth Message-ID: <9312132200.AA08524@minerva.phyast.pitt.edu> Date: 13 Dec 93 22:00:14 GMT X-RQ-ID: 2630 Hi there, Paul Reilly here. SInce the subject of the Invisible Orlanth has come up, let me quote from a letter I sent to Nick Brooke this past June. It starts with a quote from Nick: >A fanatical Invisible Orlanthi would say they were all >Deceived by illumination, and that the whole established Carmanian Church >had been corrupted by the influence of the Father of Lies -- that only >their god was still pure and free. [ Warning : I have a splitting sinus headache, may sound cranky! I don't intend to be but am genuinely curious about your picture of the Inv. Orlanthi.] Your view of the Invisible Orlanth cult is certainly different from mine! You seem to see them as a sort of fanatical holdout of anti-Lunar True Orlanthi. It seems to me that there are enough of those about without adding in the syncretic Invisible Orlanth cult. My view is different. Reasons: 1. True Orlanthi say of the Malkioni something like: "Barren-souled truthseekers, boast of great magics, Work tawdry wonders in Malkion's name. (something I forget) Their empty spirits fall slowly to hell. I just don't see these guys (True Orlanthi) as promulgating a religion that combines the Invisble God and Orlanth. What would Sartarite Orlanthi think of Invisible Orlanthi, given the above? Seems to me Argrath's opinion of them is not too high, since he commits genocide on them along with the rest of Carmania and much of Peloria. 2. Moralatap and Kaufan don't seem like fanatical anti-Lunars and they supposedly support the cult because of the protection it will give the Empire. Do you see them as dupes or traitors, if so who are they betraying,the Invisible Orlanthi they claim to support or the Empire they are sworn to? 3. The Invisible Orlanth cult must be (at least on the surface and probably to fairly deep penetration by spies) acceptable to the Lunar authorities for some reason. They shut down all the (major, at least) Orlanth temples in Sartar, they could have nipped Invisible Orlanth in the bud if the religion preached sedition. We know the Lunars can be pretty ruthless. 4. We know that the Lunar religion is syncretic and borrows freely. The Carmanian religion also appears to have been syncretic, accepting "brute gods" as valid objects of worship. And the name "Invisible Orlanth implies a union of the Invisible God and Orlanth. We also know that they view many of the greater Gods as unhealed portions of the Creator, and that the Lunar Goddess is trying to "Heal" those portions and will become his bride. (Read Me First! from the GoG box.) In particular Orlanth is the breath of the Creator (stale and wheezing). We know from other sources (Dragon Pass, maybe the Genertela Book?) that the Red Goddess wants to "marry" Orlanth - to me this implies that the Orlanth she marries is in fact the 'healed' Orlanth : the breath of the Creator. My theory: at least on the surface (and possibly much deeper), Invisible Orlanth doctrine is that they worship that portion of Orlanth that has been successfully "healed" by the Red Goddess and is reunited with the Creator as his breath. Note that His Breath could be viewed as the aspect of the Creator which carried His Words to Malkion, Hrestol, and other prophets and thus be a major Emanation, worthy of worship. This seems in keeping with Carmanian and Lunar religions to me and keeps the Spoken Word of the backs of the Invisible Orlanthi. Moralatap and Kaufan can return to their status as honorable and intelligent leaders. The True Orlanthi can have yet another reason (although they don't really need reasons for anything) to hate the Lunars - they corrupt even our own religion! There may be Illuminates at the core of the I.O. movement, or a fanatical group of True Orlanthi, or both. Illumination does not corrupt (look at Oddi) in itself. (I think Illumination is far more common in the Empire than was recently bandied about on the Net. More Galvosti sorcerers than Illuminates? I doubt it, according to the Orlanthi it is pretty common and it is a Good Thing (and also a heavy responsibility) in Lunar philosophy) --------------- If Nick agrees and there is interest I can quote much more discussion on this subject and perhaps add a few things.... - Paul --------------------- From: paul@phyast.pitt.edu (Paul Reilly) Subject: Re: Chaos Message-ID: <9312132339.AA09001@minerva.phyast.pitt.edu> Date: 13 Dec 93 23:39:24 GMT X-RQ-ID: 2631 Paul Reilly here. A few quick comments today. Nature of Chaos: I started to write something about this a while ago. In our campaign Glorantha is a bubble of Order within the Void of Chaos. In Chaos ALL things are possible - flying half-men half coke-cans, things which are simultaneously single and multiple, etc. Worlds (like Glorantha) are made out of Chaos by the EXCLUSION of many of these possibilities. My old response started: >And for the stupid question of the day, why is chaos so wrong and what makes >it so different(better? worse?) from pure evil? This is actually one of the Great Questions of Glorantha and not stupid at all. According to an Arkati philosopher of the Argan Argar Chain: "The World is a piece of Darkness wedged in a sea of Chaos. This is not a physical lodging; instead the world is a place where rules apply and contradictory things cannot be true at once. In the Void of Chaos, all things coexist together: Light, Darkness, flying elephants, half-men, and most especially, vast inchoate formless half-stuff with no logic or continuity. Thus the Void contains _all_ possibilities, but by containing all, there is no way to differentiate between one thing and another, hence no true existence. Pure Darkness, on the other hand, is the _exclusion_ of all possible things. We believe that in the beginning Glorantha was formed as a bubble of pure Darkness within the Void. They began to interact; the Darkness _excluded_ most of the possibilities of the Void, leaving a world where _single_ things could be true." --------------------- Building on this, we see that the other Elements may have arisen through the interaction of Darkness and Chaos. As Chaos seeped into the original Darkness, they mutually interacted leaving _more_ possibilities and _less_ structure. For a long 'time' the world worked in a 'perfect' machine-like fashion, with Yelm, Artmal, and that crowd as 'rulers'. The Mostali were happy. We view this as a period with Intelligence but no free will and perhaps not even consciousness. This is the period we sometimes call the 'Old World'. Then another dose of Chaos came in with Umath. The old Laws were overturned and many were destroyed. New things, regarded as 'chaotic' (defying accepted natural laws) came in - Death, Freedom, etc. Eventually these got integrated into the Gloranthan structure and gave us new (less restrictive) laws. So we see that Glorantha reacts against Chaos incursions. Another example of this is when Glorantha 'cloaks' a 'naked' chaos hole with a piece of Gloranthan reality - typically a Chaos creature. We see this in Thed's spell to summon the Void. More on this in another post - running out of time today. In fact, I'd better go now. Apologies if the above seems disconnected, I will try to write a better article another time. - Paul --------------------- From: ROBERTSON@delphi.intel.com (Roderick Robertson, SC1-5, x52936) Subject: Slarges Message-ID: <7844816B40007B12@delphi.intel.com> Date: 14 Dec 93 03:39:00 GMT X-RQ-ID: 2632 pearton@unpsun1.cc.unp.ac.za (Dave Pearton) asks: >1) What are Slarges? I've heard references to them as bitter >enemies of the Dorradi, but I've never seen a description of >them, their society or their capabilities. Slarges are large intelligent bipedal reptilians, and stats can be found in: Glorantha Bestiary p39 Griffen Island p 8 (Dobynski picture, P9) See Also Elder Secrets, Secrets Book p8 Elder Secrets, Elder Races p90 Glorantha - Genertela, Glorantha Book p35 >3) Getting there. I've always wanted to know more about the >Vadeli? Why are they universally hated? They are atheist like >the Brithini and I seem to remember that they are also immortal >- what are the differences/similarities? Vadeli can be found in Glorantha - Genertela, Glorantha Book p27, 28, 35 Glorantha - Genertela, Genertela Book p11 Hey, a use for all those hours spent on the Index! Roderick Robertson Robertson@Delphi.intel.com ---------------------