Bell Digest v931227p1

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
Sender: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
Organization: Lankhor Mhy and Associates
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Mon, 27 Dec 1993, part 1
Message-ID: 
Precedence: junk

X-RQ-ID: Intro

This is the RuneQuest Daily Bulletin, a mailing list on
the subjects of Avalon Hill's RPG and Greg Stafford's 
world of Glorantha.  It is sent out once per day in digest
format.

Note:
	During holiday season, the Daily will only appear
	on Monday and Thursday (i.e: Dec 23, 27, and 30).
	Normal distribution should resume on Jan 3, 1994.
	
More details on the RuneQuest Daily and Digest can be found
after the last message in this digest.


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From: loren@wmkt.wharton.upenn.edu (Loren Miller)
Subject: State of the game, RQ4
Message-ID: 
Date: 23 Dec 93 19:33:24 GMT
X-RQ-ID: 2697

Sandy writes in reply to Geoff Gunnar:
>>Yet what I've seen of RQ4 is throwing out vast chunks of  
>>improvements. 
>Hmm. This makes me even more eager to see RQ4 and make my comments. 

I think the initial drafts of RQ4 were too complete. That is, there were rules 
for everything, and combat especially took enormous amounts of work to play 
through. I'm much happier with the way that Oliver and crew seemed to be 
leaning with the latest draft, perhaps because my own comments were taken 
fairly seriously. Note that I haven't seen the latest draft, but am basing my 
opinion on Oliver's and Carl's comments on the RQ-playtest mailing list back 
when the discussion was extremely active.

My hope is that RQ4 will include rules that bring it up-to-date so it can be 
used as a freeform game, or as a table-top game but without dice rolling, and 
any other way that people use the latest generation of games. If RQ4 can do 
that then I think RQ has a chance to be a cutting edge roleplaying game once 
again. It would only need an aggressive release schedule to be a market leader 
too.



--
+++++++++++++++++++++++23
Loren Miller              LOREN@wmkt.wharton.upenn.edu
Into the flood again,  same old trip  it was back when

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From: ddunham@radiomail.net (David Dunham  , via RadioMail)
Subject: Yara Aranis
Message-ID: <199312230748.AA10620@radiomail.net>
Date: 23 Dec 93 07:48:03 GMT
X-RQ-ID: 2698

To: Paul Honigmann (no email contact, and I have no idea how to contact
Mark Buckley either)

I enjoyed the Yara Aranis stuff; if it's possible to email you about it,
I'd like to. In any case, I'd like to see more. (I recently annoyed some
Grazers with her, and since my campaign is mostly Grazers [makes it very
hard to run all those published Yelmalio or Orlanth scenarios!], more
annoyance is better.)

David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206 783 7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
"I say we should listen to the customers and give them what they want."
"What they want is better products for free." --Scott Adams


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From: robmh@aol.com
Subject: Literary Influences on Glorantha
Message-ID: <9312231719.tn72458@aol.com>
Date: 23 Dec 93 22:19:44 GMT
X-RQ-ID: 2699

Folks on this mailing list have been saying interesting things like "Think of
Carmania as the Persian Empire."  Since I couldn't even remember where
Carmania was, I've been rereading the Genertela books along with whatever
else looks cross-referenceable.  

The Maniria chapter is full of whimsies like Leonardo the Scientist and
Richard the Tiger-Hearted.  And there's another subtler joke I should have
noticed earlier:  the Lunar Empire looks a lot like the Roman Empire, and I
think I know who inspired their tiny neighbors in Ormsgone Valley:  "In this
place, inhabited by a huge Red Dragon, live several small tribes which have
resisted Tarsh for centuries.  Though small and obscure, their freedom has
become legendary."  Sounds like Asterix and Obelix's village of indomitable
Gauls to me!  

Cool.  I needed some angle for a short story idea for the Argrath collection.
 Maybe that nasty red bat will try to roost on the hill above Ormsgone
Valley, and stuffy old Argrath will be upstaged by the local menhir
deliveryman and his pint-sized friend.  

Cheers, 
Rob Heinsoo

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From: stormbull@cix.compulink.co.uk (Tim Westlake)
Subject: Cult write-up for Yanafal Tarnils?
Message-ID: 
Date: 24 Dec 93 02:58:00 GMT
X-RQ-ID: 2700



Does anyone have a write-up of the Yanafal Tarnils Cult? In fact does 
anyone have write-ups of any of the cults for the 7 mothers gods! Packs 
such as River of Craddles happily talk about lots of key characters 
(especially on Pavis) who are Rune level in these cults and I cant find 
any more details! I have looked on Soda but the cult section only has 3 
cults. Either direct email or uploads to Soda would be appreciated.

Merry Christmas

Timbo

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From: carlf@panix.com (Carl Fink)
Subject: Vast chunks?
Message-ID: <199312240506.AA13275@panix.com>
Date: 23 Dec 93 19:06:21 GMT
X-RQ-ID: 2701

Sandy the Great and Powerful writes:

R>Geoff Gunner (one of the hardy who has remained) mentions

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From: sandyp@idcube.idsoftware.com (Sandy Petersen)
Subject: Merry Christmas
Message-ID: <9312241603.AA21364@idcube.idsoftware.com>
Date: 24 Dec 93 04:03:32 GMT
X-RQ-ID: 2702

re: Minimalist rules

Though I've always used almost all the RQ rules, I nonetheless see as  
one of RQ's great strengths that it is modular. If you don't like hit  
locations, they can be easily dropped -- just have armor and hit  
points. If you don't care for fatigue, ignore it (like almost  
everyone does anyway). Ditto for sorcery, or divine magic, or even  
spirit magic. I even know of a campaign where they ignored parrying  
-- just rolled to hit. Combat was quick and bloody, and SRs  
exceedingly important, but the game was recognizably RQ. 


I have no arguments with anyone wanting to drop RQ rules. The rules  
are designed so they can BE dropped, IMO. Ditto for adding rules, of  
course, though some rules additions are so piddly even I revolt at  
them.

Happy Sacred Time to all! And Christmas, too!

Sandy

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