Bell Digest v940114p1

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Fri, 14 Jan 1994, part 1
Content-Return: Prohibited
Precedence: junk

X-RQ-ID: Intro

This is the RuneQuest Daily Bulletin, a mailing list on
the subjects of Avalon Hill's RPG and Greg Stafford's 
world of Glorantha.  It is sent out once per day in digest
format.

More details on the RuneQuest Daily and Digest can be found
after the last message in this digest.


---------------------

From: pearse_w_r@bt-web.bt.co.uk (pearse_w_r)
Subject: RQ/Tekumel
Message-ID: <9401130950.AA00577@Sun.COM>
Date: 13 Jan 94 09:49:42 GMT
X-RQ-ID: 2794


Allow me to join the throng of EPT'ers and thank Sandy Peterson very 
much for posting the RQ/Tekumel stuff.  I've never bought the RQ III 
rules, but I'm going to do just that, in order to play RQ/Tekumel.

I saw that the spells for Belkhanu were missing.  Any kind soul with a 
copy of Swords & Glory II like to complete this section?  The priests 
of the Lord of the Isles of the Excellent Dead sound like they should 
spend a fair bit of time in the Underworlds, and might be fun to play.

I know there are others using RQ for Tekumel.  What scenarios do 
people use?

Roger Pearse

---------------------

From: jclannom@mathlab.mtu.edu (Joe Lannom)
Subject: re: Protection forts/stockades give? (maybe Sun County Spoilers, I dunno)
Message-ID: <9401131409.AA20469@mathlab.mtu.edu>
Date: 13 Jan 94 14:09:07 GMT
X-RQ-ID: 2795

Robert McArthur wrote:

|> Comments from anyone?  Are spirits normally bound like this?  How many of
|> them? Size of them?  Can they detect enemies (and of whom)?  Can they engage
|> in spirit combat with a spirit coming through the wall? Over the wall?  Under
|> the walls?
|> 


Since the Lunars are so tight with the Sun worshippers in the east, near the
river of cradles, I don't see why they wouldn't have tried to adopt some of
their practices.

I don't know how common the knowledge of the different aspects of the Dome's 

protections are, but since Um, whats his name, the Lunar tax guy that visited  
there that was really into architecture, especially Religious architecture...
Fred, that must be it.  (its a joke, but I need a name to use )  So Fred is
wandering around looking at the dome and the guards kindly/coldy (You know, its  
funny how cold worshippers of a Sun god can be... but then, they could be  
Yelmalians and not need warm personalities...) ahem, the guards warn him not to  
step there, or over there, don't touch that.... etc.  Eventually Fred is going  
to get curious and ask a couple questions.  Maybe he'd get some answers and pass  
them on to the Irripi Ontor temple...

On the same subject, Joerg Baumgartner writes:

|> >A Warding spell would be a more "normal" way to protect a building; but
|> >there's nothing to stop them Lunars binding spirits if they like.
|> 

|> Except that there is a limit to the total mana available to them...
|> 


Well, if Lunar settlers are going to live near there (within 5KM), any large  
contingent with a priest/RL in the party could be required to bind a spirit to  
the walls as a pledge to the empire and show support for the "troops" out in the  
backwaters of the Empire.  We pioneers have to stick together.  Besides if I add  
to your defenses, thats a couple more members of your garrison that you can send  
out to protect us from the evil Barbarians who don't like our horses.

If it was greater than a 5KM distance, it doesn't matter as the spirits would  
become free when the binder moved further away than that.  (Unless its changed  
in RQ3, or ever was in RQ2... I'm still trying to sort out some of the rules 8-/  
)

Unless there are attendant priests to reaffirm the bindings, or the wall/town   
doesn't get attacked very often, the number of bound spirits would be a  
constantly diminishing thing.  During a battle or a raid, you'd think that at  
least ONE of the spirits would get a power gain roll, make it in the week after  
the battle when nothing is happening and resultantly be freed from their  
bindings... Some of the R/L are going to WANT to wander away, adventure calls ya  
know.  Others will die since its such a hard life.  Any of those factors (plus  
more!) would release a bound spirit.

Hmm.... Since the youths of some of the native american tribes used to steal  
horses to prove their manhood or just to raise some hell, it might not be too  
far fetched for a shaman to send their young aprentice to try and steal a spirit  
from the invaders wall...

joe

---------------------

From: apbanut@aol.com
Subject: Re: RuneQuest Daily, Thu, 13 Jan 1994, part 1
Message-ID: <9401131309.tn95547@aol.com>
Date: 13 Jan 94 18:09:11 GMT
X-RQ-ID: 2796

Hello!

Could you please re-transmit part two of January 13th?  Thanks!  I am
enjoying the digest!


Michael (aka APBA NUT)

---------------------

From: dagibbs@qnx.com (David Gibbs)
Subject: Trolls and other miscellany
Message-ID: <9401140144.AA29781@qnx.com>
Date: 13 Jan 94 15:44:21 GMT
X-RQ-ID: 2797

Just a few comments on a couple threads that have been wandering through
the digest lately -- one old, one new.

First on trolls, trollkin, etc.

Somebody noted that Great Trolls were "created" by Cragspider
in an attempt to re-create Mistress-race Trolls.   In the RQ2
rules, it claims the Cragspider created them for her personal
bodyguard, but I also recall that they were created by one of
her attempts to break the trollkin curse.  

The other attempt resulted in litters of trollkin, instead
of single trollkin births.  (An interesting side result of this,
is that if an Uzko mother has twins, and they are Uzko, they may
be treated as Enlo, since multiple births are "always" Enlo.)

The old rules imply that trollkin breed true, but that many
are born dead.  The idea of many stillbirths makes sense, and
that the ones that survive tend to be even weaker makes sense
as well -- or maybe it also follows the split rule, some are
normal trollkin, some are weaker.

Also, does any "miscegenation" occur between the different types
of trolls?  For instance, what would the off-spring of an Uzuz
father and an Uzko mother be -- guaranteed Uzko, or is there a 
chance of an Uzuz child?  Would this reduce or eliminate the
chance of Enlo children?  What of vice-versa, Uzuz mother, 
Uzko father?   I feel that this is far less likely to happen,

Different topic --

A while back there was some discussion on how to do in the
Crimson Bat.  One method that wasn't suggested was to get a
really big lightbringer priest to kill it.  How about Gonn
Orta, a 150m tall giant who is also an Issaries priest.
(150m at 3d6 str/2m and 3d6 size/2m [both plus 18] gives an 
average strength and size both of about 800.  This gives 
Gonn Orta an attack bonus of about 780%, and a damage bonus
of about 98d6 for an average damage bonus of 343!  Plus
any damage from the weapon he wields, and he gets a special 
hit 156%, and a critical 39% of them time.  Now the bat
only has 85 armor, and 162 hp, so one blow and it is toast.
I wonder what the range penalties are for throwing a rock
from a km away.)  Of course, you have to convince Gonn Orta
to do something.

-David Gibbs
(dagibbs@qnx.com)

---------------------

From: msheinb@eis.calstate.edu (Mark Sheinberg)
Subject: Antii-Archer Spell
Message-ID: <9401140641.AA28290@eis.calstate.edu>
Date: 14 Jan 94 06:41:27 GMT
X-RQ-ID: 2798

Anti  Archer Spell:
A
Attract Missiles (Sorcery) Ranged Passive Temporal
If the caster overcomes the target's magic points, the spell
causes the next missile aimed at the target or at anyone touchin
the target to strike the target.  An individual standing 
between the target and a missile user may be struck
by happenstance.  Even a missile that would normally miss will strike the target
Each additional point of intinsety increase the number of 
missiles drawn to the target by 1.  Thus if a target
were hit by an intensity 7 attract missile spell, 
the next 7 missiles fired at him or at anyone touching him
would strike him.  The spell has no effect on melee weapons.
 
Source:  Heroes Magazine #6


---------------------

From: ddunham@radiomail.net (David Dunham)
Subject: the slings and arrows of outrageous fortune
Message-ID: <199401140706.AA28758@radiomail.net>
Date: 14 Jan 94 07:06:30 GMT
X-RQ-ID: 2799

>From: joe@sartar.toppoint.de (Joerg Baumgartner)
>archery accuracy and effectivity are much higher than the 
>percentages allow for

What we don't know anything about with our own practice is armor and shield
penetration.

>a musket bullet may have the higher velocity 
>when hitting the target compared to an arrow (I'm not too sure about 
>that)

I do know that a crossbow has a much greater "muzzle velocity" than a bow
(90 metres/s vs about 44 metres/s for a longbow -- the more powerful
composite bows can shoot at 90 m/s). Slings can exceed 28 m/s.

I think damage is actually related to momentum (mv), but if your energy
formula is correct, then the mass of the projectile is far less important
than the velocity. I believe modern bullets are supersonic... 

And "Vegetius said that biconical sling missles were more deadly than
arrows against opponents clad in leather armor. Even if the missile did not
penetrate the armor, Vegetius noted, it was capable of inflicting a fatal
internal injury." Peruvian slings were also effective; a Spaniard said "I
have seen how a stone flung from a sling over a distance of 30 paces broke
in two a sword that a man was holding in his hand."

Incidentally, my notes say that the English military longbow target
practice was often held at 200 metres, well past RQ's effective range.

I'm strongly leaning towards giving some shield value if the shield owner
does nothing but hold it up and try to block arrows. In PenDragon Pass,
probably 3 points (half shield value), no roll required.

Joerg and Brent, I'll be bringing my PowerBook and modem, but I can't
promise time to report until I get back. I'll try, however.


---------------------