Bell Digest v940115p1

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Sat, 15 Jan 1994, part 1
Content-Return: Prohibited
Precedence: junk

X-RQ-ID: Intro

This is the RuneQuest Daily Bulletin, a mailing list on
the subjects of Avalon Hill's RPG and Greg Stafford's 
world of Glorantha.  It is sent out once per day in digest
format.

More details on the RuneQuest Daily and Digest can be found
after the last message in this digest.


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From: scuw5@central.sussex.ac.uk (Jonathan Eyre)
Subject: Re: R
Message-ID: <12593.199401141122@solx1>
Date: 14 Jan 94 11:22:05 GMT
X-RQ-ID: 2800

Re: David Gibbs' comments...

GONN ORTA vs. THE CRIMSON BAT

Yeah, kinda like the old Hulk vs. The Thing issues of Fantastic 4!
Gonn Orta Strides up with a bagfull of rocks, and starts heaving them
at the Bat (no doubt wiping one or two lunars out in the process),
while the Bat wheels and dives around. Hmm.

Jon Eyre (scuw5@central.susx.ac.uk)

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From: niwe@ppvku.ericsson.se (Nils Weinander)
Subject: Glorantha's far east + some other
Message-ID: <9401141710.AA21051@ppvku.ericsson.se>
Date: 14 Jan 94 19:10:42 GMT
X-RQ-ID: 2801

I am planning a campaign set in the far east of Glorantha, mainly
the East Isles, with excursions to Kralorela and Teshnos. There is
comparatively little information on the east so I would very much
appreciate ideas and stuff from others who have run campaigns there.
If you have something that doesn't seem to be of general interest
for the readers of the Daily I would appreciate email to me as
well. I do have some specific questions too:

1.	Golden Mokato is specified as the centre of the second age
	Eastern Sea Empire which 'ruled half the seas', but according
	to various accounts of the world history the God Learners
	ruled the seas and coastal areas. In the east they even
	overthrew the Dragon Emperor of Kralorela for a while. I
	can't figure a good compromise for this. Suggestions?

2.	Does anyone have any information/ideas on Vormainian colour
	magic? Some of the Vormain gods are mentioned in the Proso-
	paedia in GoG, but what the colour magic is about is not
	explained.

3.	I didn't plan on using the island of Teleos, but I'm curious
	about the almost total lack of information. Is it a blank land?

Now for some other things:

Sandy Petersen's Tekumel/RQ:
Looks very 'Tekumelish' with the extravagant magic with florid names.
I wouldn't expect character's to live long in a campaign with all
that magic around though.

Arkat/Gbaji dispute:
I'm definitely on the 'Arkat = good guy' side, but Gbaji at least did
one good thing: the trollkin curse (yes I am a fundamentalistic
troll hater :-)).

Yara Aranis' anti-archery magic:
I agree with whoever it was who suggested a warping of vision to destroy
the archers' aim. This is entirely in line with the lunar way (curved
lines, distortion of other philosophies).

/Nils W

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From: eosgg@raesp-farn.mod.uk (Geoff Gunner)
Subject: Anti-archer spell
Message-ID: <9401141806.AA26339@raesp-farn.mod.uk>
Date: 14 Jan 94 18:06:42 GMT
X-RQ-ID: 2802

That anti-archer spell seems a bit serious - bung it on the enemy captain, get
your greenhorn militia to let off a really weedy volley and - wham -, human
pincushion time.  How about instead a +5% to hit per intensity ?

Geoff

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From: ABEAN@GEEL.DWT.CSIRO.AU (Andrew Bean)
Subject: Using Horse archery to kill
Message-ID: <940115173157.2060232a@GEEL.DWT.CSIRO.AU>
Date: 16 Jan 94 04:31:57 GMT
X-RQ-ID: 2803

As some one commented on earlier but I would like to reinforce in 
primitive socities staying at a distance and peppering your opponents
with bow fire is the work of cowards or elves. Speaking from my experience 
as a Pentan youth in a campaign I am playing part of my growing-up
process is going out and slaying a number of my tribe's enemies to
prove I am worthy of adulthood (I bring back their jawbones as proof).
We have left as a group and although I am the best rider and archer in the
party everyone one of us knows that only cowards do not rush forward and
fight their opponents person to person. 

We found a Red Tribes wagon train
(although it took us a while to work out what the hell was going on since
we had never seen such things before, we only found out their name by 
chance as it was) and after circling it for a couple of rounds I ended up
being dared by the older tribes member who was leading us at the time 
(NPC) to see if I could get their first. So you had this charge of young
tribesmen and women racing their horses to get at the wagons and beat the
other members of their groups so that they could slay more of the enemy 
themselves (overconfidence has been a bit of a problem so far) [My horse
did get there first]. We were too busy urging our horses to waste time
firing bows.

The only people who practice horse archery as a specific skill are 
Yelmalion Kuschile Horse Archers and they are only a minor hero cult
of that lot anyway. My Pentan would certainly regard Horse archery for
more than one round, as you close, to be cowardice. I think this would
be true for a lot of Gloranthan cultures and will be a big advantage
to whatever culture eventually shrugs off the cowardice view. Perhaps
the Yelm cultures were the only ones who became sufficiently advanced
to do this and they still prefer massed hoplite slug it out fests anyway.

As for Yara Aranis she is feared because she is the daughter of the 
demoness Eater of Horses, one of Pents worse nightmares. The Lunars
would not be afraid of Mongol horse archery tactics so much as a huge
massed charge by mounted cavalrymen. [If the Lunars used hoplite
squares to try and stop this then they probably would be showered by
arrows until the square broke and the charge would have a chance to
get in to allow close quarters combat]. Anyway I think Yara Aranis
spells should frighten horses by putting images in the horses minds
of their ancient fear of her mother. Bit like a befuddle in its ability
to affect the mind but causing fear. If it is a Rune spell have it area
affecting; if a spirit magic spell then have it work on one horse at
a time POW vs POW. It would be used to break up the charge and throw
the warriors into confusion allowing a disciplined unit of spearmen or
even ragged militia a chance at cleaning up the disorganised Pent line.

Perhaps the Yara Aranis worshippers do have a role in defending
the Lunar Settler and educating their militia but considering they 
are worshipper of a demi-demoness I think they would be more likely to be a 
mob of feared (by your average Lunar peasant) loonies into much
bloody sacrifice of their enemies and their horses. Remember First Slave 
was bound by Yara Aranis as she was still a new-born babe. I can't
see her ever being viewed as anything other than a necessary evil.

Fear the return of the Teetons to our lands in the Dara Happan valleys!
Sheng Seleris will live again!!

Andrew 

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