Bell Digest v940210p1

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Thu, 10 Feb 1994, part 1
Content-Return: Prohibited
Precedence: junk

X-RQ-ID: Intro

	[Sorry for the delay, disk trouble... -HL]

This is the RuneQuest Daily Bulletin, a mailing list on
the subjects of Avalon Hill's RPG and Greg Stafford's 
world of Glorantha.  It is sent out once per day in digest
format.

More details on the RuneQuest Daily and Digest can be found
after the last message in this digest.


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From: pearse_w_r@bt-web.bt.co.uk (pearse_w_r)
Subject: RQ/Tekumel
Message-ID: <9402091210.AA26610@Sun.COM>
Date: 9 Feb 94 12:09:51 GMT
X-RQ-ID: 3061


Author:	                              
Date:	09-Feb-1994
Posted-date: 09-Feb-1994
Subject: RQ/Tekumel                                                              


Sandy Petersen wrote on RQ/Tekumel:

>I used magic items in my campaign, but I did no wholesale conversion.
>In general, the Eyes and other items are easy to convert. 

I wondered about this.  I imagined someone pulling out an Excellent Ruby Eye
and freezing a whole roomful of people with a few clicks of a button.  How 
would people play this?  In the interest of playability there should be 
*some* way to avoid the 'sudden death' effect?  In AD&D there would be a 
saving throw - signifying that someone managed to duck at the 
right moment.  How is this handled in RQ (he says, revealing his ignorance).

>I also gave them the magic Sphere of Obscene
>Agitation which I just made up, which was a glass ball containing a
>couch and two small dolls. When you shook up the ball, the dolls
>engaged in various carnal acts.

Yuk.  But very Tekumel.  I suppose it's the equivalent of saucy postcards
at the seaside - available at all the tourist shops!  I wonder what else
they sell. A souvenir of Jakalla could be all sorts of things...
"...get a branding iron with YOUR name on it...nice clean camel, very cheap
...a slave-girl for ALL the family..."

Anyone like to suggest what sort of souvenirs (humorous or otherwise) 
one could buy, either in Glorantha, or Tekumel?

>>How did you get in contact with MAR Barker, and get his OK? 
>.. intermediates ... plus I saw that other guys had
>done the exact same thing without (apparently) getting permission so
>I went ahead and downloaded the stuff.

So there is other material of this sort available?  Where can one get hold 
of it?

Thanks,

Roger Pearse

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From: kenrolston@aol.com
Subject: Research Query
Message-ID: <9402091025.tn04017@aol.com>
Date: 9 Feb 94 15:25:20 GMT
X-RQ-ID: 3062

I'm fooling around with elves and Aldryami. I've given Elder Secrets and Gods
of Glorantha sources a thorough combing. Are there any official published
sources or inspired unpublished materials anyone would like to recommend?

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From: ngl28@rz.uni-kiel.d400.de (ngl28)
Subject: "DRAGON(EWT) MAGIC AND BLACK SUN
Message-ID: <5593*_S=ngl28_OU=rz_PRMD=uni-kiel_ADMD=d400_C=de_@MHS>
Date: 9 Feb 94 21:04:34 GMT
X-RQ-ID: 3063

Sandy Petersen in X-RQ-ID: 3059

>I am asked:
>>The Glowline is not the limit of visibility of the Red Moon, which  
>>can be seen across most of Glorantha. Sandy, is she visible from the  
>>Pamaltelan plains?

>I feel that it is important cosmically that the Red Moon be visible  
>everywhere on the Gloranthan surface, unless some physical obstacle  
>actually happens to locally block it (like a nearby mountain, etc.).  
>Hence, I think it can be seen in Slon, Luathela, East Isles, Nargan  
>Desert, etc. I think that the moon's "height" is magic, much like  
>Wintertop's, and that the only place in Glorantha that the phases are  
>muddled (because you can see the moon's bottom) is the Silver Shadow  
>sultanate. 

This answers my old questions half way. Now: does standing in the shadow of 
a mountain diminish a lunar magicians abilities? Does staying underground 
do so?

I think that at least some effects ought to be impossible out of sight of 
the moon. This might pertain to some detrimental effects to the Lunar 
magician, too, but when compared to Solar abilities which work best on a 
clear noon (try a Sunspear inside a cave...) I'd think some penalty is in 
order.

Note that from Boldhome the Red Moon might be hidden behind the Quivin 
Peaks. How was this ruled in Home of the Bold?


>Here are my dragon magic rules, at one time semi-official Chaosium  
>standard, but who knows what has happened since. In any case, I still  
>use these rules. In modified form, they also work for the human  
>dragon-worshipers of Kralorela. 


>PERSONALITY TRAITS: I have my own list of RQ personality traits,  
>probably everyone does. The exact traits don't really matter much, so  
>long as they're organized into 6-7 pairs. For example:  
>honest/dishonest; lustful/chaste; indulgent/abstemious;  
>lazy/energetic; honorable/dishonorable; brave/cowardly,  
>vengeful/forgiving (this is not a complete list). A human might start  
>with, say, an Indulgent of 30, giving him an Abstemious of 70. The  
>two scores always add up to 100. 

>	Dragonewts, on the other hand, start with 01 in every score.  
>Like humans, they cannot advance beyond a total of 100, but they  
>start out without personalities, and are trying to develop same. As a  
>dragonewt exercises his personality, he receives "experience"  
>increases, and thus a Dragonewt can gradually get his Indulgent and  
>Abstemious up from 01 to 50. A Scout is trying to develop certain  
>personality traits in order to qualify for Warrior level (for  
>instance, Brave/Cowardly & Indulgent/Abstemious are Warrior traits).  
>If the Scout instead spends his time working on Noble's traits (such  
>as Honest/Dishonest or Vengeful/Forgiving) and masters them before  
>the Warrior traits, he might become a mutant. 

Aw, Sandy, you should have known you can't feed us off with "for instance". 
What values does a dragonewt need to master a set of traits? A sum of 100? 
or a certain balance?

What stage has which traits?

Scout:		None
Warrior:	Brave/Cowardly
(beaked)	Indulgent/Abstemious
Noble:		Honest/Dishonest
(tailed)	Vengeful/Forgiving
Ruler:		? (all of them?)

And what passions pertain to becoming a dinosaur? (If your Elder Secret's 
still is in storage, I can mail you the text)

>	Dragon magic is gained by a dragonewt at Warrior level for  
>all those personality traits that the creature has mastered. For  
>instance, the Prehealing magic (see Elder Secrets, secrets book) is  
>tied to the Abstemious trait, which every Warrior has already  
>conquered. Using a dragon magic DECREASES its personality trait by  
>1d6, without raising the opposite trait. Thus, if a Warrior dragonewt  
>has a Indulgent 45/Abstemious 55, and uses Prehealing, rolling a 4,  
>his traits become Indulgent 45/Abstemious 51, leaving a "gap". 

"For instance" again. How about a full list?


>	Humans that use dragon magic start out with full colorful  
>human personalities, and gradually degenerate by use of dragon magic,  
>ultimately lessening their humanity. On the other hand, because they  
>start out with such high traits, they can use lots of good magic  
>right away. This is no doubt what attracted the False Dragon Ring to  
>Kralorela, and could be a major contributor to their destruction --  
>the native Kralori are well aware of the two-edged nature of dragon  
>magic, and know that it must be used with respect and caution, not  
>exploited as a power source (unlike their treatment of sorcery, which  
>they exploit up the wazoo). 

Nice concept. Did this happen to the EWF as well?

>re: The Darkness Sun
>I'd forgotten about the ol' Darkness Sun. I submit that the existence  
>of the Darkness Sun (which evidently rose with the Moon) helps  
>explain the mysterious ambivalence of the trolls towards the Lunars.  
>Given that trolls hate chaos and hate humans, you'd think they'd be  
>rabidly anti-Lunar, yet it's clear that they're not from numerous  
>sources. The Darkness Sun (= the Black Sun?) may be a shared secret  
>of the Lunars and Trolls. Perhaps the Trolls have big plans for the  
>Darkness Sun. 

So Basko finally made it into the sky?

But not all trolls get along with the Lunar Empire. 
Whether this is because of their Sun ties or their chaos, I can't say.

Joerg Baumgartner from ngl28@rz.uni-kiel.d400.de, but living at 
joe@sartar.toppoint.de

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From: ddunham@radiomail.net (David Dunham)
Subject: Ethilrist/Black Horse County/Grazers
Message-ID: <199402100206.AA27235@radiomail.net>
Date: 10 Feb 94 02:06:43 GMT
X-RQ-ID: 3064

One of my players asked about how the Grazers got on with Black Horse
County. My immediate impression, not recalling anything written on the
subject, is that they're tough to raid, and their horses are of no use
(Grazer horses can't mate with Ethilrist's demon horses, it'd be like
mating with an automobile), so the Grazers more or less leave them alone.

I don't recall when Ethilrist arrived. If this was after 1250, when the
Grazers were in Dragon Pass, he would have had to grab territory, which
would have annoyed the Grazers.

Where did Ethilrist's simple farmers come from?


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From: henkl@yelm (Henk Langeveld - Sun Nederland)
Subject: Re: Research Query
Message-ID: <9402100756.AA21834@yelm.Holland.Sun.COM>
Date: 10 Feb 94 09:56:54 GMT
X-RQ-ID: 3065

kenrolston@aol.com:

>I'm fooling around with elves and Aldryami. I've given Elder Secrets and Gods
>of Glorantha sources a thorough combing. Are there any official published
>sources or inspired unpublished materials anyone would like to recommend?

Broken Tree Inn (a bit humanocentric)
The Elf Garden in the Big Rubble (terse)

-- 
Henk	|	Henk.Langeveld@Sun.COM - Disclaimer: I don't speak for Sun.
oK[]	|	My first law of computing: "NEVER make assumptions"

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