From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Fri, 06 May 1994, part 3 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk --------------------- From: joe@sartar.toppoint.de (Joerg Baumgartner) Subject: Initiation conclusion - not yet, but working on it Message-ID:Date: 6 May 94 06:23:34 GMT X-RQ-ID: 3930 Martin Crim in X-RQ-ID: 3910 > Speaking of disagreeing strongly: > Will Joerg and Alex please restate their points of view about > whatever it is that they're talking about? I think it was god v. > pantheon initiation, initially, but I can't tell my players even > WITH a scorecard, at this point. Now that you've had a chance to > go point/counterpoint for a while, maybe you could sum up. I'd like to (although there's a hell of a lot to conclude), but I've got a few questions before. There are an awful lot of Orlanth subcults. Is an initiate of O.Adventurous simultaneously an initiate of O.Thunderous? Any of these an initiate of O.Lightbringer? Certainly not automatically an initiate of O.Rex? And the rarer subcults: O.Goodvoice, O.Lawspeaker, O.Clown are mentioned in the Different Worlds write-up. O.Maker was mentioned when I asked for the crafter's cult in Orlanthi society. Now everyone can see that these are (quite poor) excuses for combined Orlanth and Issaries, Lhankor Mhy, Eurmal or Gustbran worship. To enter level 2 of the Hughesian discussion levels (RQ-G), they are ways to avoid the extra POW sacrifice but get the advantages of the associate cult. No doubt one could find O.Berserk (Urox), O.Deathbringer (Humakt), O.Plowman (Barntar), O.Landgod (Ernalda), and maybe even O.Cold Sun (Elmal) if one munchikinizes. The point I want to make from partly RQ, partly Gloranthan level (sorry, John, I can't keep up with these declarations) is that there is no consistent system in the GL one cult - one deity concept. If we look into KoS, we find the (intentionally misleading) autobiography of Minaryth Purple-turned-Blue "Events of my life". This scholar is generally regarded as Lhankor Mhy initiate, being a grey sage, sporting a goaty, and walking with a slight limp ever since the dragon of the Sartar Reaching Moon temple bit off the heels of his boots. Yet this worthy was initiated with the other boys at the age of 14, lived as a cottar (not thane, although elected before buying the oxen), owning a half-team of Oxen (until the Lunars take it), and plowing his half hide of fields. He fights in the fyrd (militia) like all the other Orlanth Thunderous- or Barntar-initiates. Leaving literature level, and entering RQ-level again, it is highly unlikely that a 14-year-old boy will be accepted as initiate of Lhankor Mhy (which requires almost Rune Lord abilities, although in trainable skills), yet he is initiated only once. (He can write, and is elected - presumably into the clan ring - at age 17, so his Lhankor Mhy link is not deniable.) My easiest solutions: 1. the write-up in RoC is wrong, or preferedly 2. the man was initiated into the pantheon, and slowly developed his membership in good standing in both the Orlanth and the Lhankor Mhy cult without further major rites of passage. This is one example of initiation into the pantheon, with special emphasis on a deity not the primary "object" of initiation. Likewise, any rural Orlanthi male specialises his worship, most farmers favour Barntar, while some choose the more exotic deities, like Heler, Harst and others, and simultaneously initiated to Orlanth. As boys, they were quasi-initiated to Voriof, and as elders past fighting age they might belong to another age group cult. From the rules side, I argue that one minor cult within the Orlanth pantheon comes sooner or later with the standard religious initiation, and only additional specialized worship beyond the first necessitates additional initiation-POW sacrifice-tithes etc. (I can see Alex getting an attack of icks here .) Leaving the Orlanthi, let's visit the Yelmalians, i.e. the Solar hill barbarians throughout southern Peloria and northern Dragon Pass. The situation is similar to that of the Orlanthi - one dominant male deity, and a couple of specialist deities at his side. For instance in Balazar there would be Foundchild, Mralota, or simply a clan founder. (I'd still like to know by which name these people, outside of Lunar influence, know their solar deity.) Moving on into the Pelorian bowl, we get the Lodrili, with Lodril as the main male figure - never mind the foreign overlords, who over time worshipped Waha, Orlanth, the Invisible God, Yelm, or the Lunar array. Lodril is a jack of all trades, warrior, plowman, crafter, advisor and fertility-bringer, just like Orlanth above, but also the Pelorian farmers have their specialist cults within general Lodril worship. In all these cases, initiate status with the major male deity of the culture is the basic definition for all males, and likewise for females. Specialization (for the good of the community, and be it the base specialization like Barntar) isn't penalized with extra tithing, extra temple duty etc. On the other hand, specialization for selfish gains deserves all the disadvantages the rules prescribe for "adventurer" characters. (Does this relieve your icks, Alex?) The trend seem to be less adventuring, more society-immanent characters, at least on this list, so these game balancisms are outdated, IMO, and other concepts for initiatory membership need to be developed. For urban characters, I think the situation is more complex. Too complex to discuss it this late. -- -- Joerg Baumgartner joe@sartar.toppoint.de ---------------------