Bell Digest v940526p2

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Thu, 26 May 1994, part 2
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From: isaac@twics.com
Subject: Monkey Brain Sushi
Message-ID: <0097EFAB.BA0EFEA0.97@tanuki.twics.com>
Date: 25 May 94 14:10:32 GMT
X-RQ-ID: 4157

Hi everyone! Just regained consciousness after a bad attack of work and 
tackled the past few days' digests... 

Thanks to Sandy Petersen for stating my position far more clearly than I did
re: the oppressed masses in Ralios -
< ...since peasants could easily leave, some societies reacted by becoming
...

Linked with this is Graeme Lindsell's interesting comment about Tsarist 
Russia. As I tried to say previously, I'm not wild about "Earth in Glorantha",
but a couple of interesting parallels struck me -
The Russians even now are not beyond displaying a certain amount of distrust /
suspicion / irrational fear about the Great and Lawless East with its Hordes
of Invaders. Their literature is full of the theme of all these Scythians and
Mongols charging around, wildly liberated, with the wind blowing through their
unwashed hair(s) as they trample civilisation into the dust, etc, etc. 

Now, given the Orlanthi propensity to take umbrage, or even just to go in for a 
bit of friendly raiding and pillaging from time to time, there's doubtless
more than a few "military advisors" in Safelster and Seshnela who are as keen 
as anything to go and pacify these barbarians... And as for what happens when
the barbarians get the upper hand - you only have to look at China and those
Mongol hordes to see where the henotheists might come from.

OK, enough of the Earth parallels. I'm afraid they're a good jumping off point
for hang-glidings of the imagination, but Gloranthan "reality" dictates the 
way things unfold... (erm... possibly...)

And Cullen "What I want in the west is rampant heresies!" O'Neill :
How about a pseudo-pacifist bunch (or are they..?), maybe of Safelstran 
henotheists, maybe of Seshnelan Rokari, who want to sit down the lion with 
the lamb and make peace with those unwashed eastern barbarians before 
civilisation falls? Theological justifications?

And I know this isn't a heresy, but I'll mention it anyway, just in case... 
The society of the Malkioni is obsessed (to varying degrees...) with the idea
of caste. Especially the society of the Rokari - who are historically fairly 
recent, I admit (at least, that's what I've been led to believe? Elmal, 
anyone? :-)) - with its (very) limited opportunities for social advancement,
must have a thousand and one ways to ritualise inter-caste and intra-caste
interactions. You know the kind of thing - not marrying anyone who isn't a
vermilion dyer if you were born into a cloth-making family, etc. But what
about the implications for religious life? Assuming that Malkionism changes
and has changed with time, the originally divinely-inspired caste system 
might start backing up on the religion's philosophy itself. The idea of Virtue
being different for each caste... The Henotheists interpolating a semi-feudal
relationship between God and His Angelic Host... Ritualized social activity
becoming empty religious ritual..? More expensive clothing restricted to 
higher castes and possessing some religious connotation which demands and 
justifies its use... "So ye labour with the animal as God has ordained, so
must ye wear its skin..."

And what about the Invisible God being transcendent rather than immanent?
What are the implications for people's ways of thinking? A tendency to 
discount the validity of physical experience? Or a lethal pragmatism when
God doesn't always smack our hands... witness Confucius (I think it was him... 
help...) saying things like "You should go to war only for material gain. 
That way you are concerned about what will be left after the war. Wars fought 
for ideological reasons are to be avoided - they kill women and children, 
slaughter livestock and burn fields, leaving the land an unuseable wasteland 
afterwards." Any takers for a philosophy born from the sad lessons of the 
Gbaji Wars...?

Ooops.. getting long - parting shot : 
Cullen "Can't we call them something a little less RW-ish? Saints and Angels
and the Creator..."
I'd dearly love someone to come up with evocative and non-connotative words
for Saints and Angels. (Avatars...? Shadows...? Children...? Seneschals of the 
Lord...? erm... erm... *fingers drumming on table top*...) For one thing, the 
Angels I use in my campaign, although they are recognisably linked with "the 
Gods", are understood by those who worship them as Angels to be part of the 
Divine Being of God Himself, etc. In other words, they are facets of God's 
"personality", devolutions of his being, if you will. Angels seemed a handy 
word to avoid those appalling  distinctions between "Divine Saints" , 
"Mundane Saints", etc, etc... which creep up and mug your campaign when you 
aren't looking :-).

Bill Robertson : "An Elf-Forest is not a transplanted Earth forest.
                  Malkionism isn't warmed over Christianity.
                  Kralorela isn't a stir-fried China."

        Yowwww! Let's chant that mantra before we go to bed at night...

Humble apologies for the length. m(__)m        
Thanks for reading.
Sayonara for now, 
Gary    (Gary Newton / Isaac@twics.com)

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From: JARDINE@RMCS.CRANFIELD.AC.UK
Subject: Cloud Clear
Message-ID: <9405251519.AA27665@Sun.COM>
Date: 25 May 94 15:01:00 GMT
X-RQ-ID: 4158


Hi All and especially Joerg

	Joerg slags off Cloud Call pointing out that you need 53 points of 
divine magic to cast a thunderbolt on a clear day... TRUE in so far as it 
goes...

	Cloud Call is much more useful as communal magic (like bless crops) 
than for an individual adventurer.  With this spell a community can pretty 
much ensure that they get vitally needed rain at the right time.  

	Cloud Call is very powerful in groups.  Imagine the scenario when the 
Lunars try to break up an Orlanthi religious ceremony on a bright sunny day.  
Lets face it the Lunars are unlikely to try it during a thunderstorm when 
Orlanth is Obviously manifesting.  Say about a half of the initiates have 
a SINGLE POINT of Cloud Call then suddenly the attacking troops find the 
sun clouded over and EVERY Thunderbolt in the congregation becomes useable!  
Say only 1 in five of the congregation (heads of families maybe) have this 
spell.  This means that the attackers are facing 20+ thunderbolts, each 
virtually automatically taking out (if not actually killing) a normal 
human!  Suddenly an attack by well trained, well armed professional soldiers 
against an equal number of poorly equiped villagers becomes an outnumbered, 
demoralized, disordered force being attacked by a horde of fanatics who 
have just seen their god's might blast down on their attackers.  This is 
110 points of divine magic to take out 20 soldiers!  Roughly the same as 
Sever Spirit (although successful uses of SS get round the healing).  
I have not heard Sever Spirit being described as useless.  

	Finally have you tried casting 50 to 100 points of Cloud Call on 
an already Cloudy and Stromy day (100% cloud cover to start)!  I would 
rule that if the notional cloud cover reached 200% it would recreat the 
conditions found in the Storm Age which might be a good way to initiate 
a HeroQuest.  It would certainly scare the living daylights out of any 
non-Orlanthi!  
	Lewis

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From: alex@dcs.gla.ac.uk
Subject: Immanent deities and them that ain't.
Message-ID: <9405251520.AA20880@barren.dcs.gla.ac.uk>
Date: 25 May 94 15:20:03 GMT
X-RQ-ID: 4159


Joerg:
> It seems that my impression of the Compromise and its consequences differ 
> from yours. I thought that the Compromise kept the deities out of 
> day-to-day affairs of Glorantha, let alone have them worry over minor 
> details as squabbles between different local interpreteations.

It does, but they still "intervene" (via spirits of reprisal, etc.) when
actual sacrilege occurs.  Thus I don't think a single theistic cult
could become riven to the extent of IG worshippers, but this still leaves
a great deal of scope.  (Of course, one might counter that after a
certain point the cults "split" entirely, then throwing up the issue of
whether the gods does too.)

> I don't believe either that it is possible to look at someone's runes, 
> not even for temple spirits. I liked the explanation why (some, per RQ3) 
> illuminates are immune to spirits of reprisal: they don't feel the guilt 
> the spirits need for homing in on the miscreant. Nothing divine in this.

Soul Sight reveals initiatory status to a priest, recall.  (Oh no!  RQ
God Learnerism! ;-/)  As to "seeing runes", I don't see why this shouldn't
be possible (be _some_ means), but it seems neither here nor there in this
context.

> > If a theist commits
> > a sacrilegious act, various consequences ensue, _without_ any human
> > intervention. (To wit, becoming an Inactive initiate (which has more than
> > just "rules nit" consequences, and/or spirits of reprisal.)

> You become inactive already if you don't show up for the High Holy Day 
> ceremony (unless you got leave, like that keeper of Greenbrass).

You _become_ inactive when this happens (and for other reasons), you aren't
"inactivated" by the priest.  Though maybe that could be done too, but it
seems redundant with sicking a SoR on the poor sucker.  In fact, one could
say that about Inactivity in general, in Glorantha.

> The 
> spirits of reprisal are summoned and sent by priests using Command 
> Cult Spirit, as I understood it.

Not necessarily, though I do think spirits of reprisal _may_ be Commanded.

> Like I said above, I have a more stringent view about the Compromise and 
> its consequences.

One wonders how gods manage to act in _any_ way, given this view.  A deity
has knowledge of the actions of his initiate, and hence may potentially
"notice" a sacrilegious act.  The "link" to the initiate is within his
domain of influence, so there's nothing Compromise-breaking about suspending
it.  To instruct a spirit of reprisal is no more compromise-breaking than
answering a divination, as far as I can see: both are "communication", not
"intervention".

> > Excommunication
> > needs human action, but will generally follow from the foregoing, and has
> > tangible affects.  ("My Son, why have you Gone Inactive, and why are those
> > Flint Slingers banging away at your noggin?    Consider yourself
> > an ex-initiate.")

> Those Flint Slingers were homing in on his feeling of guilt or betraying, 
> not on the very act, unless he broke the cult restrictions in a way blatant 
> to even an entity outside time.

So it's a matter of degree, not of Compromise-shattering prohibition?
I agree with this view.  Being a bit light on the tithe one month doesn't
provoke divine retaliation, but peeing on the Altar of Orlanth Victorious
cetainly would.  (And I don't just mean the "temple defences", before
someone jumps down my throat with this riposte.)

> > If a Rokari flouts his religions strictures, nothing much happens, unless
> > he's caught with his hand in the poor box, or some other part of his
> > anatomy in a local peasant wench/sheep/chaos monster.  Even then, it's
> > a matter for the vagarities of human sanctions.

> The Yelmalio village foreman in Gaumata's vision had not been visited by 
> Monrogh, either.

Had he done anything actually sacrilegious?  Clearly gods don't act as a
thought police, they only notice what a worshipper actually does (if even
that).

> > Where a manifest (deity|saint) is worshipped too, your kilometrage may
> > clearly vary.  ("No, really, I left the monks of St. Gerlant Flamesword
> > for, errrr, personal reasons.")

> Why so?

Because if a Saint grants non-wizardly powers, then he's effectively a
manifest entity, so reasoning for initiates of visible gods (very broadly)
holds.  If the cult just grants a special sorcerous spell or twelve, then
the Saint is (or at least may be) "invisible", and not at all manifest,
in the same (non-) way as the IG.

> The only reason I'd accept is that the person which has learned 
> to invoke a saint has become the Saint's Rune Lord or something similar.

I'm not sure I apprehend your drift.  Are you saying that apostacy from a
Saint's "cult" shouldn't "work like" that from a theistic cult, or that it
should.  I didn't actually say either, so it's hard to tell which you're
"disagreeing" with.  In any case, I think it depends on the nature of the
saint, and of his cult.

_Anyway_, the point is that since some gods are _manifest_, they can do
this sort of thing, at least under some circumstances.  The IG isn't,
and can't, in any way.  Most Malkioni would lynch you before you could
say "I didn't really mean--" if you so much as implied something which
could be inferred as meaning that the IG was in any way manifest, visible,
or whatever.  "Proof denies faith, and without faith I'm just another
crappy False God!", as it were.  Of course, some sects believe the IG has
a manifest aspect, but that's another boat of bananas entirely.

Alex.

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From: alex@dcs.gla.ac.uk
Subject: Assuming that which is to be proved.
Message-ID: <9405251541.AA20913@barren.dcs.gla.ac.uk>
Date: 25 May 94 15:41:41 GMT
X-RQ-ID: 4161


Joerg quotes me:
> > I'm sure the Praxians
> > and Sartarites have long since decided of each other: "They have a funny
> > name for our god.  Funny title for head people in the cult, too."

> I said the same about Sartarite Orlanthi and Heortland Aeolians,

Indeed...

> which are much closelier related.

Well, that's where we disagree, isn't it?  Of course, this is a somewhat
hypothetical question, since we've very little firm info on how different
or similar Urox and Storm Bull, their myths, and their respective cults,
actually are.

Alex.

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From: MILLERL@wharton.upenn.edu (Loren J. Miller)
Subject: Answering questions
Message-ID: <01HCR739RO4M8WWL7P@wharton.upenn.edu>
Date: 25 May 94 07:02:17 GMT
X-RQ-ID: 4162

Martin:
> Re: local variations
>      Devin sees "gifts, geasa, spells, Priestly requirements,
> [and] initiate requirements" as things that ought not to vary
> between cultures, within a cult.  Ah, but does Humakt _care_
> about such matters?  As someone else said, all he cares about is
> keeping 'em dying.

Agreed. All the minutae of the cult are unimportant to the god(s)
being worhipped. All they want is to maintain temple strength and keep
getting that worship to fortify their paths on the Heroplane. They go
along with prohibitions and pronouncements decided on by the religious
hierarchy because these things help keep the cultus whole.
F'rinstance, I doubt that Orlanth actually sends out the impests,
rather they are the purview of some minor figure in his household who
is easily manipulated by the high leadership of the Orlanth cult.

Peter Whitelaw writes:
> I HAVE SOME NON-GLORANTHAN CAMPAIGN NOTES ON DISK FROM A FRIEND'S CAMPAIGN.
> CULTURES/SOCIEITES/GODS ETC.  DO YOU WANT TO SEE THEM OR NOT?

Uhhhh, is this a trick question?

YES!!!!!!!!!

Graeme Lindsell reluctantly entering the fray:
>  If people want the Daily to have more rules
> topics, then post and dicuss them. 

RIGHT! Don't blame the list for your individual failings, folks.

Graeme again:
> Gloranthan gods appear to have
> less free will than the Greek gods - you never see Orlanth paying 
> a faithful (or at least brave) initiate a personal visit, or Uleria
> manifesting to seduce a handsome man.

I bet that happens though. We just haven't heard about it because
those stories haven't been told.

WALLMAN@VAX2.Winona.MSUS.EDU (Close friend of Little Elvis)
> Is there a deity in Glorantha dedicated to crafters and artisans?

Not among the Orlanthi. They aren't big city dwellers, and their gods
are horticultural type gods, not crafter gods. However, I encourage
you to make up patrons of various crafts just as you would make up
city gods.


whoah,
+++++++++++++++++++++++23
Loren Miller            internet: MILLERL@wharton.upenn.edu
"Enough sound bites. Let's get to work."        -- Ross Perot sound bite

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From: shillada@gatwick.sgp.slb.com
Subject: A lurker comes forth.....
Message-ID: <9405251621.AA21859@icarus.gatwick.sgp.slb.com>
Date: 25 May 94 16:21:57 GMT
X-RQ-ID: 4163

Peter Whitelaw asks :-

I HAVE SOME NON-GLORANTHAN CAMPAIGN NOTES ON DISK FROM A FRIEND'S CAMPAIGN.
CULTURES/SOCIEITES/GODS ETC.  DO YOU WANT TO SEE THEM OR NOT?
 
Yes I would. I am not a huge fan of ONE TRUE WORLD Glorantha. When the GM wants to wing it, adapt material, then I say good luck too him/her. Glorantha is a rich background, and those that want to delve deeply have a great opputunity to do so. Those of us with little time have to muddle our way along, at the risk of being inconsistent with published material.

cheers to all, 
Neil Shilladay.

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From: alex@dcs.gla.ac.uk
Subject: Re: Yet more Aeolian defense
Message-ID: <9405251656.AA20985@barren.dcs.gla.ac.uk>
Date: 25 May 94 16:56:49 GMT
X-RQ-ID: 4164


Joerg:
> Read KoS, page 54, last paragraph:
> "The Elder Gods were attributes and attitudes. They included 
> Maker and Grower," [...]

> And that book treats _mainstream_ Orlanthi!

Oops. These damn God Learners, they get everywhere... ;-)

> Let me state again: I dont want to muck up anyone's Glorantha.

Nor I: but to insist on a One True World would almost certainly be to do so.

> To be honest, I feel a bit abused.

I've no idea what's being objected to here: the fact of my quibbling
with your picture of Heortland, the manner of my doing it, or my perceiced
"agenda" in doing so.  If you feel I've been personally objectionable
in what I've said, let's take that thought to e-mail, or to over a beer
at Convulsion, which you can reserve the right to pour over me, if push
comes to shove.

> > That's begging the question.  They are _thanes_, who just happen to be
> > called knights, according to the source.

> Please define "thane".

Eh?  Must I, given that it's taken a whole other thread to try to do so?
Let me try to restate myself, in the unlikely hope that it'll help:
"Hendriki knights are not so much Western Knights, forming a distinct,
noble, class of often land-holding warriors, but are a modification of the
Orlanthi status of weaponsthane, having adopted some of the paraphenalia
of the former, but remaining, fundamentally, simply one of the classes of
freemen."  If you're implying the two are the same thing, one wonders why
G:G bothers to make the distinction.

> Knighthood is a remarkably religious concept, with initiation  initiation! throw the stones> vigils, pompous ceremony, idealistic 
> codes of honour and all that stuff.

Or not, as the case may be.

> > We're talking about mass conversion here, not covert, residual sects.

> Not conversion. More an add-on.

If you add on enough stuff that it begins to be incompatible with the
original religion, it's more like a conversion, to my mind.

> > I think we (sort of) agreed several messages ago about Malkionised
> > overlords; I think the _bulk_ of Heortlanders are still recognisable as
> > Orlanthi, though.  e.g., would see being a sorceror/wizard as being
> > incompatible with most cult vows.

> This is the point where we part company. Utterly. And where I won't under 
> any circumstance refute my views. Rather I'd quit this forum.

Is this a complaint about the thumbscrews I've been secretly employing on
you to make you do so, or just a statement that there's no point in me
trying to change your mind?  Can I still try to change (if necessary)
everyone else's?  If you think I'm wrong, and wish to point out why, fine.
If you think I'm wrong, and don't, equally fine.  If you think I'm wrong,
and should therefore belt up, less fine.

An unfortunate tendancy of this discussion (and yes, The Other One), is to
get bogged down in interpreting the care(ful|less)ly ambiguous Oracular
Pronouncements of The Stafford of Oakland.  This should not be taken to
mean that I (at least) think this is the only, or the best, way to think
about Glorantha, much less defend one's thinking.  On the other hand, if
I'm told I have to lump something because Mr. Greg Says So, then it's
not unreasonable to argue that Mr. Greg _doesn't_ say so, if I understand
him not to.  Not, I hasten to add, that Joerg has conducted the debate
in those terms, but some of the dirty in-fighting that takes place on the
Daily in general often seems to carry this as an overtone.

At no point have I demanded that Joerg desist from posting his Aeolian church
material, "admit" that it's wrong, change it to suit me, or any such thing.
I, personally, don't think (on the basis of what's been said so far) that I'd
use the material as it currently stands, but that could be said of unending
reams of "official" material.

> The Ditali Orlanthi have no problems at all that their lords are 
> Malkionized, and would be hard put to find a reason why to burn all 
> wizards

We were talking, in the matter of burning wizards/sorcerors about the
relationship between "pure" Orlanthi (we specifically said "Sartarites")
and the Aeolians, not that within Heortland.  I have no difficulty in
imagining a Malkioni ruling class and an Orlanthi people, and I don't
think it requires that their religions be merged, or that one be forced
on the other group, although mutual influence is obviously likely.

What I'm skeptical about, in the particular case of Heortland, is half the
populace using sorcery, complete with Invisible Goddish rationale for doing
so, and being blithely accepted by all and sundry as pure-of-heart Orlanthi.

> Still Alex, in X-RQ-ID: 4105
> > Head Heretic Hnick Hbrooke.
> >> I'm not convinced of it, but I did find another one in Glorantha.
> > Hbah!  That's a Trinity?
> It's a trinity in one of the senses as I used it in my Aeolian write-up. 

You seem to have mistaken me for someone who disapproves of Trinities
(in Glorantha).  I was merely jeering (mainly for effect) at Nick's example.
If this is the sort of "abuse" I'm subjecting you to, perhaps _I_ had better
leave the list, since I'm not sure I can guarantee (or want to) to not do
similarly again...

Alex.

---------------------

From: timbee@timbee.rnd.symix.com (Dogs Playing Poker)
Subject: Glorantha Light Bulb Jokes
Message-ID: <9405251655.AA01256@timbee.rnd.symix.com.symix>
Date: 25 May 94 16:55:40 GMT
X-RQ-ID: 4165

Cullen O'Neill asked:
How many Orlanthi does it take to change a light bulb?

A: First Orlanth with help steals Death from Humakt which he uses
   to extinguish the bulb. Orlanth now notices the the room is dark
   and decides to bring back the bulb from Hell. Orlanth then travels
   to Hell and brings back the light bulb so the room is once again lit.
   This becomes known as the Lightbulb Bringer's Quest and is debated
   Daily Digest by Scholars who quote obsecure source material.