Bell Digest v940615p5

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Wed, 15 Jun 1994, part 5
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From: alex@dcs.gla.ac.uk (Alex Ferguson)
Subject: Stuff, as Sandy would say.
Message-ID: <9406150703.AA20393@hawaii.dcs.gla.ac.uk>
Date: 15 Jun 94 07:03:16 GMT
X-RQ-ID: 4589


Sandy:
> Kevin Rose states:
> >I seem to remember Greg wrote a fairly long article dealing with DI  
> >in wyrm fotnotes way back when.
> 	The Rune Fix articles weren't by Greg. All I can say is that  
> to my perfect knowledge Greg played in his campaign (as did Steve  
> Perrin and myself) that you couldn't use DI to get out of an enemy  
> temple's holy ground. 

This wasn't a Rune Fix, it was a Truly Greggly article.  Similar sentiments
appear in the RQ3 section on DI.  (Not that this rule ever made much sense
to me, but if we're talking about what's Rulely fact...)

> PMichaels mentioned:
> >Greg talked some about Humakt.  He said that to be a good Humakti  
> >you've got to kill things and you've got to be willing to die.  He  
> >said that order and justice are "not such a big thing for Humakt,"
> 	I've heard Greg talk on Humakti on many an occasion. What all  
> right-thinking Humakti must remember is that Greg is an anti-Humakti.

This is a understandable attitude for anyone who'd GM'd Londra of Londros
for any length of time, I think, having read her stats... ;-)

> 	Now, this doesn't mean that Greg's not right about Humakt's  
> interests, but let's not forget the evidence that Humakt is not Just  
> a death god. He slew the Well of Death, restoring life to the world  
> again. He cut himself off from Orlanth -- clearly a sign of offended  
> honor. He inflicts geases on his followers -- constraints on  
> behavior.  

Ah, but is this the Real Humakt, as such, or just one cultic manifestation
of such?  If Humakt is simply the embodiment of Death, then traits like
honour are add-ons, and not pre-requisites of his worship.

> Dave Dunham;
> >By corn, you mean maize (this is an international digest)?
> 	Hokay, international dudes. What does "Corn" mean to you. I  
> know it can refer to any grain kernel, but what does it "normally"  
> mean?

"Any grain kernel".

> I don't think the Wagon, or  
> Tolat, or the Jugger ever cause eclipses in the classic sense. 

Too small, or "above" the Sun in the Sky Dome?

> 	Presumably if you lived in the right place, the Red Moon  
> could cause an eclipse. 

If big enough.  It bothers me how _regular_ these eclipses would be, in fact.
"Ho hum.  Time for today's eclipse." 

> 	I have absolutely no idea how high the Red Moon is in the  
> sky. Lower than the Sky Dome that's all I know. 

How big does it look?  From, say, the Silver Shadow?  Bigger than the Sun?
Similar size?  Noticably smaller?

> Kevin Rose:
> >Maybe I'm confused here, but if the sun fell out of the sky how did  
> >it get back there from the ocean?

> 	It took a Lightbringers' Quest to restore the Sun.

And in the Doraddi myth?  (Wasn't that what was under discussion?)

Kevin Rose again, coincidentally:
> 	The Chaosiom definition from a couple of years ago was that you
> were a "Sorcerer" for initiation purposes if you knew any manipulation
> skills other than intensity.  This was from Charlie Krank and Sandy 
> Peterson.

Thanks, noted.  This makes sense wrt Western practice, at least.

Joe Lannom, on Arachne Solara:
> |> > Since she's in the center of the web, the root of it, and most 
> |> > heroquests would probably occur towards the outer/middle areas

> |> I'm not so sure the outside is safe, either; here, the risk would 
> |> be Chaos/the Void/the Silence/whatever your favourite 
> |> pre-existance with its built-in horrors is.

> Well yeah, those dangers exist, they're always in there.  Each path  
> has its own unique compliment of figures and architypes to deal  
> with. 

There's not there if you're doing am "ordinary" jazzing-about-the Lesser
Darkness type HQ, only if one strays to either extremity of the GP
"timeline".

> The plane/web is Arachne's element.  What I was hinting at is that  
> she's much more dangerous than anything else you would bump into  
> there.

What, more dangerous, than say, a primal sea of seething chaotic nothingness,
into which you'll step if you go too near Creation?  More powerful than
any more oppositional heroquester, or "ordinary" god, yes...

> Here's a thought: She receives no worship on Glorantha's mundane  
> plane, but what about worship on the hero plane?  Those that follow  
> her cult on the plane might have the ability to avoid her presence,  
> or even get closer to the center the of the web without getting  
> caught.

This sounds much like what the Arkati on the Godplane do...  I'm not sure
that they are exactly on nattering terms with AS, though...

> Hmm... a DI to her on the hero plane might get you a temporary  
> linkage to a different strand... out of the fire, into the frying  
> pan, so to speak, or placed back at the beginning of the path.

Isn't it possible to quit an HQ at more or less any time, as one can with
a VisionQuest?

Alex.

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