From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Wed, 15 Jun 1994, part 5 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk --------------------- From: alex@dcs.gla.ac.uk (Alex Ferguson) Subject: Stuff, as Sandy would say. Message-ID: <9406150703.AA20393@hawaii.dcs.gla.ac.uk> Date: 15 Jun 94 07:03:16 GMT X-RQ-ID: 4589 Sandy: > Kevin Rose states: > >I seem to remember Greg wrote a fairly long article dealing with DI > >in wyrm fotnotes way back when. > The Rune Fix articles weren't by Greg. All I can say is that > to my perfect knowledge Greg played in his campaign (as did Steve > Perrin and myself) that you couldn't use DI to get out of an enemy > temple's holy ground. This wasn't a Rune Fix, it was a Truly Greggly article. Similar sentiments appear in the RQ3 section on DI. (Not that this rule ever made much sense to me, but if we're talking about what's Rulely fact...) > PMichaels mentioned: > >Greg talked some about Humakt. He said that to be a good Humakti > >you've got to kill things and you've got to be willing to die. He > >said that order and justice are "not such a big thing for Humakt," > I've heard Greg talk on Humakti on many an occasion. What all > right-thinking Humakti must remember is that Greg is an anti-Humakti. This is a understandable attitude for anyone who'd GM'd Londra of Londros for any length of time, I think, having read her stats... ;-) > Now, this doesn't mean that Greg's not right about Humakt's > interests, but let's not forget the evidence that Humakt is not Just > a death god. He slew the Well of Death, restoring life to the world > again. He cut himself off from Orlanth -- clearly a sign of offended > honor. He inflicts geases on his followers -- constraints on > behavior. Ah, but is this the Real Humakt, as such, or just one cultic manifestation of such? If Humakt is simply the embodiment of Death, then traits like honour are add-ons, and not pre-requisites of his worship. > Dave Dunham; > >By corn, you mean maize (this is an international digest)? > Hokay, international dudes. What does "Corn" mean to you. I > know it can refer to any grain kernel, but what does it "normally" > mean? "Any grain kernel". > I don't think the Wagon, or > Tolat, or the Jugger ever cause eclipses in the classic sense. Too small, or "above" the Sun in the Sky Dome? > Presumably if you lived in the right place, the Red Moon > could cause an eclipse. If big enough. It bothers me how _regular_ these eclipses would be, in fact. "Ho hum. Time for today's eclipse."> I have absolutely no idea how high the Red Moon is in the > sky. Lower than the Sky Dome that's all I know. How big does it look? From, say, the Silver Shadow? Bigger than the Sun? Similar size? Noticably smaller? > Kevin Rose: > >Maybe I'm confused here, but if the sun fell out of the sky how did > >it get back there from the ocean? > It took a Lightbringers' Quest to restore the Sun. And in the Doraddi myth? (Wasn't that what was under discussion?) Kevin Rose again, coincidentally: > The Chaosiom definition from a couple of years ago was that you > were a "Sorcerer" for initiation purposes if you knew any manipulation > skills other than intensity. This was from Charlie Krank and Sandy > Peterson. Thanks, noted. This makes sense wrt Western practice, at least. Joe Lannom, on Arachne Solara: > |> > Since she's in the center of the web, the root of it, and most > |> > heroquests would probably occur towards the outer/middle areas > |> I'm not so sure the outside is safe, either; here, the risk would > |> be Chaos/the Void/the Silence/whatever your favourite > |> pre-existance with its built-in horrors is. > Well yeah, those dangers exist, they're always in there. Each path > has its own unique compliment of figures and architypes to deal > with. There's not there if you're doing am "ordinary" jazzing-about-the Lesser Darkness type HQ, only if one strays to either extremity of the GP "timeline". > The plane/web is Arachne's element. What I was hinting at is that > she's much more dangerous than anything else you would bump into > there. What, more dangerous, than say, a primal sea of seething chaotic nothingness, into which you'll step if you go too near Creation? More powerful than any more oppositional heroquester, or "ordinary" god, yes... > Here's a thought: She receives no worship on Glorantha's mundane > plane, but what about worship on the hero plane? Those that follow > her cult on the plane might have the ability to avoid her presence, > or even get closer to the center the of the web without getting > caught. This sounds much like what the Arkati on the Godplane do... I'm not sure that they are exactly on nattering terms with AS, though... > Hmm... a DI to her on the hero plane might get you a temporary > linkage to a different strand... out of the fire, into the frying > pan, so to speak, or placed back at the beginning of the path. Isn't it possible to quit an HQ at more or less any time, as one can with a VisionQuest? Alex. ---------------------