Bell Digest v940618p3

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
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Subject: RuneQuest Daily, Sat, 18 Jun 1994, part 3
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From: paul@phyast.pitt.edu
Subject: Re: Trickster, sorcery/wizardry
Message-ID: <9406172023.AA05641@venus.phyast.pitt.edu.phyast.pitt.edu>
Date: 17 Jun 94 20:23:53 GMT
X-RQ-ID: 4656

  Paul Reilly here.

  People have been discussing the myth behind Remove (Body Part) as a Eurmal
spell.  We use "Eurmal's Wooing of Babeester Gor", a mock-heroic ballad 
parallelling (or parodying) Orlanth's WOoing of Ernalda.

  Ballad is basically identical to Snakefinger's "I Gave Myself to You"
off the Vestal Virgins album.  I could attempt to transcribe the relevant 
parts...  just one line may serve as a canonical example.

 "I gave you my liver; you threw it in The River..."

.......

  Sandy writes an excellent thing on Western magic and ethics, including:

>	I don't think that the Westerners think of sorcery as being  
>particularly sacred at all -- it's just a useful tool that they're  



  I agree almost totally with Sandy.  Wizardry is based on _knowledge_ about
the true principles of the Universe.  For transcendant-IG sects, these 
principles are the Divine Plan and thus sacred in some sense - sort of like
Newton's God, or Einstein's God.  For the immanent-IG sects, the principles 
_ARE_ the very stuff of the God.  (Like in Stoicism).  Thus, they are even
more sacred.

  However, these sacred things can be used rightly or wrongly.  Sorcery, the
misuse of wizardry, is thus a foul crime - it perverts the sacred knowledge
of God's plan for the universe to be used against God's will.  Evil, evil,
evil.  _But_ it still works for the evil - a person's magic is not necessarily
a sign of holiness.  Holy men have great magic, but so do the unholy.  

  Sandy also writes:
"
	The fact that a change awaits those who dies doesn't meant  
the part of the spirit is necessarily missing. I'd rather have the  
subdivided soul beliefs be restricted to a minority of sects. It's my  
belief that the Individualist dwarfs believe in a subdivided soul --  
the POW and MPs go to fuel the World Machine, and the personality, if  
strongly enough developed, goes Elsewhere. "

  Basically agree.  I think that the Brithini and the early Malkioni believed
that the "ghost" was just a form of leftover decomposing "spirit energy",
similar to the decomposing matter of the body.  The ghost is NOT the person.
I think that the original Brithini converts to Malkionism did NOT believe
in an individual afterlife per se - such would not have appealed to their
emotions or their reasons.  I think the Solace ritual was supposed to 
DISSOLVE you ghost into its component energies, and that the information that
made up YOU would be remembered in the Mind of God.  Thus the original
Solace was a mystic union with the GOdhead, not an elaborate afterlife.  Later
on, when the religion changed (probably Second Age even) this shifted around
and the belief in a Transcendant IG OUTSIDE Glorantha arose. Only then did
the idea of souls going to some afterlife get into the religion.  Competition
with the pagans and their afterlives influenced the religion, esp. during the
Second Age.  

  Note that on Earth, many, many religions say little or nothing about the
afterlife and it is not that important to them.  In some the whole question
doesn't even come up.  As Westerners influenced by the Christian tradition,
we tend to think that this is a burning
issue that all religions must address, but in fact this is not so.
THe idea that you need a pleasant afterlife to get people to join your
religion is just wrong.  Look at Aztec or Maya or Sumerian or ancient Greek
or Mae Enga or (etc.) beliefs for some counterexamples.

  Since this emphasis on rewards in the afterlife is (IMO) a feature of Earthly
western monotheistic religions, I'd like to get it out of the GLoranthan
western monotheistic religions, and leave it in Gloranthan paganism, where
we know it exists already.  Makes a nice reversed picture from Earth.

>  	Besides, the Hrestoli are English-equivalents, not U.S.  
>equivalents, and _they've_ had female rulers. PM & Queen.

  AHa!  Now we see the answer to the question "Are they the nice guys of
Glorantha?" !  It all depends on your point of view.  COnsider the same
question asked about the English:  generally regarded (especially by themselves)
as a nice, civilized nation.  However, opinions may differ if we ask
a 16th century Irishman (death penalty for teaching the written Irish 
language, death penalty for being an RC priest, etc.), a 19th century 
Irishman (food exported to England by force every year during the potato
famine ) or a 20th century Indian (Bengal famine c. 1940, politically 
manipulated).  Nice/nasty : you be the judge (BTW:  ENglishmen please don't
bring up USA actions here - I am ready to admit England is "nicer" than USA,
just not a nation whose politicians are saints.)
"
>re: Eurmal the Murderer
>	I think it is mythically important that Humakt be the First  
>Killer. 
  Agree.
>Greg once told me that the first words Humakt spoke after  
>slaying Grandfather Mortal were: "What the hell? It wasn't supposed  
>to do THAT!" The implications re: Eurmal are quite fine indeed. 

  :-) !!  THat's also what we thought here! (no input from Greg).  It's 
obvious that it was a joke on Humakt - after all Eurmal did it.  Question
is, what did EURMAL think it was supposed to do?  Subere has a sense of
humor too, and tricks usually backfire on Trickster...

>"enemy stronghold" and "enemy holy ground" are different things, but  
>I'll only say that my house rules hold that enemy holy ground cannot  
>be DIed within.

  I've always played this way too, despite what "the rules" said.  Actually
I thought it should work the other way around - in an enemy God's territory
your God might still be able to give you hints, but direct intervention would
violate the Compromise.  Also, the limitation makes for better stories.

>	To sum up, IMO the only Genertelan soldiery that boasts  
>infantry disciplined enough and trained to beat off a good cavalry  
>charge are the following: Sun Dome Templars, Lunar Heartland troops,  
>Agimori, and Brithini Horals. (I'm probably forgetting someone.)  

  Yes.  Irondwarves, eg.  Leaving out Altinae, Luatha, Uzuz, etc...
  Actually I think you were implicitly limiting to humans.
  In which case I'd add Red Vadeli (they stood up to the Horali for a LONG time)
and perhaps some crack Kralorelan units.

>  	My own belief is that curved blades were used in Peloria  
>BEFORE the Lunars ever came along. 

  Entirely correct - it's implicit in GRoY and explicit elsewhere.  Of course
this is before the Red Lunars in Time - remember that she is a partial
reconstruction of a shattered Godtime Lunar deity, so "before the Lunars"
may not be quite right.  In any case, curved blades are ancient in Peloria
(Pelanda in particular)

>	For some reason, I like the theory that the Carmanians  
>somehow came to use curved swords in the years since their exile from  

  I think that curved blades were used in the territory the Carmanians
took, and that Carmania wound up with more native customs than Loskalmi
customs.  (Like England or perhaps even more like France, Italy, and Spain
under the Franks and Goths.  Or perhaps better, like the Indo-Greek kingdoms,
Bactria, etc.)

>	I also like the theory that the Pent sun nomads use curved  
>swords, and this may be another influence on the Dara Happans. 

  Agree.  They were ruling DH at the Dawn, no?

  Still quoting Sandy:

>  Lew Jardine: 

>>My idea about the lunars is that they  are the first people in the  
>>region to combine infantry and heavy cavalry. 

>	I didn't buy this before, and I don't buy it now. I still say  
>the reason for the Lunar dominance is their magic system (not the  
>_magic_, the _system_), which I've gone into a great length several 

  Agree with Sandy.  If anything the Carmanians probably had a _better_
military than the Rinliddi - turned-Lunar they were fighting in the Zero Wane.
The magic system won it for them.  Once Carmania was conquered, the Lunars
absorbed their military system, arguably the best in central Genertela.  The
Lunar military has been going downhill, if anything, though the Provincial Army
has been revitalized.  Carmania may pick back up now that the frontier is
reopened.

  .....
Nick writes:
>One basic HeroQuest is the one that finds out your father was God. Solves 
>loadsa problems with heroes' ancestry. Check Campbell for more...

  I think this kind of Heroquest is common in Glorantha - Arkat, the Sons of
Storm Bull, etc.  Remember, you could start out an "ordinary person", go on
a HeroQuest to Discover your "true" parentage (like Arthur, Theseus, Hercules)
and wind up the son of  a God or Hero.  AND your new, divine, parentage would
now be the Truth.

  Oops, I think I just smashed my own argument that the Red Emperor need not
fear usurpation.  Oh, well...

- Paul R

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From: cullen.oneill@thuemmel.com (CULLEN O'NEILL)
Subject: RE: Jun 16, 1994 (misc.)
Message-ID: <940617210752336@thuemmel.com>
Date: 17 Jun 94 18:41:42 GMT
X-RQ-ID: 4657

Re: Rokari Women.
Why is there any argument about this?
_Strangers in Prax_ makes it quite clear on pages 64 and 66:

"To him (and his culture), women have a few acceptable roles: wife, nun,
and perhaps healer or crafter.  Women do not fight or travel, they do
not participate in government, and they do not act magically except as
healers (or renegades."

`nuff said.
_______
Sandy Petersen in X-RQ-ID: 4603
S> so they'll only take the houses on the outside edge, where they

Glad you liked my idea, good reasoning WRT animal nomads.  I hadn't
thought of that angle.

S> But they are a DIFFERENT group of gods than the ones who were doing

Another fascinating idea!

This is an intriguing idea even outside the context, but does it imply
that all the non-Lightbringer gods are less firmly bound by
Time/Compromise/etc?

And most importantly how did the LBers get replaced once they were dead?
Could it be some heroquesting wizard named Worlanth went on a HeroQuest
and became a god?  If so how many other gods have been 'replaced'?  Did
somebody replace the god of death by the name of Humct?  And does this
tie into my theory about the God Learner Secret (ie: GLers made all the
gods) albeit in a weakened form?

_______
Dave Pearton in X-RQ-ID: 4590
D> IMBOYNGIS

Good notion, very non-european, but is there any myth associated with
this role?  If so, could you write it up either in Gloranthized or Real
World form for us to look at.  If not I'm sure we can make something up,
but cannabilizing RW legends and myths often intoduces that unexpected
twist. :^)
_______
Alex Ferguson in X-RQ-ID: 4596
A> But that could be just timist interpretation.  Sandy suggests that in
A> Genertela, the Sun fell, then chaos invaded, while in Pamaltela,
A> choas invaded, causing the sun to fall.  These _could_ be two
A> different causal glosses on acasual, timeless, events.

I must admit, I was struck by their nonchalence about it.  But then,
they had things like falling dynasties, starvation in the streets, and
barbarian invasions to occupy them.

A> No, but you should take "Bronze Age" with a tablespoon of NaCl.
A> Culturally and otherwise, most of Glorantha is Iron Age+.

And do you attribute this (as I do) to the many cultural artifacts (in
the broadest sence of that term) which were presumably created not by
man but by the gods?
_______
Bryan J. Maloney in X-RQ-ID: 4606
B> There are mail-servers for FTP, you know...

Ah, the joys of batch processesing...

B> Also, all warriors are "nasty" in the sense that they are all really
B> just professional killers.

Well, some of them (Humakti fer'inst) but Storm Bulls are Holy Killers,
Orlanthi Warriors serve their leaders (ok, except Adv.), etc...

To much of a generalization, IMHO.
_______
Harald Smith in X-RQ-ID: 4608
H> And speaking of Androgeus, does anyone know where he/she is
H> located during the period 1615-1625?

I was wondering this myself.  It doesn't appear in the index to KoS at
all.  Does it appear under Yet Another Gloranthan Alias [YAGA ;^)]?
_______
David Dunham in X-RQ-ID: 4609
D> Sunripen might work more like a greenhouse, though the spell doesn't

Earthwarm?

Cullen

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From: MOBTOTRM@vaxc.cc.monash.edu.au
Subject: Sogolotha Mambrola
Message-ID: <01HDOR1ZW1JC93DR4L@vaxc.cc.monash.edu.au>
Date: 18 Jun 94 22:19:01 GMT
X-RQ-ID: 4658

G'day Everyone

______________________________
The Ark of Deliverance Cometh!

David Cake discusses Hrestol vs Kingdom of War:

>I think that the KOW will initially have many victories (the Order of 
>the Swallow and perhaps the Sog City Horals their only serious opposition),
>but eventually the Loskalm army will stop them, and then the real war will
>begin, a long battle with the Kingdom of War having the better troops, the
>Loskalm armies being more centrally coordinated and better equipped, and
>the Kingdom of War suffering from discension in the ranks. 

The KoW looms as a menace on the horizon, and refugees arrive in Sog daily
from upriver, bearing tales of bloodshed and horror.  The corpses floating
down the river attest to that.  The Sog City Horals might be serious 
opposition, but they if act like they did when the city was threatened 
last time, the KoW have nothing to fear.  When Harrek the Berserk sacked 
Sog in 1615, the Brithini overlords simply withdrew behind the red-hot 
brass walls of their citadel while an orgy of pillage and destruction 
went on outside.  No wonder the apocalyptic  Cult of the Ship and City 
has taken such hold in Sog!

I agree with the general consensus that in the up-and-coming conflict KoW vs
Loskalm, the KoW will win many early battles, but Loskalm with its
superior numbers and organisation (and non-Tapped populace!) will win the 
war in the end.  If the KoW do manage to make a deep incursion into 
Loskalm, Lord Death will probably have to decide which of the two great
peninsulas he wants to concentrate on.  The northern peninsula holds the
civil capital (Northpoint, with its "incredibly  extensive and elaborate
fortifications), and the South, the religious (Southpoint, great names 
huh?).  Whatever side the KoW invades, the Loskalmi can coordinate the
war from the other side, AND unlike the KoW can transport forces back 
and fort
h with their navy.  My guess is they'll roll through the flat 
farmlands of the south, plundering their way Junora and then into the 
southern side of Loskalm.  Going north is too tricky for an army which
relies on and demands plunder: they'd have to wade through Dilis Swamp 
or loot-free Tastolar first.  Unless Lord Death keeps amazingly tight
discipline, he will forced by his own greedy troops to go south.

Of course, Sog is likely to fall first, after a epic siege not unlike that of
Constantinople in 1453, and with similar acts of doomed heroism (read
Runciman's book on this: it's one of the most moving history books I've ever
read!).  I have great hopes that Sog's Talar will come out of his citadel
to defend his city then, believing that if his city is to die, he should die
with it.  Unlike Constantinople though, where the Emperor who founded the city
and the Emperor who died defending it against the Turks had the same
name, here in Sog its likely that they are the same person!

Now doubt we'll all learn more about Sog City, the Kingdom of War and the
Loskalmi boot boys at the Seventh Council of Malkion, to be held soon!

Cheers,

MOB


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