From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Sat, 02 Jul 1994, part 1 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk X-RQ-ID: Intro This is the RuneQuest Daily Bulletin, a mailing list on the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. It is sent out once per day in digest format. More details on the RuneQuest Daily and Digest can be found after the last message in this digest. --------------------- From: DevinC@aol.com Subject: Re: RuneQuest Daily, Thu, 30 Jun 1994, part 4 Message-ID: <9407011012.tn250650@aol.com> Date: 1 Jul 94 14:12:08 GMT X-RQ-ID: 4965 Devin Cutler here: David Dunham writes: "Not very, and they don't. On the other hand, their cult does provide them with more than it appears. As I play it, you can learn spirit magic from any associated cult. This still leaves spells you can't learn. Frex, Orlanth worshippers can't learn Multimissile. (Kind of a shame, them having slings and all.)" If I were high priest of a cult, I'd certainly have my priests concentrate on summoning spell spirits (not via Spellteaching..but via the normal way) and combatting them to learn non-cult and non-associated spirit magic. This woudl not only increase the power of my cult and, more importantly, my initiates, but it would raise revenue by encouraging pilgrimages. In my campaign, temples do this, and they keep the True Names of their defeated Spell Spirits secret, even from other temples in the cult. It is matter of prestige for the Yelmalio Shrine outside of Greydog that they know a Spell Spirit that can teach Bladesharp 6. Why wouldn't temples collect Spell Spirits of non-cult spells so that they get access to those other neat spells? Gary James writes: "I have never the liked the idea of priests and priestesses spending x days in the temple to regain their rune magic. " In River of Cradles in the Troubled Waters scenario, it seems that the PCs get Rune Magic back simply by worshipping at a holy ceremony. IMO, this is a better way for priests to regain Rune Magic. I.e., they merely worship at a weekly ceremony (prehaps with a Ceremony roll). Alex writes: "> "Probably partially true, but in many cases the Spirit of Reprisal will be > summonned/invoked by a high priest, rather than dreaming it up all by itself, > or doing so under direct orders from God HQ." > I could actually see it happening both ways. I could have sworn I just said that." I know. I was agreeing with you in my own demented way ;-) "This doesn't preclude _not_ being devout, then, and still performing them correctly. Please check the direction of that implication arrow carefully." OK, take two. "Only if I am devout can I perform the rituals correctly." "CA is still their only source of reusable resurrection, though." In CoP, Deezola had reusable Resurrection, When was THIS changed? "Why would we assume this, if one follows the RQ2 pattern of priests having ~18m POW? This would mean less than one POW per year. At this rate of sacrifice, you'll be lucky to _be_ a High Healer at 30." There is no reason under RQ3 for a Priest to keep his POW at 18. Better spent on Divine Magic AND better kept at around 13 so that POW gain rolls occur about 60% of the time. " "Only" half of her POW? What about all the other "easy magical healing" she's supposed to be doing?" A CA needs less of the other healing magics. Why? They are not time critical in general. In any case, Sandy's (and Jeorg's) argument that CA don't have time to gain back too many Resurrection spells at one time puts it to paid anyways. "At 1/2 of her spells, and 1 POW per year, 5 uses at age 60." One POW per year is way too low. Priests get a Seasonal Ceremony skill to gain a POW gain roll. "Even though it was all caused by Eurmal?" Well, even Eurmal likes his jokes to be original I would imagine. Resurrection over and over again is commonplace, lacks panache, as is boring. "I agree. The 3% is conspicuously high." We don't agree (surprise, surprise), in presented material, the 3% rate is way too low. "I don't think Gloranthan disease is exactly "easily" healable: note that characteristic loss to disease (or otherwise) can obly be healed with one-use rune magic. And death by characteristic loss is not reversable." As the disease rules now stand, it is almost impossible to die or even lose much in the way of stats from disease. We probably both agree (what?) that disease in RQ3 is horribly broken. "Except that when we get a nice, _juicy_ source of tension like the Elmal/ Yelmalio schism, certain parties Whine Incessantly about it. (No names, no pack drill. (What does that _mean_, anyway?))" In what way does the Yelmalio./Elmal schism deal with devoutness? It deals with incessant world tinkering. "Other than as a POW-fuelled knee-jerk, to use your own (faulty) model?" In what way have I claimed that DI SHOULD BE a POW-fuelled knee-jerk. I have been writing about DI complaining that the rules make it far too common (i.e. knee-jerk) and IMO, RQ2 and RQ3 DI makes it far too uninteresting. I much prefer the sound of RQAiG DI, wherein the beneficiary gets Divine Magic from hsi god/goddess. In any case, I find it interesting that you are assuming I am for knee-jerk DI when I am against it. Please give me a quote wherein I have advocated this approach. "To the point where we should have One True Cults (or at any rate, only Devin-Approved Variations, a distinction I'm somewhat hazy on), robotically devoted worshippers, and Thought Police deities, seemingly." My, we ARE getting nasty aren't we? I should be getting used to the friendly repartee on this net by now! Excuse me for putting forth my point that I see a different Glorantha than you. I know this makes me scum...but I will try to live on with myself. Obviously, I am not calling for "Devin-approved version" although certainly I would favour any approach that more closely followed my vision of Glorantha (who wouldn't want things to work out their way?). Fine, you see Robotic Devoted worshippers and Thought Police Gods. I see Devoted worshippers who are willing to live, fight, and die for their gods, who provide the essence of their existence in a magically rich environment. I see Gods who are conscious entities, rather than the figments of their worshippers' imaginations, and who take an active role in those who serve them and in the world and universe in which they exist. I could rephrase your quote as: "To the point where we should have No True Cults (or at any rate, no established Truths unless they are Alex approved, a distinction I'm somewhat hazy on), completely cynical and undevoted worshippers, and imaginary, knee-jerk deities, seemingly." "I'm arguing that since most historic earth cultures _believed_ they had "actual gods and actual magic", your differences seem to be predicated on your conviction that ancient earth was remarkably like the present day, only with less well developed NNTP facilities. Not the kind of place where hardened pragmatist nations of warriors would wait a couple of weeks for the correct phase of the moon before marching to the aid of their allies at a crucial moment of a war, or spend thousands of man-years of effort on raising mausolea to the dead, or conducting human sacrifice, or going to war about which holy book to use, or anything so senselessly devout as that. How the hell much more devoted do you _want_?" Not comparing ancient man to modern man. You haven't been paying attention Alex. Am saying that Gloranthans have cause to be MORE devoted than the admittedly devoted ancient Terrans. "I wonder why about half of Gloranthan history doesn't give Devin hives: fancy all those Devout worshippers wanting to do such Naughty Things, and fancy their gods _letting_ them." To what "Naughty Things" do you refer? "Are you listening, at all? Didn't I just say "in playing their characters _accurately_"? _Obviously_ the Orlanthi believe in their magic; this isn't contingent on it being any "truer" than any historical earthly belief." Trying to listen. Don't get the distinction, Try again. "We're talking about the reality of magic in general, aren't we? Does the description seem much different from the description of magic in "historical" myths?" KoS is not the end all and be all of Glorantha, and I will not restrict my view of Glorantha and Gloranthan society to one book. Gloranthan magical reality involves the casting of spells as a widespread, universal, common everyday occurance. This does not occur in ancient earth. I don't give a hoot if KoS doesn't illustrate or involve these personal magics. KoS is telling its story on a such a grand scale that such things have been ignored. That does not mean they do not exist or occur in Glorantha. "I was trying to wean you away from the attitude of "Magic Works, Look, the Rules Say So. Let's Reverse Engineer A Suitable Culture." Hopeless task, evidently. Does the culture described in KoS sound like one which is only consistent with mechanistic magic, and divine edict at every turn?" Believe it or not, we get a lot of our Gloranthan info from the rules. The rules tell me that everyone in Sartar knows Spirit Magic and casts these regularly, without too much effort. KoS doesn't contradict this, it merely ignored it due to scale. Once again, if you are complaining in my view of magic as following the RQ rules, then what do you propose in its place? The rules indicate that Sartarites all know Spirit Magic, it is cheap to obtain, commonplace, easy to cast, has very tangible effects, etc. Which of these characteristics, as presented in the rules, do you think is wrong for Glorantha? "What about the Eternal Battle?" It involves a proveable manifestation of the Stormbull afterlife. Does it prove for certain that the sould of Uroxi are contained within? Probably not, but it sure as hell is much more proof than Norse legends of Valhalla. How many Norsemen actually saw a Valkyrie? And before I get once again the line that the Eternal Battle is just a big dust devil explainable by natural phenomenon (not from you, from someone else), dust devils don't throw out skeletons, ghosts, and avatars of Chaos. "To wit, a big hole in the ground which had, to that point, had two dead people in it. This, according your previous reasoning, is not a Hard Fact, but an Easily Discountable Myth, in any case. Your point?" Gosh, ask an ancient Terran if HE ever met someone who came from Hell. Ask him to point to Hell. Ask him to go over to a big hole in the ground as say, Hell is down there. It is not an EASILY discountable myth. It is in fact discountable, but much less so than Terran conceptions of Hell. "To wit, spirit-plane manifestations of dead folks. From the point of view of _theists_, this is somewhere between cold comfort, and a Dire Warning." Fine, Dire Warnings do well to promote devoutness. "Guess someone was Slacking when Faltikus was appointed, non?" Guess illuminates are different, non? Crhis Cooke writes: "If there is any interest, I can post the background and history of the 7 core PC's along with a campaign update." I personally am always interested in reading other cmapaign writeups. Sandy writes: "Note that CA initiates probably get killed more often than other peaceful cults -- not as often as Storm Bull or Humakt, but certainly more commonly than Mastakos, Ernalda, or Lhankor Mhy, since they are on frequent call to accompany warriors into battle. Of course, the initiates probably get first call on Resurrections, but still ..." But since few enemies would knowingly harm a CA healer, you would think that the injury/death rate would be lower for CA, except when fighting Chaos. Regards, Devin Cutler devinc@aol.com Regards, Devin Cutler devinc@aol.com --------------------- From: clay@monsta.metronet.com (Clay Luther) Subject: Re: RuneQuest Daily, Fri, 01 Jul 1994, part 3 Message-ID:Date: 30 Jun 94 21:43:02 GMT X-RQ-ID: 4953 RQ Digest Maintainer wrote: > From: button@illuminati.io.com (Captain Button) > > Clay Luther Boaringly relates: > > > Urox, weaponless, leaps on the Boar's back and grabs it by the horns. > > Uh, boars don't _have_ horns. Did they in Godtime? Did Urox steal > them here, and that's why _he_ has horns now? Oh, I am constantly amazed at how little imagination some people have have. First, I'm told WASPS can't produce honey, now BOARS can't have horns. Well, FYI, the great horned boar has roamed Dragon Pass for time immemorial. They are extremely rare indeed, since it is a curious mutation which produces them. The boar's tusks simply do not grow right, but instead grow back along the jaw, through the jowls, and eventually bursting through the skin just below the ears. They continue to grow this way all the boar's life. As the tusk- horns get longer (specimens with horns up to four feet long have been captured) they curve under-and-over the ears to face again forward. Obviously, this growth is extremely painful and irritating to the boar, which does nothing to improve its already foul disposition. For further information about the great horned boar, I refer you to Heles Three-Speak, Irrippi Ontor Temple, Alone. He has made it his life study to capture as many of these elusive beasts (ALIVE!) as he can for the Emporer's Zoo in Glamour. As far as how Urox gained his horns, these he made from bones of every god he has killed, according to Washazi Crowfeather of the Blue-Square Impalas. -- Clay Luther clay@monsta.metronet.com Systems Administrator clay@gojira.monsta.com Monsta, Inc. (214) 407-0029 --------------------- From: HVH@LETT.KUN.NL Subject: GoLEM temporarily disbanded Message-ID: Date: 1 Jul 94 11:39:00 GMT X-RQ-ID: 4954 Salutations, brave volunteers! I am glad you have reacted in such overwhelming numbers to our call for help. I regret to have to tell you that our experiment is postponed for an indefinite time. Apart from your positive reactions there has also been a threat by a known member of an alien invasion, whose other main project has been the indoctrination of our young by letting them indulge in gratuitous violence (i.e. DOOM!). Shortly after this threat a fire mysteriously broke out in our building. I advise all of you to ask your system support to re-layout your local network in the form of a pentacle of protection. I myself am relocating to a secret safehouse. I will be in touch when all is safe again. Good luck to you all, Hasueros the Disappeared --------------------- From: lindsell@rschp1.anu.edu.au (Graeme Lindsell) Subject: A short description of Paul Reily's Vessel sorcery system Message-ID: <9407010841.AA12958@Sun.COM> Date: 1 Jul 94 23:39:24 GMT X-RQ-ID: 4955 Sandy Petersen replies to Bernard Langham on Paul Reilly and Mike Halliday's Presence system, so Graeme Lindsell decides to answer: > Yet, alas, without giving us rules specifications. Bernard, >you've raved about the problems it solved, but you didn't tell us HOW >they were solved! This is a message I posted to the RQ4 list (when I was still on it) about the Presence system. Paul responded that he thought it was a decent summary, so I thought I'd repeat it here: [Aside to Sandy: your cult description of Dayzatar was chock full of CONTROL-M's, which removed a lot of it when I tried to view it] I'll give a short description of what I know of Paul's system here. If I've made any glaring errors, or spoken for him where I shouldn't, I'm sure he'll correct me. :-) Paul's Vessel system: the adept sorcerer, instead of creating a familiar, creates a Vessel instead. The Vessel is similar to a fetch: it just has POW, and the sorcerer can increase the Vessel's POW after creation. I'm unsure how Paul's sorcerers create the Vessel: there is a trial, but I don't think it's as risky as creating a fetch. Paul has said that apprentice sorcerers sometimes botch their attempt and create a fetch (sorcerers pity shamans and think them mad). The primary game function of a Vessel is that the sorcerer can mainatin a number of spells of total intensity equal to the POW of the Vessel. That is, if your sorcerer has a vessel with POW 14, you can have a total of 14 Intensity of spells maintained without having to concentrate. In Paul's system (and my Pendragon sorcery system, which has borrowed heavily from his ideas) a apprentice sorcerer - one without a Vessel - has to concentrate to maintain a sorcery spell. All sorcery spells are instant or active, and the manipulation limit a spell s/he can cast is equal to POW, as well as any other limitations due to skills. Basically, the vessel concept throws out Duration and replaces it with maintainance of spells. Unlike a fetch, the Vessel can (and often is) placed into a physical object. If the object is a living animal, then it's similar to a familiar. According to Paul, the Rokari tend to put their Vessels into staffs, and the militaristic Hrestoli put theirs into swords. I think that they'd tend to put them into their altars instead, making their church more important to their abilities. The Vessel has two advantages over the current systems IMO: it ends the need to remember how long the spells will last, and it puts sorcerers into the same POW economy as Shamans and Priests. Shamans get their POW and expand their fetch, gaining fixed but constant abilities from it. Priests get POW and give it to their god, with the most limitations but the least trouble, and get the most powerful spells. Sorcerers bind their POW into their Vessel and must also learn skills to be able to manipulate it, but have the most control over it once they have those skills. Vessel (of Power) was the term Paul chose after a number of attempts, including Twin, Presence, Shadow, Genius etc. I'm not entirely happy with the term, and I think Paul isn't either. The main problem for the vessel system IMO is that it makes sorcery even less compatible with RQ3. I don't see this as a problem, as RQ3 sorcery could be ditched as far as I'm concerned, but others do. - End of my short description. Kevin Rose replies to Bernard: >Anyway, the point of the sorcery system was to have a more or less >"normal" sort of magician for the west. I don't think the system, as >poorly conveyed via the assorted arguments, does define a magicial system >that feels right to me. My problem is that neither the RQ3 system nor the RQ4 draft 2.0 system (I haven't seen the AiG system, but have read descriptions) produce a magical system that seems right for the West either. If the idea of a Western Wizard having a Vessel seems strange, the idea of a magus of the Invisible God relying on his magic-spirit-bound-into-a-statue-familiar as an essential part of his magical power seems truly bizarre to me. It gets even worse when I think of a Westerner with an animal familiar. The way RQ sorcery has a skill for each spell doesn't help either: it gives no impression that sorcery is a body of knowledge that sorcerers understand, rather presenting them as technicians who know a couple of rote methods. >But these sorts of arguments are exactly why there is a seperate list for >them. Care to point this list out for me? There is the rq4 playtest list which is an occasional forum for rules disscusion, but the RQ Daily was created explicitly for the RuneQuest system as well as for Glorantha, and so rules discussion (including alternative rules systems IMO, and discussions of how well the system fits Glorantha) are a legitimate part of it. (If Henk, who set up and owns this list, objects to something I'm sure he'll tell us). -- Graeme Lindsell a.k.a lindsell@rschp1.anu.edu.au Research School of Chemistry, Australian National University, Canberra. "I was 17 miles from Greybridge before I was caught by the school leopard" Ripping Yarns - Tomkinson's Schooldays. --------------------- From: JARDINE@RMCS.CRANFIELD.AC.UK Subject: Allosaurus Broo Message-ID: <9407010855.AA13830@Sun.COM> Date: 1 Jul 94 08:57:00 GMT X-RQ-ID: 4956 Sorry Guy I recently mentioned the rumoured allosaurus broo here when discussing whether broo impregnate or parasitize their hosts. Sandy managed to avoid being caught by the argument, but he appears to have been hooked by the allosaurus broo... Convulsion '94 Let me clarify THERE ARE NO PLACES LEFT IN THE FREE FORM GAME! Despite what some have read into my recent posting. Personally I think that this was the result of a lot of wishful thinking Lewis