From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Sat, 02 Jul 1994, part 2 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk --------------------- From: niwe@ppvku.ericsson.se (Nils Weinander) Subject: Not only abou the east Message-ID: <9407011142.AA00320@ppvku.ericsson.se> Date: 1 Jul 94 15:42:04 GMT X-RQ-ID: 4957 Nils Weinander writing Sandy's Dayzatar cult: Great! One more thing I won't have to make up my own poor substitute for! _____ Barron on ritual and mundane actions etc: > Now, this is brings up an interesting question. Is the belief in >devotion enough? That is, if you believe your actions are proper strongly >enough, will they produce the right results? I'd vote for "yes". This >allows a GM to throw in sadistic CAs ("It's for your own good.") and gentle >Uroxi ("The Bull wants us to fight chaos, not each other."). I can see the Chalana Arroy healer approaching the sick and wounded character, taking out needle and thread to sew his wound shut: 'Now this is going to hurt a bit, but such a brave warrior won't mind that, would you?' I.e. I agree completely. NW>when a Humakt kisses the death rune on NW>her sword > Isn't that redundant? :-) Ahem, well, when she kisses the small death rune incised on the blade of the big death rune which is her sword? :-) _____ Bryan asks: >Is it ever appropriate or possible for there to be shaman player characters? >If so, what kinds lend themselves to this? In our gaming group there is one shaman PC. He is rather odd though, since he is also a priest of Orlanth and since he has severed the ties with his tribe on a heroquest. Apart from that he is just disgustingly powerful, like all the characters in that campaign. _____ Joerg in response to my 'everything is Void' eastern philosphy: NW> I.e. the paradox of the Void: everything springs from nothing => NW> every object == nothing => every object == every other object. >Hmm. Everything except dragons, who came from beyond the Void. The dragons come from the soul of the Cosmic Dragon, which emerged spontaneously from the Void? Coming to think of it this 'all stems from the Void' sounds conspicuously like modern cosmology: all matter was originally confined to 0 volume, and then came into 'real' existence in the Big Bang. Joerg on Teshnos and Zitro Argon/Dayzatar: Right on! >unless Yelm circled the spike on an orbital resembling the Fire Rune, >the dot in the middle representing the Celestial Palace on the Spike. In >this case days would have been measurable as the time between two >eclipses. And we find a use for the Sun Chariot in Godtime! Very neat. >The torpor apparently stems from some mishap suffered by Hisgoranstor of >Gach at the hands of a Melib god in prehistory - which might mean predawn. > >Would this date Soravatoor, Son of Heaven, founder of the Teshnan culture, >even earlier, parallel to Genert's Garden and Tada's kingdom in the >fertile Savannah of Prax? Soravatoor? I must have missed something. Where is he mentioned? Anyway, the timeline seems good. >Does it strike anyone as curious that Teshnos has been unscathed by >any drowning when all of Genertela suffered some loss ... >Maybe this very lethargy has saved Teshnos >from the catastrophes? Or some land sank, but the lethargic Teshnans just shrugged and accepted. >Who were the inhabitants of Melib before Harstar conquered the island? Either Teshnans under their own ruler, or Hsunchen of some variety I'd think. Btw, nice analogy between GRoY and Kalevela. The latter is a must read for anyone interested in mythology, shamanism and heroquests. ____ /Nils W --------------------- From: joe@sartar.toppoint.de (Joerg Baumgartner) Subject: Player character types Message-ID:Date: 1 Jul 94 12:23:10 GMT X-RQ-ID: 4958 David Cake in X-RQ-ID: 4933 > In reply to various things Sandy said >> Everyone's campaign is different. My own PCs are homeless >> wanderers, and so I naturally assume everyone's campaign is like >> mine. At least, I did until about fifteen years ago, when I >> discovered the amazing range of difference between RQ campaigns. > Well most of my PCs seem to be travelling barflies, but one of them > won the Garhound contest, and next thing you know, the house, the > wife, community responsibilities, and he's a regular pillar of society, > and hobknobs with the rich and powerful - well at least the notorious > and respected. Actually one of my main reasons to switch to Glorantha with my current RQ campaign was that I had a very good reason to demand cultural adaption and responsibilities on the part of the player characters. My previous campaign, which had started as a (fantasy) Vikings only campaign with family ties and social involvement (80% of the starting characters had been married, and had children to raise and farms or workshops to tend), had developed into a spin-off which contained homeless wanderers only, due to a series of character deaths in foreign country. When the party became less and less coherent, I lost interest in making common adventures for them - why bother if they split up anyway. This campaign rests unresolved... For the Glorantha campaign I have chosen, I let the foreign cultures visit instead of making my characters travel more than say 200 km. Within this radius they'll find enough stuff to do, e.g. the warm-up phase of the hero wars. Maybe they'll make the longer trip to Pavis one day, but so far there is enough to do close by, and with the current date (late 1615) there will come enough distraction to central Heortland for the next 7 years... P.S.: Henk, what happened my Aeolian stuff for a digest? -- -- Joerg Baumgartner joe@sartar.toppoint.de --------------------- From: joe@sartar.toppoint.de (Joerg Baumgartner) Subject: Shanasse Message-ID: Date: 1 Jul 94 12:23:24 GMT X-RQ-ID: 4959 Sandy presents the Dayzatar write-up and has a whole group of entities called Shanasse. So far, this name meant Aldrya's lover/husband to me. Is the Wood Lady's husband connected to these (apparently lesser) Luxites? Don't the Luxites make up the main part of Dayzatar's sky realm inhabitants and followers? The Lightfore myth: What had happened to Lightfore? -- -- Joerg Baumgartner joe@sartar.toppoint.de --------------------- From: joe@sartar.toppoint.de (Joerg Baumgartner) Subject: Malkion Aerlitsson Message-ID: Date: 1 Jul 94 12:23:38 GMT X-RQ-ID: 4960 Graeme Lindsell in X-RQ-ID: 4951 Complains about too many christian elements in our attempts to explain Malkionism. For one thing, I wouldn't play Pendragon for a medieval christian setting because I like RuneQuest rules better. I'm sure that the mosty silent generic RuneQuest faction will agree... For the other reason, Christian material is more readily available to me and a majority of participants on this list. People with ready access to the other monotheistic religions you mentioned are encouraged to give me access to these informations - if the list objects to real Earth info (although Alternate Earth and "generic" RuneQuest fall within the charter of this list), contact me in private. > A short side question: the Malkion, son of a Storm God and a Water Nymph > stuuf. Is this actually believed by the West? I can't see them saying their > Prophet was descended from a False God. It seems to me that this is another > God Learner concept, perhaps an attempt to put Malkion into the Monomyth, > where he could be more easily manipulated. Also, I can't recall seeing it > in any RQ3 material. I think the large 3rd Age churches of Loskalm and Seshnela don't believe this any more. The Return to Rightness crusaders did a good stake or bale job of eradicating this "theist nonsense" from Malkionism as they wanted it to be, along with the divine descent of a certain royal house of Seshnela. The Stygians who managed to keep theist elements in their creeds despite the crusaders' efforts will probably have kept this knowledge, and will believe in it in varying degrees of fervour. Storm-related sects like in Otkorion will be the most likely candidates to embrace the myth. That something didn't appear in published RQ3 material doesn't mean it has been lifted from Glorantha. Too little Glorantha information has been published in the 10 years of its existence. The origin of the Zebra people form the Pavis Box hasn't been reprinted in RoC either, yet I'd regard it still as valid Gloranthan fact. Arkat's career in the west from the CoT history section is probably waiting for Gods of Dorastor to be reprinted. Wyrm's Footprints is expected this year; would you regard this reprint efffort as RQ3 material? -- -- Joerg Baumgartner joe@sartar.toppoint.de --------------------- From: DevinC@aol.com Subject: Re: RuneQuest Daily, Fri, 01 Jul 1994, part 3 Message-ID: <9407010753.tn247377@aol.com> Date: 1 Jul 94 11:53:18 GMT X-RQ-ID: 4961 Devin Cutler here: Dave Cake writes: "After they become High Healers, they get POW gain rolls every time they get in spirit combat, which is every time they cast Resurrect " I assume this is RQAiG, since in RQ3 they did away with POW gain rolls for spirit combat. Stephan writes: "In a game that I played in, the GM made no distinction in the source of the damage. After having a rather large Damage Boosting spell placed on a sword, my character was able to bounce opponents off of the walls." I say that they do not help, but Strength obviously does. One PC of mine wielded a single large shield, cast STR 6 on himself, and would simply steam roller (he had lots of Protection up) anything that got in his way. Regards, Devin Cutler devinc@aol.com --------------------- From: guy.hoyle@chrysalis.org Subject: SPELL SPIRITS Message-ID: <9406302251.0W3PR03@chrysalis.org> Date: 30 Jun 94 20:51:07 GMT X-RQ-ID: 4962 I had a thought about spirit combat, particularly as it pertains to spell spirits (usually the most common type of spirit magic for non-shamans). It seems sometimes that this type of combat is just another abstracted mechanic, not very exciting, usually. What if each type of spirit spell manifested as a symbolic entity; say, a Bladesharp Spirit might be an animated sword that you had to outfight; a Mobility Spirit would be a rabbit that you had to outrace; a Strength Spirit was a Bear that you outfight; etc.? This isn't a full-fledged idea yet, but I thought that it has some potential. Also, a spell spirit might be different if it came as a cult spirit (a chariot to race for the Orlanthi), or a shamanic spirit (a rabbit, a horse, or a cheetah). Just a thought. GUY HOYLE (not Guy Robinson) aka Fido Two-Big-Clubs (well, OK, maces, he's just a former herd-man) --------------------- From: SMITHH@A1.MGH.HARVARD.EDU (Harald Smith 617 726-2172) Subject: tale of the week Message-ID: <01HE6RKL91XYQZF1HW@MR.MGH.HARVARD.EDU> Date: 1 Jul 94 04:35:00 GMT X-RQ-ID: 4963 On a slightly lighter note from some of my earlier tales, I offer the following Imtherian story. How Cheese Was Made by Harald Smith (This is a tale commonly told amongst the Valusi and Zarkon marls about the origin of cheese.) In the days of darkness before Khelmal came amongst men, the foods of the world began to disappear and men went hungry. The animals that still lived grew afraid--some like the badgers and foxes dug holes in the ground to hide, others like the goats and sheep retreated higher into the mountains. The goats took secret trails into the mountains hoping to hide from men. But Alaczar the Toad (who had always disliked the goats ever since they ate his giant turnip) came after them. He kept leaping into the air to see where they had gone and pointing out their trail to the men that followed. There came a point when the herd of goats could go no further and the hungry men still followed them. Then Alaczar gloated for he knew it would be the end of the goats. A man called up to the goats on their ridge. "Send us down one of your kind so that we may live and we will leave the rest of you alone." The goats considered this and decided that a sacrifice of one was a reasonable bargain if they were to stay alive. So one goat was send off down the mountain to the hungry men. The men sacrificed the goat and ate it. Of course, it was not long until the men were hungry again and another man called up to the goats on their ridge. "Send us down one of your kind so that we may live. We will certainly leave the rest of you alone." The goats were quite alarmed at this, but after careful consideration they decided to sacrifice one more of their kind. So another goat was sent down the mountain to the hungry men. The men sacrificed the goat and ate it. Well, men are always insatiable given a chance, and it was not long again until the men grew hungry. They called up to the goats asking for yet another sacrifice. Now this time, Grand Goat, the greatest billy of the herd offered to go himself, for surely he was large enough to satisfy all the men. But Mother Goat would hear none of that. "Wait," she said. "Even you will not satisfy their lust for flesh. But I am full to bursting with milk. I can spare some for these men so they don't go hungry and yet the milk will be replenished when they are ready for more." The goats thought this was a good idea. Grand Goat called down to the men and offered this proposal. At first the men were reluctant for they had come to like the taste of goat meat. But the wisest amongst them recognized their plight and agreed to try the milk, with the condition that if they did not like it then Grand Goat would come as a sacrifice. A pitcher was sent up to collect the milk and Mother Goat promptly filled it. Now Alaczar was upset about this since he wanted the men to eat all the goats. So he thought to play a trick so they would be eaten anyway. After Mother Goat had finished filling the pitcher, Alaczar snuck up to the vessal. Carefully, so that no one would see him, Alaczar cast his magics and soured the entire pitcher of milk until it curdled. Alaczar was so happy and pleased by what he did that he bounded off up the ridge so he could see the goat's expressions when the hungry men asked to eat Grand Goat. When the pitcher had reached the men, they lifted it up to see what was inside. There they found a mix of curds and whey. Not knowing what to do, they found a bowl and poured off the whey into it. They then took the curds and pressed them together into a ball which they could then evenly divide amongst themselves. So they ate the pressed curds and the bellies of the men were filled. They were so pleased that they called up to the goats and thanked them for the meal. Alaczar was so angry that his trick had failed that he dashed down into the camp of the men. "Don't you know that that milk was sour?" he exclaimed in outrage. "You aren't supposed to like it at all!" But the men had liked the cheese. And they wanted more. So their leader came over to Alaczar and said, "You must be another gift from the goats." He grabbed Alaczar so that the trickster could not escape and then the gave him to the men to eat. And that is how the goats survived and men first made cheese. --------------------- From: Michelle_Ringo@ed.gov (Michelle Ringo) Subject: Western Women -- A more Egalitarian Loskalm Message-ID: <9406017730.AA773080765@ed.gov> Date: 1 Jul 94 14:39:25 GMT X-RQ-ID: 4964 Thanks to all of you who have kindly thought to name a Rokari Saint after me. I agree that it should be a "Gloranthan" name, if done at all. I would like to put forth my argument for why Hrestoli/Loskalmi are more egalatarian than other Western cultures. I agree that Book 3 of the Genertela Books under Western Soldier does state that under "Gender Relations" Western culture is dominated by patriarchal structures, paternal ancestors, etc. Men are the rulers, highest church authorities, warriors and hard workers. Women are the child bearers and hearth keepers. However, this does not preclude strong roles for women. "Dominated by" is not the same as exclusively. Even Seshnela has female enchantresses. Under Loskalm in Genertela Book 2, Page 19: "The old and respected kingdom is rich, stable and confident of its future The _unusual_ meritocracy based on a revival of Hrestoli beliefs [whatever those may be], has produced a _fair and integrated_ society . . . cities thrive, . . . ." Meritocracy is a system by which advancement is based on achievements, or ability. Leadership by talented achievers (per Webster's II New Riverside University Dictionary). This is not implicitly a gender biased approach to advancement. I would argue that Loskalm has the traditional gender roles (like all the other cultures described throughout the Genertela books), but also like the Lunars, Orlanthis et al, has men and women both switching roles, and not all roles are gender specific. Wizardry, Sorcery, Priesthood would not be gender specific. One of the differences in Hrestoli based worship amongst the wizards (unlike the Seshnela wizards) is that they "do not rail against the common pleasures, nor threaten loss of Solace for feeling no guilt over love and hunger". This moves further away from a celibate priest/monk approach of the Catholic church. My interest in all of this comes out of the fact that the Kingdom of War vs Loskalm clash looks interesting for gaming within. Thus far, I would not run a female PC in the Kingdom of War, but I could see strong women PCs and NPCs coming out of the Loskalmi culture. Varying in type from St. Joan of Arc, Queen Elizabeth II, Queen Eleanor of Acquitain, Catherine de Medici, Fighting Nuns of Saint Myshella. There is not dicta that women can not be members of the Order of the Red Garter and the Order of the Swallow. Yes, history of the Loskalmi reflect that only men have been Kings and Heads of these Orders. Analagously, the USA has no prohibition against a woman president, but simply has not had one elected to date. Until Margaret Thatcher the UK was in the same situation. That which has not happened is not per se forbidden. I would see the women warriors of Loskalm as using archery of a type other than the crossbow and as using spear in a melee situation. From a sociological perspective if a culture has a warrior class to which women can be are expected to aspire to, the proper physicality and aggression can be developed. Another possibility for women roles in this area are as merchants, auxilarly support to the war machines of either side, part of a subversive underground movement for peace in the Kingdom of War. Nevertheless, at least one side of this conflict should be fairly attractive to PCs of both genders.