From gadbois@mcc.com Sat Jul 29 15:59:41 1995 Received: from cash.wharton.upenn.edu (CASH.WHARTON.UPENN.EDU [130.91.160.43]) by hops.wharton.upenn.edu (8.6.10/8.6.9) with ESMTP id PAA02237 for; Sat, 29 Jul 1995 15:59:40 -0400 Received: (from daemon@localhost) by cash.wharton.upenn.edu (8.6.9/8.6.9) id PAA27800 for loren@hops.wharton.upenn.edu; Sat, 29 Jul 1995 15:59:40 -0400 Received: from turtle.mcc.com (turtle.mcc.com [128.62.1.215]) by cash.wharton.upenn.edu (8.6.9/8.6.9) with ESMTP id PAA27789 for ; Sat, 29 Jul 1995 15:58:05 -0400 Received: from hippo.mcc.com (hippo.mcc.com [128.62.11.50]) by turtle.mcc.com (8.6.10/mcc.8.6.9) with SMTP id OAA10346 for ; Sat, 29 Jul 1995 14:57:56 -0500 Received: from zorak-zoran.mcc.com by hippo.mcc.com (5.65/isd-other_921116_15:19) id AA26857; Sat, 29 Jul 1995 14:57:49 -0500 Received: from Sun.COM (Sun.COM [192.9.9.1]) by news.cs.utexas.edu (8.6.9/8.6.9) with SMTP id CAA28465 for ; Wed, 13 Jul 1994 02:24:12 -0500 Received: from snail.Sun.COM (snail.Corp.Sun.COM) by Sun.COM (sun-barr.Sun.COM) id AA25312; Wed, 13 Jul 94 00:17:43 PDT Received: from Holland.Sun.COM (isunnl) by snail.Sun.COM (4.1/SMI-4.1) id AA16342; Wed, 13 Jul 94 00:17:21 PDT Received: from glorantha.Holland.Sun.COM by Holland.Sun.COM (4.1/SMI-4.1e) id AA14863; Wed, 13 Jul 94 09:17:10 +0200 Received: by glorantha.Holland.Sun.COM (4.1/SMI-4.1) id AA24018; Wed, 13 Jul 94 09:15:17 +0200 Date: Wed, 13 Jul 94 09:15:17 +0200 Message-Id: <9407130715.AA24018@glorantha.Holland.Sun.COM> X-PH: V4.2@cash.wharton.upenn.edu From: RuneQuest-Request@glorantha.holland.sun.com (RQ Digest Maintainer) To: RuneQuest@glorantha.holland.sun.com (Daily automated RQ-Digest) Reply-To: RuneQuest@glorantha.holland.sun.com (RuneQuest Daily) Subject: RuneQuest Daily, Wed, 13 Jul 1994, part 1 Sender: Henk.Langeveld@holland.sun.com Content-Return: Prohibited Precedence: junk Resent-To: Loren Miller Resent-From: David Gadbois Resent-Date: Sat, 29 Jul 1995 14:57-0500 Resent-Message-Id: <19950729195739.7.GADBOIS@ZORAK-ZORAN.MCC.COM> X-UIDL: 807050821.013 Status: RO X-RQ-ID: Intro This is the RuneQuest Daily Bulletin, a mailing list on the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. It is sent out once per day in digest format. More details on the RuneQuest Daily and Digest can be found after the last message in this digest. --------------------- From: PMichaels@aol.com Subject: Only a heartbeat away... Message-ID: <9407122351.tn341138@aol.com> Date: 13 Jul 94 03:51:09 GMT X-RQ-ID: 5132 Greetings all! Well, I've decided to post an idea that I've had for a while, after prompts from Nick Brooke and Martin Crim. This was written in an attempt to try to think about how the worshipers of Humakt can all behave so differently, and how various regions interpret Humakt in different ways. In short, it is an attempt to help put the behavior of Humakti into a cultural context. As Martin pointed out to me, these Hearts help reveal the dichotomies which the culture considers important. They help show the structure of the ethical beliefs held by the culture where the Humakti worship. To quote Martin, "...if you know that a Sartarite Humakti wonders whether he should sacrifice his heart of x, you know that x is an important question in Sartar." This is still very much a work in progress. I'm not sure how much of the below is *the way things are* in Glorantha, but to me this was an exercise in thinking about the cultural differences which _might_ manifest in the worship of a cult found in many different regions. I think it's also an exercise in considering the role of the warrior in the various Gloranthan cultures. Those of you who have given thought to and/or played in the regions I identify are asked to please let me know if the values associated with the Hearts seem to fit the Humakti in that region for you. It should be noted that I think the differences between the various temples of Humakt are only _partially_ explained by the idea below. We know from TOTRM#5 that the gifts and geasa vary within the Humakt cult between temples and between regions. Perhaps the geasa are somehow linked to the Hearts, or perhaps they are connected to whatever causes the Hearts to vary from temple to temple, and region to region. I originally chose the heart metaphor out of my own cultural context. I think the actual metaphorical organ used in Glorantha may well be different, depending upon how the Gloranthan culture thinks about the body. Perhaps the Humakti trolls speak of the Liver or Stomach of Innocence, etc... Also, I have not yet come up with a game mechanic for this concept. One obvious game mechanic is to link it in some way to the use of personality traits, but this will only work in a campaign already using such traits (like Pendragon Pass), and will not work in a standard RQ game. Anybody with a good idea for a game mechanic is encouraged to please speak up. ______ The Heart of the Matter For followers of Humakt and Yanafal Tarnils, the Heart has great ritual significance. These cults believe that people actually have several hearts, and that these hearts can be sacrificed to bring them closer to their respective god. Actually, it is not the sacrificing which is significant, but the absence of the specific type of Heart for the worshiper of Death. The importance of not having these parts is often only apparent when a Humakti is on a Heroquest. It is interesting that different temples recognize different Hearts, and that some temples try to protect certain Hearts in their warriors. These differences appear primarily cultural, but may also have great mystical significance. THE SACRED HEARTS OF HUMAKT ______________________________ All worshipers of Humakt and Yanafal Tarnils recognize the Heart of Life. It is both the physical heart within the worshiper's physical body and part of the spiritual heart in the worshiper's soul. It is what keeps him or her alive in their body. All worshipers pledge their Heart of Life to their god on initiation, swearing that they will not interfere with their own death and will seek a "good death". This pledge is part of what prevents Humakti and Yanafal Tarnils worshipers bodies from being turned into skeletons and zombies, and brings their extreme hatred (and subsequent vengeance) if turned into mummies or vampires. For Humakti worshipers this pledge also results in their proscriptions against resurrection, and sometimes even against magical healing. Exactly what is considered a "good death" is culturally defined. For Sartar Humakti, the only good death is to die with a sword in your hand from wounds obtained in combat. In Jonatela, a good death might include dying from disease provided the Humakti was infected while fighting Chaos. Among the Yanafal Tarnils worshipers, any death is a good death so long as the person dying has properly prepared themselves via the Lunar Way. (The Lunar process of dying is officially described in "The Lunar Book of the Dead.") All Humakti and Yanafal Tarnils temples also recognize the Heart of Innocence. It is also called the Heart of the Child or the Heart of Youth. This Heart must also be sacrificed on initiation into the cult of Humakt or Yanafal Tarnils. The individual who has lost his innocence will be hardened, and will not find death distressing, no matter how grotesquely someone may have died. This loss of innocence does not impair someone's ability to grieve. All Humakti and Yanafal Tarnils temples recognize the Heart of Joy. This Heart is sacrificed on becoming a Sword of Humakt or Scimitar of Yanafal Tarnils. The individual who had lost this part of himself can still be happy, cheerful, and satisfied, but not joyful. (ex. The spell Erotocomatose Lucidity will still make a Sword feel good, but will lack the ecstatic quality often desired.) The experience of incarnating Death has an effect on the degree to which a person can feel alive. The moments of feeling transcendentally alive, of ecstasy, are lost to a person so closely bound to Death. After losing that capacity, some people gradually become sullen and dour. This may take longer for some than others, and certainly does not happen to everyone. The Yanafal Tarnils cult claim that their Scimitars also sacrifice the Heart of Joy, but receive the Blessing of Thanks from the Red Goddess and people of the Lunar Empire, causing the Heart of Joy to return tenfold to the Scimitar. (Sartarite Ulerians are often surprised by the enjoyment known Scimitars express on receiving their services.) The old Carmanian Humakti had a ritual to mutilate the Heart of Joy. This ritual, called Summoning the Heart of Talor, allowed warriors to feel ecstasy when in the presence of death. The amount of ecstatic bliss felt was in direct proportion to the amount of death near a warrior. This sometimes led to Carmanian Humakti killing large numbers of (usually non-Carmanian) people indiscriminately to attain and maintain their highest rapture. This ritual is considered heretical in all Third Age Humakti temples, with the possible exception of the Kingdom of War. The Heart of Charity is also known as the Heart of Sympathy, Heart of Giving, or Heart of Generosity. It is recognized by Praxian, Sartar, Heortland, Esrolia, and Ralios Humakti. This Heart is always protected by the Praxian Humakti, where it is second only to the Heart of Bravery. All other Humakti cults take no official stand on whether to protect this Heart or not. Most temples teach their warriors to sacrifice it as worthless, but a few regularly protect it. The Yanafal Tarnils cult also recognizes this Heart, but almost all Scimitars sacrifice it saying that sympathy is the province of the Teelo Norri cult and not of a warrior. Individuals who have sacrificed this Heart generally become uncharitable and selfish. The old Carmanian Humakti temples regularly sacrificed this Heart. The Heart of Graciousness is recognized in Jonatela and Ralios. This Heart is highly protected by Jonating Humakti. In Ralios the cult takes no official stand on whether to protect this Heart or not. Most temples teach their warriors to protect it, but a few regularly sacrifice it as worthless. To be gracious is to have courteous manners and proper decorum. It is required for an individual to be considered chivalrous. To be chivalrous is to be civilized (and thus Malkioni). Those who sacrifice this Heart are considered churlish boors or barbarians. Jonating Humakti knights often believe that all non-Malkioni have lost this heart. In the early history of the Carmanian Empire, this Heart was always protected. Later the cult in Carmania took no official stand regarding this Heart. The Yanafal Tarnils cult in Lunar Carmania claims that that all the old Carmanian Humakti who possessed this Heart joined together to sacrificed it in a massive ceremony just prior to the Battle of Dolebury in 0/21 (S.T. 1268). The Heart of Honor is recognized in Prax (Pol Joni only), Sartar, Heortland, and Esrolia. It is considered the most important Heart for Pol Joni and Sartar Humakti, and is highly protected. In Heortland and Esrolia the cult takes no official stand on whether to protect this Heart or not. Most temples teach their warriors to protect it, but a few sacrifice it as useless. It is required for an individual to be considered honorable. This means to be painstakingly honest, to keep both the letter and the intent of one's word (whether under an oath or not), and to follow the Code of Humakt. Those who sacrifice this Heart risk becoming untrustworthy and unreliable. The Heart of Bravery is recognized only in Prax, where it is the most highly protected Heart. It is required for an individual to be considered a Brave (i.e. a Warrior). All Praxian Humakti believe other Praxian warriors also have this heart. Those who sacrifice this Heart are considered cowards or <> (I'm unsure of the Praxian word, but it means "becoming a woman"). The Heart of Compassion (also known as the Heart of Forgiveness) is recognized by the cult of Yanafal Tarnils and the Humakti cults in Esrolia, Heortland, Sartar, Prax, Pent, and Jonatela. Loss of this Heart often results in an indifference to the suffering of the living and an inability to grieve or mourn. Sometimes a person will become unforgiving and vengeful. The various cults of Humakt, and Yanafal Tarnils, take no official stand on whether to protect this Heart or not. Some temples teach their warriors to sacrifice it as worthless, while others regularly protect it. Those Lunars who sacrifice this Heart often say that forgiveness is the province of Danfive Xaron. In First Century Manaria a Humakti Heroquest which required the sacrifice of this Heart was discovered. This ritual, called the Lead Cross Quest, allowed for the creation or summoning of a powerful magical item which promoted the sanctity of death over life. This sometimes led to Humakti Lead Cross worshipers killing Chalana Arroy healers to prove their devotion to death. This ritual is believed lost to the Third Age Humakti temples, who consider this quest heretical. The old Carmanian Humakti temples regularly sacrificed this Heart, and they may have known the Lead Cross Quest ritual. The sacrifice of the Heart of Mercy (also known as the Heart of Kindness in Sartar, the Heart of Clemency in Jonatela, and the Heart of Tolerance in the Lunar Empire) generally leads to an individual becoming cruel and intolerant. The Jonating, Praxian, Pentan, Sartar, Heortland, Esrolian, and Ralios cults of Humakt, and the cult of Yanafal Tarnils, take no official stand on whether to protect this Heart or not. Some temples teach their warriors to protect it, while others regularly sacrifice it as unworthy of a warrior. Those Lunars who sacrifice this Heart often say that mercy is the province of Deezola. The old Carmanian Humakti temples regularly sacrificed this Heart. The Heart of Justice is recognized in Jonatela, the Lunar Empire, Sartar, Heortland, Esrolia, and Ralios. This Heart is protected by Sartar Humakti, where it is considered second only to the Heart of Honor. It is also valued by the cult of Yanafal Tarnils. The Jonating, Heortland, Esrolia, and Ralios cults of Humakt takes no official stand on whether to protect this Heart or not. Some temples teach their warriors to protect it, while others regularly sacrifice it as useless. Most Ralios and Jonating Humakti knights sacrifice this Heart, saying that the decision of what is just and what is not belongs to their Lord. Those who have lost their sense of justice risk making arbitrary decisions concerning reward and punishment. Note that issues of justice are different from issues of legality and morality. The old Carmanian Humakti temples regularly sacrificed this Heart. Humakti in the Kingdom of War recognize all these Hearts, plus several others, and they are said to sacrifice them all. They consider describing a warrior as having no heart to be an accolade, and "Heartless" is one of the titles of Lord Death on a Horse. Most Jonating Humakti believe that the Kingdom of War Humakti have some connection to the old Carmanian Humakti. Uz Humakti worshipers, such as those in Ralios, Sartar, and Heortland, pledge their Heart of Life and sacrifice their Hearts of Innocence and Joy just as do all other temples of Humakt. All troll Humakti temples were founded with some initial learning and interaction from human Humakti. Most trolls happily sacrifice their Hearts of Charity, Compassion, and Mercy, as they do not understand these human concepts anyway. (Most humans say Uz never have these traits to begin with.) All Uz Humakti temples recognize the Heart of Justice and protect it. Some, such as the Sazdorf Humakti, also recognize and protect the Heart of Honor, binding themselves to the Orlanthi Code of Humakt thereby. Since the Godswar, a few Aldryami have worshipped a cult which seems to have similarities to both the human cults of Humakt and Yelmalio. This worship does not seem to have been influenced by the human cults, and the mythic connections are unclear. It appears that these Aldryami worshipers of pledge their Hearts of Life and sacrifice their Hearts of Innocence and Joy just as do the temples of Humakt. They recognize the Heart of Justice,which they always protect. They also recognize something they call the Heart of Growth, which seems to have some similarity to both the human Hearts of Charity and Compassion, but also has some major differences. No other Hearts are recognized, as elves do not comprehend such human concepts as mercy, chivalry, or honor. __________ "I left my heart in....." (the Hearts by region): Jonatela Pledge: Life Sacrifice: Innocence, Joy Protect: Graciousness No Clear Cult Position: Compassion, Mercy, Justice Old Carmania (now extinct) Pledge: Life Sacrifice: Innocence, Joy (special), Compassion, Mercy, Justice No Clear Cult Position: Graciousness Peloria (Yanafal Tarnils) Pledge: Life Sacrifice: Innocence, Joy (special) Protect: Justice No Clear Cult Position: Charity (generally sacrificed), Compassion, Mercy Pent - Storm tribes only Pledge: Life Sacrifice: Innocence, Joy No Clear Cult Position: Charity, Compassion, Mercy Prax - mostly Pol Joni and Zebra tribes Pledge: Life Sacrifice: Innocence, Joy Protect: Bravery, Charity, Honor (Pol Joni only) No Clear Cult Position: Compassion, Mercy (I think the Praxians invert the names of the Hearts, so that it is the Life Heart, the Child's Heart, the Happy Heart, the Brave Heart, the Giving Heart, etc...) Sartar Pledge: Life Sacrifice: Innocence, Joy Protect: Honor, Justice No Clear Cult Position: Charity, Compassion, Mercy Heortland Pledge: Life Sacrifice: Innocence, Joy Protect: Honor No Clear Cult Position: Charity, Compassion, Mercy, Justice Esrolia Pledge: Life Sacrifice: Innocence, Joy No Clear Cult Position: Charity, Compassion, Mercy, Honor, Justice Ralios Pledge: Life Sacrifice: Innocence, Joy No Clear Cult Position: Charity, Mercy, Graciousness, Justice (generally sacrificed) Uz - Ralios, Heortland, and Sartar (human influenced) Pledge: Life Sacrifice: Innocence, Joy, Charity, Compassion, Mercy Protect: Justice, Honor (in Sartar & Heortland only) Aldryami (not human influenced) Pledge: Life Sacrifice: Innocence, Joy Protect: Growth, Justice _________ Well, please let me know what you think. Peace, Peter --------------------- From: henkl@aft-ms (Henk Langeveld - Sun Nederland) Subject: Re: RuneQuest Daily, Tue, 12 Jul 1994, part 1 Message-ID: <9407120725.AA14987@yelm.Holland.Sun.COM> Date: 12 Jul 94 08:25:23 GMT X-RQ-ID: 5117 > From RuneQuest-Request@glorantha Tue Jul 12 09:17 MET 1994 > Date: Tue, 12 Jul 94 09:15:21 +0200 > Message-Id: <9407120715.AA18935@glorantha.Holland.Sun.COM> > From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) > To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) > Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) > Subject: RuneQuest Daily, Tue, 12 Jul 1994, part 1 > Sender: Henk.Langeveld@Holland > > X-RQ-ID: Intro > > [July,11: I've combined Saturday and Monday into > one large issue... -HL] > And that referred to yesterday, of course... Hopefully, we'll back to our normal schedule tomorrow. --------------------- From: henkl@aft-ms (Henk Langeveld - Sun Nederland) Subject: Re: RQ-list Message-ID: <9407120813.AA15444@yelm.Holland.Sun.COM> Date: 12 Jul 94 09:13:38 GMT X-RQ-ID: 5118 >There have been several references to the RQ-4 list recently. Can >someone tell me how I should do to get onto it. I have some postings >I would like to make that might be better suited for that list, since >people in general don't seem to want to discuss rules on the daily. >Thank You, >Jesper I don't mind the ocassional foray into rules. If you really have a contribution to the RQ:AiG playtest, send it to rq-playtest@marketing.wharton.upenn.edu. Subscribe at listserv@marketing.wharton.upenn.edu. -- Henk | Henk.Langeveld@Sun.COM - Disclaimer: I don't speak for Sun. oK[] | Single Point of Change, Multiple Points of Reference --------------------- From: joe@sartar.toppoint.de (Joerg Baumgartner) Subject: Heortland Lemon Curry Message-ID: Date: 12 Jul 94 13:45:15 GMT X-RQ-ID: 5119 Martin Crim in X-RQ-ID: 5093 > Joerg on my Heortland piece in the Orlanthi national character thing: > I wrote this before (long before) I ever heard of the Aeolian > church (and I still haven't seen it...). I had hopes that Henk wold send it out last weekend. Instead, his mailer striked... > >I think that the Temple of Black Arkat mentioned on p.24 in > >Troll Cults is located closer to Kitori lands, and that it is > >seen as a remnant of the troll dominance rather than a > >state-bearing organ among the Hendriki. > As somebody else said, floor wax/dessert topping. I don't doubt > that the TBA is popular in the Kitori tribe, but Malkionism (for > all intents and purposes) came to present-day Heortland with > Arkat. And nobody denies that Arkat became a troll. I can't > imagine an Aeolian church without a prominent role for Arkat. He > is for Heortlander Malkioni what Bodhidharma is for Chinese > Buddhists. > "What is the meaning of Bodhidharma coming from the west?" > "The cypress tree in the garden." > --Zen koan > Generally speaking, I agree with what Joerg had to say about > Heortland. Wish I'd known that stuff when I was roleplaying the > king of that land... Where and when did you do that? > Pretty soon we'll have enough > for an encyclopedia article. We have major exports, sports, > economics, history, cat breeds, weapons, geology, folklore... > Anybody want to flesh out architecture or dance (damn hard to > research)? I might tackle architecture, but dance is beyond me. However: I still plan to write a campaign set for Heortland, > Joerg specifically asks, re: my comment-- >>> The Hendreiki Lightbringers' Circle is not very important ... >> Do you have evidence for this? > To paraphrase MOB at the RQ Con, I took it from the same source > that Greg Stafford uses--I made it up. But see below, where I > agree with you. > I hadn't known that yet. Cool idea. Can I be the trickster > bishop? Sort of. One of my ideas is to have seven distinct schools of Aeolian wizardry, one specialising in illusion and similar stuff called the mocking wind school, and generally the one with a disreputable air around it. They claim always to look on the bright side of life... You'd have to be competent in the magic department, anyway, but a good trickster will prepare a gag meticulously over several years. To embarrass the council is well worth an apprenticeship, isn't it? -- -- Joerg Baumgartner joe@sartar.toppoint.de