Bell Digest v940713p1

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X-RQ-ID: Intro

This is the RuneQuest Daily Bulletin, a mailing list on
the subjects of Avalon Hill's RPG and Greg Stafford's 
world of Glorantha.  It is sent out once per day in digest
format.

More details on the RuneQuest Daily and Digest can be found
after the last message in this digest.


---------------------

From: PMichaels@aol.com
Subject: Only a heartbeat away...
Message-ID: <9407122351.tn341138@aol.com>
Date: 13 Jul 94 03:51:09 GMT
X-RQ-ID: 5132

Greetings all!  Well, I've decided to post 
an idea that I've had for a while, after 
prompts from Nick Brooke and Martin 
Crim.

This was written in an attempt to try to 
think about how the worshipers of 
Humakt can all behave so differently, 
and how various regions interpret 
Humakt in different ways.  In short, it is 
an attempt to help put the behavior of 
Humakti into a cultural context.  As 
Martin pointed out to me, these Hearts 
help reveal the dichotomies which the 
culture considers important.  They help 
show the structure of the ethical beliefs 
held by the culture where the Humakti 
worship.  To quote Martin, "...if you 
know that a Sartarite Humakti wonders 
whether he should sacrifice his heart of 
x, you know that x is an important 
question in Sartar."

This is still very much a work in 
progress.  I'm not sure how much of the 
below is *the way things are* in 
Glorantha, but to me this was an 
exercise in thinking about the cultural 
differences which _might_ manifest in 
the worship of a cult found in many 
different regions.  I think it's also an 
exercise in considering the role of the 
warrior in the various Gloranthan 
cultures.  Those of you who have given 
thought to and/or played in the regions 
I identify are asked to please let me 
know if the values associated with the 
Hearts seem to fit the Humakti in that 
region for you.

It should be noted that I think the 
differences between the various 
temples of Humakt are only _partially_ 
explained by the idea below.  We know 
from TOTRM#5 that the gifts and geasa 
vary within the Humakt cult between 
temples and between regions.  Perhaps 
the geasa are somehow linked to the 
Hearts, or perhaps they are connected to 
whatever causes the Hearts to vary 
from temple to temple, and region to 
region.  

I originally chose the heart metaphor 
out of my own cultural context.  I think 
the actual metaphorical organ used in 
Glorantha may well be different, 
depending upon how the Gloranthan 
culture thinks about the body.  Perhaps 
the Humakti trolls speak of the Liver or 
Stomach of Innocence, etc...

Also, I have not yet come up with a 
game mechanic for this concept.  One 
obvious game mechanic is to link it in 
some way to the use of personality 
traits, but this will only work in a 
campaign already using such traits (like 
Pendragon Pass), and will not work in a 
standard RQ game.  Anybody with a 
good idea for a game mechanic is 
encouraged to please speak up.

______
The Heart of the Matter

For followers of Humakt and Yanafal 
Tarnils, the Heart has great ritual 
significance.  These cults believe that 
people actually have several hearts, and 
that these hearts can be sacrificed to 
bring them closer to their respective 
god.  Actually, it is not the sacrificing 
which is significant, but the absence of 
the specific type of Heart for the 
worshiper of Death.  The importance of 
not having these parts is often only 
apparent when a Humakti is on a 
Heroquest.  

It is interesting that different temples 
recognize different Hearts, and that 
some temples try to protect certain 
Hearts in their warriors.  These 
differences appear primarily cultural, 
but may also have great mystical 
significance.

 
THE SACRED HEARTS OF HUMAKT
______________________________

All worshipers of Humakt and Yanafal 
Tarnils recognize the Heart of Life.  It is 
both the physical heart within the 
worshiper's physical body and part of 
the spiritual heart in the worshiper's 
soul.  It is what keeps him or her alive 
in their body.  All worshipers pledge 
their Heart of Life to their god on 
initiation, swearing that they will not 
interfere with their own death and will 
seek a "good death".  This pledge is part 
of what prevents Humakti and Yanafal 
Tarnils worshipers bodies from being 
turned into skeletons and zombies, and 
brings their extreme hatred (and 
subsequent vengeance) if turned into 
mummies or vampires.  For Humakti 
worshipers this pledge also results in 
their proscriptions against resurrection, 
and sometimes even against magical 
healing.  Exactly what is considered a 
"good death" is culturally defined.  For 
Sartar Humakti, the only good death is 
to die with a sword in your hand from 
wounds obtained in combat.  In 
Jonatela, a good death might include 
dying from disease provided the 
Humakti was infected while fighting 
Chaos.  Among the Yanafal Tarnils 
worshipers, any death is a good death so 
long as the person dying has properly 
prepared themselves via the Lunar 
Way. (The Lunar process of dying is 
officially described in "The Lunar Book 
of the Dead.") 

All Humakti and Yanafal Tarnils temples 
also recognize the Heart of Innocence. It 
is also called the Heart of the Child or 
the Heart of Youth.  This Heart must also 
be sacrificed on initiation into the cult of 
Humakt or Yanafal Tarnils.  The 
individual who has lost his innocence 
will be hardened, and will not find 
death distressing, no matter how 
grotesquely someone may have died.  
This loss of innocence does not impair 
someone's ability to grieve.  

All Humakti and Yanafal Tarnils temples 
recognize the Heart of Joy.  This Heart is 
sacrificed on becoming a Sword of 
Humakt or Scimitar of Yanafal Tarnils.  
The individual who had lost this part of 
himself can still be happy, cheerful, and 
satisfied, but not joyful. (ex.  The spell 
Erotocomatose Lucidity will still make a 
Sword feel good, but will lack the 
ecstatic quality often desired.)  The 
experience of incarnating Death has an 
effect on the degree to which a person 
can feel alive.  The moments of feeling 
transcendentally alive, of ecstasy, are 
lost to a person so closely bound to 
Death.  After losing that capacity, some 
people gradually become sullen and 
dour.  This may take longer for some 
than others, and certainly does not 
happen to everyone.  The Yanafal 
Tarnils cult claim that their Scimitars 
also sacrifice the Heart of Joy, but 
receive the Blessing of Thanks from the 
Red Goddess and people of the Lunar 
Empire, causing the Heart of Joy to 
return tenfold to the Scimitar.  
(Sartarite Ulerians are often surprised 
by the enjoyment known Scimitars 
express on receiving their services.)  
The old Carmanian Humakti had a ritual 
to mutilate the Heart of Joy.  This ritual, 
called Summoning the Heart of Talor, 
allowed warriors to feel ecstasy when in 
the presence of death.  The amount of 
ecstatic bliss felt was in direct 
proportion to the amount of death near 
a warrior.  This sometimes led to 
Carmanian Humakti killing large 
numbers of (usually non-Carmanian) 
people indiscriminately to attain and 
maintain their highest rapture.  This 
ritual is considered heretical in all Third 
Age Humakti temples, with the possible 
exception of the Kingdom of War.

The Heart of Charity is also known as 
the Heart of Sympathy, Heart of Giving, 
or Heart of Generosity.  It is recognized 
by Praxian, Sartar, Heortland, Esrolia, 
and Ralios Humakti.  This Heart is 
always protected by the Praxian 
Humakti, where it is second only to the 
Heart of Bravery.  All other Humakti 
cults take no official stand on whether 
to protect this Heart or not.  Most 
temples teach their warriors to sacrifice 
it as worthless, but a few regularly 
protect it.  The Yanafal Tarnils cult also 
recognizes this Heart, but almost all 
Scimitars sacrifice it saying that 
sympathy is the province of the Teelo 
Norri cult and not of a warrior.  
Individuals who have sacrificed this 
Heart generally become uncharitable 
and selfish.  The old Carmanian Humakti 
temples regularly sacrificed this Heart.

The Heart of Graciousness is recognized 
in Jonatela and Ralios.  This Heart is 
highly protected by Jonating Humakti.  
In Ralios the cult takes no official stand 
on whether to protect this Heart or not.  
Most temples teach their warriors to 
protect it, but a few regularly sacrifice it 
as worthless.  To be gracious is to have 
courteous manners and proper decorum.  
It is required for an individual to be 
considered chivalrous.  To be chivalrous 
is to be civilized (and thus Malkioni).  
Those who sacrifice this Heart are 
considered churlish boors or barbarians.  
Jonating Humakti knights often believe 
that all non-Malkioni have lost this 
heart.  In the early history of the 
Carmanian Empire, this Heart was 
always protected.  Later the cult in 
Carmania took no official stand 
regarding this Heart.  The Yanafal 
Tarnils cult in Lunar Carmania claims 
that that all the old Carmanian Humakti 
who possessed this Heart joined 
together to sacrificed it in a massive 
ceremony just prior to the Battle of 
Dolebury in 0/21 (S.T. 1268).

The Heart of Honor is recognized in Prax 
(Pol Joni only), Sartar, Heortland, and 
Esrolia.  It is considered the most 
important Heart for Pol Joni and Sartar 
Humakti, and is highly protected.  In 
Heortland and Esrolia the cult takes no 
official stand on whether to protect this 
Heart or not.  Most temples teach their 
warriors to protect it, but a few sacrifice 
it as useless.  It is required for an 
individual to be considered honorable.  
This means to be painstakingly honest, 
to keep both the letter and the intent of 
one's word (whether under an oath or 
not), and to follow the Code of Humakt.  
Those who sacrifice this Heart risk 
becoming untrustworthy and unreliable.

The Heart of Bravery is recognized only 
in Prax, where it is the most highly 
protected Heart.  It is required for an 
individual to be considered a Brave (i.e. 
a Warrior).  All Praxian Humakti believe 
other Praxian warriors also have this 
heart.  Those who sacrifice this Heart 
are considered cowards or <> (I'm 
unsure of the Praxian word, but it 
means "becoming a woman").

The Heart of Compassion (also known as 
the Heart of Forgiveness) is recognized 
by the cult of Yanafal Tarnils and the 
Humakti cults in Esrolia, Heortland, 
Sartar, Prax, Pent, and Jonatela.  Loss of 
this Heart often results in an 
indifference to the suffering of the 
living and an inability to grieve or 
mourn.  Sometimes a person will 
become unforgiving and vengeful.  The 
various cults of Humakt, and Yanafal 
Tarnils, take no official stand on 
whether to protect this Heart or not.  
Some temples teach their warriors to 
sacrifice it as worthless, while others 
regularly protect it.  Those Lunars who 
sacrifice this Heart often say that 
forgiveness is the province of Danfive 
Xaron.
     In First Century Manaria a Humakti 
Heroquest which required the sacrifice 
of this Heart was discovered.  This 
ritual, called the Lead Cross Quest, 
allowed for the creation or summoning 
of a powerful magical item which 
promoted the sanctity of death over life.  
This sometimes led to Humakti Lead 
Cross worshipers killing Chalana Arroy 
healers to prove their devotion to death.  
This ritual is believed lost to the Third 
Age Humakti temples, who consider this 
quest heretical.  The old Carmanian 
Humakti temples regularly sacrificed 
this Heart, and they may have known 
the Lead Cross Quest ritual.

The sacrifice of the Heart of Mercy (also 
known as the Heart of Kindness in 
Sartar, the Heart of Clemency in 
Jonatela, and the Heart of Tolerance in 
the Lunar Empire) generally leads to an 
individual becoming cruel and 
intolerant.  The Jonating, Praxian, 
Pentan, Sartar, Heortland, Esrolian, and 
Ralios cults of Humakt, and the cult of 
Yanafal Tarnils, take no official stand on 
whether to protect this Heart or not.  
Some temples teach their warriors to 
protect it, while others regularly 
sacrifice it as unworthy of a warrior.  
Those Lunars who sacrifice this Heart 
often say that mercy is the province of 
Deezola.  The old Carmanian Humakti 
temples regularly sacrificed this Heart.

The Heart of Justice is recognized in 
Jonatela, the Lunar Empire, Sartar, 
Heortland, Esrolia, and Ralios.  This 
Heart is protected by Sartar Humakti, 
where it is considered second only to 
the Heart of Honor.  It is also valued by 
the cult of Yanafal Tarnils.  The Jonating, 
Heortland, Esrolia, and Ralios cults of 
Humakt takes no official stand on 
whether to protect this Heart or not.  
Some temples teach their warriors to 
protect it, while others regularly 
sacrifice it as useless.  Most Ralios and 
Jonating Humakti knights sacrifice this 
Heart, saying that the decision of what 
is just and what is not belongs to their 
Lord.  Those who have lost their sense 
of justice risk making arbitrary 
decisions concerning reward and 
punishment.  Note that issues of justice 
are different from issues of legality and 
morality.   The old Carmanian Humakti 
temples regularly sacrificed this Heart.

Humakti in the Kingdom of War 
recognize all these Hearts, plus several 
others, and they are said to sacrifice 
them all.  They consider describing a 
warrior as having no heart to be an 
accolade, and "Heartless" is one of the 
titles of Lord Death on a Horse.  Most 
Jonating Humakti believe that the 
Kingdom of War Humakti have some 
connection to the old Carmanian 
Humakti.  

Uz Humakti worshipers, such as those in 
Ralios, Sartar, and Heortland, pledge 
their Heart of Life and sacrifice their 
Hearts of Innocence and Joy just as do 
all other temples of Humakt.  All troll 
Humakti temples were founded with 
some initial learning and interaction 
from human Humakti.  Most trolls 
happily sacrifice their Hearts of Charity, 
Compassion, and Mercy, as they do not 
understand these human concepts 
anyway.  (Most humans say Uz never 
have these traits to begin with.)  All Uz 
Humakti temples recognize the Heart of 
Justice and protect it.  Some, such as the 
Sazdorf Humakti, also recognize and 
protect the Heart of Honor, binding 
themselves to the Orlanthi Code of 
Humakt thereby.

Since the Godswar, a few Aldryami have 
worshipped a cult which seems to have 
similarities to both the human cults of 
Humakt and Yelmalio.  This worship 
does not seem to have been influenced 
by the human cults, and the mythic 
connections are unclear.  It appears that 
these Aldryami worshipers of pledge 
their Hearts of Life and sacrifice their 
Hearts of Innocence and Joy just as do 
the temples of Humakt. They recognize 
the Heart of Justice,which they always 
protect.  They also recognize something 
they call the Heart of Growth, which 
seems to have some similarity to both 
the human Hearts of Charity and 
Compassion, but also has some major 
differences.  No other Hearts are 
recognized, as elves do not comprehend 
such human concepts as mercy, 
chivalry, or honor.

__________

"I left my heart in....." 
(the Hearts by region): 

Jonatela
     Pledge: Life
     Sacrifice: Innocence, Joy
     Protect: Graciousness
     No Clear Cult Position: Compassion, 
 Mercy, Justice

Old Carmania (now extinct)
     Pledge: Life
     Sacrifice: Innocence, Joy (special), 
 Compassion, Mercy, Justice
     No Clear Cult Position: Graciousness

Peloria (Yanafal Tarnils)
     Pledge: Life
     Sacrifice: Innocence, Joy (special)
     Protect: Justice
     No Clear Cult Position: Charity 
 (generally sacrificed), Compassion, Mercy

Pent - Storm tribes only
     Pledge: Life
     Sacrifice: Innocence, Joy
     No Clear Cult Position: Charity, 
 Compassion, Mercy

Prax - mostly Pol Joni and Zebra tribes
     Pledge: Life
     Sacrifice: Innocence, Joy
     Protect: Bravery, Charity, Honor (Pol 
 Joni only)
     No Clear Cult Position: Compassion, 
 Mercy
(I think the Praxians invert the names 
of the Hearts, so that it is the Life Heart, 
the Child's Heart, the Happy Heart, the 
Brave Heart, the Giving Heart, etc...)

Sartar
     Pledge: Life
     Sacrifice: Innocence, Joy
     Protect: Honor, Justice
     No Clear Cult Position: Charity, 
 Compassion, Mercy

Heortland
     Pledge: Life
     Sacrifice: Innocence, Joy
     Protect: Honor
     No Clear Cult Position: Charity, 
 Compassion, Mercy, Justice

Esrolia
     Pledge: Life
     Sacrifice: Innocence, Joy
     No Clear Cult Position: Charity, 
 Compassion, Mercy, Honor, Justice

Ralios
     Pledge: Life
     Sacrifice: Innocence, Joy
     No Clear Cult Position: Charity, 
 Mercy, Graciousness, Justice 
 (generally sacrificed)

Uz - Ralios, Heortland, and Sartar 
 (human influenced)
     Pledge: Life
     Sacrifice: Innocence, Joy, Charity, 
 Compassion, Mercy
     Protect: Justice, Honor (in Sartar & 
 Heortland only)

Aldryami (not human influenced)
     Pledge: Life
     Sacrifice: Innocence, Joy
     Protect: Growth, Justice
_________

Well, please let me know what you think.

Peace,
     Peter


---------------------

From: henkl@aft-ms (Henk Langeveld - Sun Nederland)
Subject: Re: RuneQuest Daily, Tue, 12 Jul 1994, part 1
Message-ID: <9407120725.AA14987@yelm.Holland.Sun.COM>
Date: 12 Jul 94 08:25:23 GMT
X-RQ-ID: 5117


> From RuneQuest-Request@glorantha Tue Jul 12 09:17 MET 1994
> Date: Tue, 12 Jul 94 09:15:21 +0200
> Message-Id: <9407120715.AA18935@glorantha.Holland.Sun.COM>
> From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
> To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
> Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
> Subject: RuneQuest Daily, Tue, 12 Jul 1994, part 1
> Sender: Henk.Langeveld@Holland
> 
> X-RQ-ID: Intro
> 
> 	[July,11: I've combined Saturday and Monday into 
>  		  one large issue... -HL]
> 

And that referred to yesterday, of course...

Hopefully, we'll back to our normal schedule
tomorrow.

---------------------

From: henkl@aft-ms (Henk Langeveld - Sun Nederland)
Subject: Re: RQ-list
Message-ID: <9407120813.AA15444@yelm.Holland.Sun.COM>
Date: 12 Jul 94 09:13:38 GMT
X-RQ-ID: 5118

>There have been several references to the RQ-4 list recently. Can
>someone tell me how I should do to get onto it. I have some postings 
>I would like to make that might be better suited for that list, since 
>people in general don't seem to want to discuss rules on the daily.

>Thank You,
>Jesper

I don't mind the ocassional foray into rules.

If you really have a contribution to the RQ:AiG playtest,
send it to rq-playtest@marketing.wharton.upenn.edu.

Subscribe at listserv@marketing.wharton.upenn.edu.

-- 
Henk	|	Henk.Langeveld@Sun.COM - Disclaimer: I don't speak for Sun.
oK[]	|	Single Point of Change, Multiple Points of Reference

---------------------

From: joe@sartar.toppoint.de (Joerg Baumgartner)
Subject: Heortland Lemon Curry
Message-ID: 
Date: 12 Jul 94 13:45:15 GMT
X-RQ-ID: 5119

Martin Crim in X-RQ-ID: 5093

> Joerg on my Heortland piece in the Orlanthi national character thing:
> I wrote this before (long before) I ever heard of the Aeolian
> church (and I still haven't seen it...).

I had hopes that Henk wold send it out last weekend. Instead, his 
mailer striked...

> >I think that the Temple of Black Arkat mentioned on p.24 in
> >Troll Cults is located closer to Kitori lands, and that it is
> >seen as a remnant of the troll dominance rather than a
> >state-bearing organ among the Hendriki. 

> As somebody else said, floor wax/dessert topping.  I don't doubt
> that the TBA is popular in the Kitori tribe, but Malkionism (for
> all intents and purposes) came to present-day Heortland with
> Arkat.  And nobody denies that Arkat became a troll.  I can't
> imagine an Aeolian church without a prominent role for Arkat.  He
> is for Heortlander Malkioni what Bodhidharma is for Chinese
> Buddhists.

> "What is the meaning of Bodhidharma coming from the west?"
> "The cypress tree in the garden."
>      --Zen koan

> Generally speaking, I agree with what Joerg had to say about
> Heortland.  Wish I'd known that stuff when I was roleplaying the
> king of that land...  

Where and when did you do that?

> Pretty soon we'll have enough
> for an encyclopedia article.  We have major exports, sports,
> economics, history, cat breeds, weapons, geology, folklore... 
> Anybody want to flesh out architecture or dance (damn hard to
> research)?

I might tackle architecture, but dance is beyond me. However: I still 
plan to write a campaign set for Heortland, 

> Joerg specifically asks, re: my comment--
>>> The Hendreiki Lightbringers' Circle is not very important ...
>> Do you have evidence for this? 

> To paraphrase MOB at the RQ Con, I took it from the same source
> that Greg Stafford uses--I made it up.  But see below, where I
> agree with you.

> I hadn't known that yet.  Cool idea.  Can I be the trickster
> bishop?

Sort of. One of my ideas is to have seven distinct schools of Aeolian 
wizardry, one specialising in illusion and similar stuff called 
the mocking wind school, and generally the one with a disreputable 
air around it. They claim always to look on the bright side of life...

You'd have to be competent in the magic department, anyway, but a 
good trickster will prepare a gag meticulously over several years. 
To embarrass the council is well worth an apprenticeship, isn't it?


-- 
--  Joerg Baumgartner   joe@sartar.toppoint.de